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This article is about the recurring enemies. For the bosses, see Wizzrobe (Boss).

Template:Enemy Wizzrobes are recurring enemies in The Legend of Zelda series.[1] They are undead wizards that cast beams of magical energy,[2] and are so named because of the cloaks they often wear. While the appearance of Wizzrobes has differed in some games, in all their appearances, Wizzrobes possess the ability to vanish and teleport elsewhere, enabling them to engage Link through ambushes and surprise attacks.

There also exists two common varieties known as the Fire Wizzrobe and Ice Wizzrobe, which cast fire and ice magic, respectively. These variants are usually stronger than the standard Wizzrobe, and whose attacks can burn or freeze Link. The Ice Wizzrobes are usually weak to fire-based attacks. Wizzrobes have also appeared as bosses or mini-bosses in certain games.

Characteristics

The Legend of Zelda

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In The Legend of Zelda, Wizzrobes appear inside Labyrinths. They are encountered in Level-6 and Level-9. In the Second Quest, they also appear in Level-5 in addition to the other two. They resemble humanoids whose faces are entirely hidden in shadow by their hoods.

Wizzrobes come in two colors, both with drastically different behaviors. Orange Wizzrobes teleport throughout the room, while shooting magical bolts at Link, before disappearing again. Blue Wizzrobes are a much stronger variant that take more hits to defeat, and attack by moving across the area while casting spells. They will occasionally vanish to swiftly change direction to another area. These Wizzrobes are far more dangerous than the weaker orange variety, especially in cramped rooms where Link can quickly become surrounded by them. Both of their magic can be blocked with the Magical Shield. They can be dispatched with the Sword, however due to their nature of teleporting across the area, it is easier to attack them from a distance, such as with the Boomerang, the Bow, or by shooting Sword Beams at them. When defeated, red Wizzrobes may drop either a Heart, one Rupee, four Bombs or a Clock, while blue Wizzrobes may drop either a Heart, one Rupee or a Fairy.[note 1]

A Link to the Past

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In A Link to the Past, Wizzrobes appear in Misery Mire and Ganon's Tower. The Wizzrobes of Misery Mire wear green robes and brimmed hats. Unlike Wizzrobes from The Legend of Zelda, they appear and disappear in one place, and cast spells at Link in-between. Their teleportation spells are slow, however, as they will briefly appear transparent just before emerging and vanishing, making it easy to anticipate where they will appear. They can only be attacked once they take physical form.

Wizzrobes have the same appearance as before, though in Ganon's Tower, they have skull-like faces and wear blue robes instead of green. They behave the same as the previous Wizzrobes, but are much faster at teleporting and casting spells.

Link's Awakening

LADX Wizzrobe Sprite

In Link's Awakening, Wizzrobes appear similarly to their green A Link to the Past incarnation, as they stay in one spot as they vanish and reappear. When one emerges, it first appears as a hat on the floor, indicating where the Wizzrobe will appear. It then rises and fires an attack at Link's general direction before vanishing again. Unlike previous Wizzrobes, they cannot be harmed with the Sword, which will instead only repel them back. They can only be attacked by firing an Arrow at them with the Bow, which will defeat them in four hits, or by planting a Bomb near them, which will defeat them in one hit. Wizzrobes can also be stunned with the Hookshot or Boomerang, making it easier to defeat them with a Bomb. They appear in the Face Shrine.

Oracle of Seasons

In Oracle of Seasons and Oracle of Ages, Wizzrobes come in three different color varieties, and have the same apperance as in past games. The green variety behaves the same as the Wizzrobes of Link's Awakening, as they stay in one place and attack Link with their spells from that spot. The red variety has more health, and teleports around the room, attacking in the same way. The blue Wizzrobe behaves more like the blue Wizzrobes of The Legend of Zelda, as they move around the room while casting spells. It is also faster at casting than the other two. Like the Wizzrobes of The Legend of Zelda, the blue variety is able to make itself invulnerable to attack when changing direction. While it does this, it also has the added advantage of moving through objects, but cannot harm Link.

Four Swords

Four Swords has three varieties of Wizzrobes, and introduces the red Fire Wizzrobe, and the blue Ice Wizzrobe. While the regular, green variety attacks normally, the Fire and Ice Wizzrobes wield fire and ice magic, respectively. They appear in Vaati's Palace.

Wizzrobes return to their original appearance as hooded humanoids.

The Wind Waker

In The Wind Waker, Wizzrobes take on a significantly different look, characterized by their toucan-like faces and wing-esque sleeves. They usually wear dark cloaks with a hood and carry a wand that they use to cast their spells. Like previous Wizzrobes, they disappear and reappear using magic. When they teleport, a sound is heard to indicate their position. They come in two common, colored varieties and use different strategies. Wizzrobes with red hoods shoot fireballs, while Wizzrobes with yellow hoods can both shoot fireballs and summon other enemies.[4] There are also Wizzrobes with white robes and blue hoods, which behave identically to red-hooded ones, that appear atop Lookout Platforms near the Seven-Star Isles.[5] Wizzrobes can be defeated in one hit if they are frozen with an Ice Arrow and then tossed at a wall, shot with a Fire Arrow or crushed with the Skull Hammer. A Wizzrobe mini-boss also appears in the Wind Temple, wearing a distinctive orange cloak and crown.


Four Swords Adventures

Wizzrobes are able to steal Force Gems from the Links in Four Swords Adventures. They closely resemble the Wizzrobes from A Link to the Past.

The Minish Cap

Wizzrobes in The Minish Cap appear the same as they do in Four Swords, with three varieties - including the regular, green variety, and the Fire and Ice variety. They appear in the Palace of Winds and Dark Hyrule Castle. The Ice Wizzrobes are weak to fire-based attacks, and as such can be instantly defeated using fire from the Lantern.

Phantom Hourglass

Wizzrobes in Phantom Hourglass retain their bird-like appearance, but are slightly smaller, wear cloth masks, and carry large scythes instead of wands. In spite of the aesthetic similarities, they take on a completely different role in the game. They appear only in the Temple of the Ocean King and do not use their traditional magic. Instead, they are invisible until right before they attack. They will sneak up to steal 15 seconds from the Phantom Hourglass with a swipe of their scythes. They appear as skulls on the map on the top screen, which is the only way to track them without coming in range of their attacks. Defeating one earns Link 30 more seconds.

A Link Between Worlds

In A Link Between Worlds, only Ice and Fire Wizzrobes appear. The Ice variety appears in both the Ice Ruins and Turtle Rock, while the Fire variety only appears in Turtle Rock. Like previous incarnations, they teleport around the area and cast spells based on their element. Some Wizzrobes appear on ledges out of reach, often requiring that Link use other items to attack them with, such as the fiery pillars of the Fire Rod, or by freezing and damaging them by dropping chunks of ice onto them with the Ice Rod. Both types of Wizzrobes can be attacked by either rod, regardless of their elemental affinity. Aside from three dimensions, Wizzrobes are identical to their A Link to the Past incarnation.

Tri Force Heroes

In Tri Force Heroes, only Ice and Dark Wizzrobes appear. Ice Wizzrobes are common in Levels of the Ice Cavern Area of the Drablands, but also appear in the Sky Temple. The ice beams they cast can freeze the Links on contact. They float at varying heights. The Wizzrobes that float high above can be reached by forming a Totem. They require at least two Sword strikes to defeat. As ice-based enemies, they are also weak to fire, and can be defeated by a single fireball either thrown or held with the Fire Gloves. Dark Wizzrobes only appear in the Den of Trials.

Breath of the Wild

In Breath of the Wild, Wizzrobes appear and act similar to past incarnations. They resemble imps, with dark gray skin, glowing bulging eyes and a set of sharp teeth just visible under their cloak. They are found throughout Hyrule, skipping about in the air and singing to themselves. They will often become invisible and reappear before attacking Link with their magic rod. When invisible, they can be tracked due to the small ripples they make in the air with each step. Wizzrobes appear in many variants, including Fire Wizzrobes, Meteo Wizzrobes, Ice Wizzrobes, Blizzrobes, Electric Wizzrobes, and Thunder Wizzrobes.

Other Appearances

Ancient Stone Tablets

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Cadence of Hyrule

Wizzrobes appear as enemies in Cadence of Hyrule.

The Legend of Zelda (Valiant Comics)

Wizzrobe VC

Wizzrobe in the Valiant Comics

The Wizzrobes in the The Legend of Zelda comics by Valiant Comics highly resemble their original artwork from The Legend of Zelda. Although a Wizzrobe makes a brief appearance in "He Also Serves,"[6] they play a more important role in "To the First Power" and, to an extent, in "Queen of Hearts."

In "To the First Power," a Wizzrobe commands several of Ganon's minions to tie Link up after Zelda heads inside the Eagle Labyrinth to train against Ganon's minions. However, the Wizzrobe reveals to Link that he filled the Eagle Labyrinth with the most dangerous of enemies so that Zelda may not stand a chance up against them.[7] Although Link confronts the Wizzrobe and tells him that capturing Zelda will do no good since he is the one that Ganon wants, the Wizzrobe confesses that he is not interested in following Ganon's orders anymore.[8][9] He elaborates that he has gathered many other minions who feel the same way, and as soon as he destroys Link and Zelda, all of Ganon's minions will join his renegade army, leaving Ganon to fail.[10]

Eventually, Zelda makes her way to where the Wizzrobe and Link are, delighting the foe since he will now be able to defeat her himself.[11] The Wizzrobe shoots a magic beam at her, which Zelda dodges and quickly fires an Arrow from her Bow towards it, making him fall into a fire pit that sends the Wizzrobe back to Ganon.[12][13] The story ends with the Wizzrobe kneeling in front of Ganon while the Prince of Darkness praises him since he could make use of a "deceitful and treacherous" man like him.[14]

The Wizzrobe in "Queen of Hearts" is in charge of securing the Magic Container that holds all of Queen Seline's magical powers.[15] When Link and Seline make their way to where the magic container is, they are confronted by a Wizzrobe and a horde of Ganon's other minions. Link is then heavily injured and faints, and before the Wizzrobe can finish him off, Zelda appears and shoots an Arrow at the Magic Container,[16] restoring Seline's powers and allowing her to easily defeat the Wizzrobe and the rest of the enemies.[17]

The Crystal Trap

Main article: Madame Grusha

A Wizzrobe disguised as a Fortune Teller appears in The Crystal Trap. Known as Madame Grusha, she resides in the Town of Ruto. If Zelda visits Madame Grusha's hut, she will guess that Zelda has traveled far and that she is searching for three things. The Fortune Teller goes on to explain that she knows how to help the princess, but she cannot speak of it in their current location and asks that Zelda follow her into her inner sanctum.[18] Following Madame Grusha will lead to Zelda's death, while deciding to not follow her will result in a fight between Zelda and the Wizzrobe, along with some Moblins. However, the princess manages to defeat both enemies and come out of the hut alive.[19]

Zelda's Adventure

In Zelda's Adventure, Wizzrobes appear wearing blue cloaks and carrying wooden staffs. They walk around and occasionally cast blasts of magic, however unlike their canonical incarnations, they do not teleport at will. They appear in the Shrine of Illusion and the Shrine of Destiny.

A Link to the Past (Ishinomori)

Wizzrobe's Trap

Link caught in the Wizzrobe's trap in A Link to the Past (Ishinomori)

A Wizzrobe appears in Chapter 9 of the A Link to the Past comic by Shotaro Ishinomori. After Link exits the Swamp Palace, he hears Princess Zelda contact him telepathically from beyond the wasteland.[20][21] Epheremelda, who cannot hear Zelda's calling, advises Link against going to the wasteland as it is too dangerous.[22] Link disregards her suggestion,[23] heading into the wasteland where he stumbles into an oasis from where Zelda is calling his name. The young hero ventures in and finds her.[24] As he remembers the Maiden's words of Zelda being inside a rock shaped like a turtle,[25] the princess turns out to be an illusion made by a Wizzrobe, who promptly captures Link and conjures Vitreous from the swamp to devour him.[26] However, a whirlpool is created that engulfs both Vitreous and the Wizzrobe, and from beneath Zora appears to rescue Link.

Trivia

  • Wizzrobes in A Link to the Past bare a resemblance to the Black Mage job of the Final Fantasy series, as they both wear robes and tall, brimmed hats. The Simirror enemies from the Kirby series also greatly resemble the Wizzrobes of A Link to the Past.
  • The beeping sound that Wizzrobes emit in The Wind Waker when they teleport is similar to the sound that plays when Ganon teleports in A Link to the Past.
  • While Wizzrobes are not present in Twilight Princess, Zant Masks use the same attack strategy as the Wizzrobes from The Wind Waker, teleporting back and forth and firing magic blasts at Link.
  • Blaaz, the boss of the Temple of Fire in Phantom Hourglass, appears to be slightly based on the Wizzrobe. It shares a similar appearance and attack strategy to Wizzrobes.
  • Wizzro from Hyrule Warriors is named after these enemies, and has a similar appearance.

Nomenclature

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
United Kingdom of Great Britain and Northern Ireland Republic of Ireland EnglishUK Wizzrobe
Japan Japanese ウィズローブ (Wizurōbu)
カマバド (Kamabado) (PH)
Wizzrobe
Bad Sickle
French Republic FrenchEU Sorcier Sorcerer
Federal Republic of Germany German Pyromagus Pyro Magician
Italian Republic Italian Sciamanix (PH)
Tunica (TMC)
Shamanix
Tunic
Kingdom of Spain SpanishEU Invocantis (TWW)
Community of Latin American and Caribbean States SpanishLA Wizzrobe (TWWHD)

Gallery

See Also

Notes

  1. If Link defeats 10 enemies without getting hit or teleporting with the Recorder, then the 10th enemy defeated will drop five Rupees. However, if the 10th enemy is defeated with a Bomb, then it will drop four Bombs. If Link defeats 16 enemies without getting hit or teleporting, then the 16th enemy will drop a Fairy. After the 16th enemy, Link must get hit and reset the counter to zero in order to achieve this effect again. Defeating Armoses, Like Likes, Keeses, or Gels will not be counted.[3]

References

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  4. "Wizzrobe - Habitat: Tower of the Gods - Magic: Fire, summons - These mighty mages are adept at wielding flame and summoning other creatures to their aid. The only way to defeat them is to try to predict their movements and attack them during the brief moments that they assume physical form." — Wizzrobe figurine (The Wind Waker)
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