File:File:BotW Weapon Icon.png.png [[|]] Weapons are recurring Items in The Legend of Zelda series.[1][2][name reference needed]
Location and Uses
Breath of the Wild
There are several melee Weapons in Breath of the Wild. Many of these follow a simple series of archetypes that often coincide with the names of Bows and Shields. For instance, Traveler's Claymores, Traveler's Spears, and Traveler's Swords compose the Traveler's Gear archetype, alongside Traveler's Bows and Traveler's Shields. Each archetype possesses its own traits, such as boasting high offense at the cost of Durability as is the case with the Royal Guard's Series, or possessing special properties that react to Guardians, such as Guardian Gear which can reflect lasers from Guardians or easily pierce through their defenses.
Separately from these archetypes, Weapons also follow behavioral patterns. One-handed Weapons such as broadswords or simple clubs can be used in tandem with Shields whereas two-handed Weapons like claymores or spears cannot. Furthermore, bladed Weapons can cut through Trees while spears and blunt Weapons will not. Heavy two-handed Weapons can disrupt an opponent's balance if they brandish a Shield, allowing for Link to knock their Shield out of their hand and bypass their defenses.
Additionally, all Weapons are made of different materials such as wood, bone, stone, metal, and Ancient Technology. Wood can be burned when exposed to open flames and allows for the user to light it on fire and use it. Wood also burns in Scorching Temperature. Weapons made of wood, bone, or Ancient Technology will float in water. Weapons made from stone or metal will sink in water and the latter can be manipulated with Magnesis and will conduct electricity, drawing Lightning during a storm. If Link is electrocuted while wielding any Weapon except for the Master Sword or the One-Hit Obliterator, it will fly from his hands and land on the ground nearby.
Initially, Link can carry up to eight Weapons at a time in his Inventory; however, he can obtain additional slots by giving Korok Seeds to Hestu. Hestu will upgrade Link's Weapon Stash up to 11 times.[3] Link's Weapon Stash will also be upgraded once upon pulling the Master Sword from its Pedestal, allowing Link to carry a maximum of 20 Weapons. If Link takes another Weapon while his Inventory is full, he will drop the Weapon or put it back if it came from a Treasure Chest. Although he does not actually take the Weapon, it will still be identified if it was the first time Link had taken that Weapon. Each Weapon, including duplicates, occupies its own slot in the Inventory.
Weapons can also randomly have modifiers when obtained from Treasure Chests or dropped by enemies, with descriptors such as "Durability Up" and "Long Throw" which denote effects such as increased durability or throwing distance. These Weapons exhibit a shimmering sound and have a golden sparkle when laying on the ground.
List of Weapons
Weapon | Compendium No. | Archetype | Category | Can use a shield simultaneously? | Attack | Durability | Description |
---|---|---|---|---|---|---|---|
Master Sword |
198/203 | One-handed weapon | Yes | 30 40 50 60 0 |
40 188 |
The Legendary sword that seals the darkness. Its blade gleams with a sacred luster that can oppose the Calamity. Only a hero chosen by the sword itself may wield it. The Legendary sword that seals the darkness, a blade whose sacred glow can combat the Calamity. Link's conquests in the Trial of the Sword have amplified its splendor. The Legendary sword that seals the darkness, a blade whose sacred glow can combat the Calamity. Link's triumphs over the Trial of the Sword has awakened its true splendor. | |
Tree Branch |
199/204 | One-handed weapon | Yes | 2 | 4 | Wooden branches such as this are pretty common, but it's surprisingly well-balanced. It doesn't do much damage but can serve as a weapon in a pinch. | |
Torch |
200/205 | Daily Use Goods | One-handed weapon | Yes | 2 | 8 | This torch will stay lit once ignited. If you put it away, the flame will be extinguished until you light it again. |
Soup Ladle |
201/206 | Daily Use Goods | One-handed weapon | Yes | 4 | 5 | A kitchen implement often used for serving delicious soups. It was carved from the wood of a sturdy tree, so it actually packs quite the wallop. |
Boomerang |
202/207 | Boomerang | One-handed weapon | Yes | 8 | 18 | This throwing weapon was originally used by the forest-dwelling Koroks. Its unique shape allows it to return after being thrown. |
Spring-Loaded Hammer |
203/208 | Hammer | One-handed weapon | Yes | 1 | 80 | This strange hammer is one of Kilton's specialties. Being struck by it doesn't hurt much, but the fourth swing in a string of attacks will send the victim flying. |
Traveler's Sword |
204/209 | Traveler's Gear | One-handed weapon | Yes | 5 | 20 | A very common sword often kept by travelers to fend off small beasts. It's fairly durable, but a bit unreliable against monsters. |
Soldier's Broadsword |
205/210 | Soldier's Gear | One-handed weapon | Yes | 14 | 25 | A sword brandished by the soldiers who once protected Hyrule Castle. Its durable blade is well tuned for slaying monsters. |
Knight's Broadsword |
206/211 | Knight's Gear | One-handed weapon | Yes | 26 | 27 | Knights of Hyrule once carried this sword. These days it's the weapon of choice for seasoned adventurers thanks to its ease of use and high attack power. |
Royal Broadsword |
207/212 | Royal Gear | One-handed weapon | Yes | 36 | 36 | The Hyrulean royal family would award this sword to knights who achieved remarkable feats. A sword that balances strength and beauty as elegantly as this one is a rare find. |
Forest Dweller's Sword |
208/213 | Korok Gear | One-handed weapon | Yes | 22 | 27 | Koroks made this sword for Hylians. It's made of wood, so it isn't the best choice for head-on attacks. Its original intent was likely clearing vines to forge paths through forests. |
Zora Sword |
209/214 | Zora Gear | One-handed weapon | Yes | 15 | 27 | The ornamentation that adorns this blade is a traditional Zora design. It's forged from a very durable and rust-proof metal. |
Feathered Edge |
210/215 | Rito Gear | One-handed weapon | Yes | 15 | 27 | Rito craftsmen forged this lightweight, double-edge sword so Rito warriors could soar into battle unhindered by its weight. |
File:BotW Gerudo Scimitar.png Gerudo Scimitar |
211/216 | Gerudo Gear | One-handed weapon | Yes | 16 | 23 | This common sword is often carried by Gerudo women for self-defense. Its short, curved blade is easily recognized. |
Moonlight Scimitar |
212/217 | Gerudo Gear | One-handed weapon | Yes | 25 | 32 | Delicate Gerudo carvings decorate this curved sword. The engraved blade is extremely sharp. Apparently it once served ceremonial purposes in festivals. |
Scimitar of the Seven |
213/218 | Gerudo Gear | One-handed weapon | Yes | 32 | 60 | A famous sword once beloved by the Gerudo Champion Urbosa. It is said that when Urbosa swung this sword in battle, her movements resembled a beautiful dance. |
Eightfold Blade |
214/219 | Sheikah Gear | One-handed weapon | Yes | 15 | 26 | A single-edged sword traditional to the Sheikah tribe. Forged using ancient technology it just may be among the sharpest conventional weapons ever made. |
Ancient Short Sword |
215/220 | Ancient Soldier Gear | One-handed weapon | Yes | 40 | 54 | The blade of this sword was made using an ancient power lost to this modern age. Its blade appears only when drawn, and its cutting power surpasses metal swords. |
Rusty Broadsword |
216/221 | Rusty Gear | One-handed weapon | Yes | 6 | 8 | A rusty sword used ages ago by a skilled swordsman. It can do some damage in the right hands but also breaks quickly. |
Royal Guard's Sword |
217/222 | Royal Guard's Series | One-handed weapon | Yes | 48 | 14 | A Sheikah-made replica of the sword that seals the darkness. It was made with ancient technology to oppose the Great Calamity, but its low durability made it inefficient. |
Flameblade |
218/223 | Magic Gear | One-handed weapon | Yes | 24 | 36 | This magical sword was forged in the lava of Death Mountain. It leaves white-hot flames in its wake when the blade glows red. |
Frostblade |
219/224 | Magic Gear | One-handed weapon | Yes | 20 | 30 | A magical sword forged in the frigid mountains of the Hebra region. When the blade glows blue, enemies struck by it will become frozen. |
Thunderblade |
220/225 | Magic Gear | One-handed weapon | Yes | 22 | 36 | A magical sword forged and refined by lightning from the Hyrule Hills. When the blade shines with a golden light, it will electrocute enemies struck by it. |
Goddess Sword |
One-handed weapon | Yes | 28 | 45 | A sword said to have once belonged to a hero from the sky. Its blade houses the fire of the Goddess. When wielded, a strange yet heavenly breeze kicks up around you. | ||
Sword |
One-handed weapon | Yes | 22 | 27 | A sword once wielded by a hero in an ancient age. When grasped, a strange sense of nostalgia washes over you. Take it when going alone would otherwise be dangerous. | ||
Sea-Breeze Boomerang |
One-handed weapon | Yes | 20 | 20 | A boomerang said to have been used by a hero who traveled the Great Sea. It smells faintly of salt water. | ||
Boko Club |
221/226 | Bokoblin Gear | One-handed weapon | Yes | 4 | 8 | A crude Bokoblin club made to clobber small prey. It's essentially a stick, so its durability is low. |
Spiked Boko Club |
222/227 | Bokoblin Gear | One-handed weapon | Yes | 12 | 14 | A reinforced Bokoblin club made to maximize damage. The sharpened bones jabbed into it make it a brutal weapon. |
Dragonbone Boko Club |
223/228 | Bokoblin Gear | One-handed weapon | Yes | 24 | 18 | This Bokoblin club has been reinforced with fossilized bones to maximize clobbering potential. Only the brawniest of Bokoblins can manage its immense weight. |
Lizal Boomerang |
224/229 | Lizalfos Gear | One-handed weapon | Yes | 14 | 17 | A curved sword favored by the Lizalfos. It can be used to attack directly or can be thrown like a boomerang. |
Lizal Forked Boomerang |
225/230 | Lizalfos Gear | One-handed weapon | Yes | 24 | 25 | Blue Lizalfos in particular like this weapon. It has one more blade than the Lizal boomerang to give it additional cutting power, and it still returns when thrown. |
Lizal Tri-Boomerang |
226/231 | Lizalfos Gear | One-handed weapon | Yes | 36 | 27 | More blades means more attack power! It can be used as a boomerang, but all those blades makes that a bit more dangerous. Carried by Black Lizalfos seasoned in battle. |
Guardian Sword |
227/232 | Guardian Gear | One-handed weapon | Yes | 20 | 17 | A sword often wielded by Guardian Scouts. Its blue energy blade is a product of ancient technology. It's not very durable. |
Guardian Sword+ |
228/233 | Guardian Gear | One-handed weapon | Yes | 30 | 26 | This Guardian sword has enhanced power over the standard model. Its cutting capabilities are improved, and its durability has seen a slight uptick. |
Guardian Sword++ |
229/234 | Guardian Gear | One-handed weapon | Yes | 40 | 32 | The abilities of this Guardian sword have been boosted to the maximum, as evidenced by its increase in size. It slices through armor like a hot knife through butter! |
Lynel Sword |
230/235 | Lynel Gear | One-handed weapon | Yes | 24 | 26 | This Lynel-made sword was designed with smashing in mind rather than slicing. It's on the heavy side compared to what Hylians are used to, but it's very strong. |
Mighty Lynel Sword |
231/236 | Lynel Gear | One-handed weapon | Yes | 36 | 32 | This Lynel-made sword boasts more blades and more attack power. A skilled Lynel can draw this sword simply in passing and still cut a foe in two. |
Savage Lynel Sword |
232/237 | Lynel Gear | One-handed weapon | Yes | 58 | 41 | A brutal sword carried by white-haired Lynels. The savage blades are strong enough to cut down any foe, no matter how strong. |
Fire Rod |
233/238 | One-handed weapon | Yes | 5 | 14 | A magical rod that can cast fireballs. The rod will break if it strikes something directly, so use it wisely. | |
Meteor Rod |
234/239 | One-handed weapon | Yes | 10 | 32 | A magical rod that can cast three fireballs at once, crafted by an ancient magician. It will break upon running out of magical energy, so make it last! | |
Ice Rod |
235/240 | One-handed weapon | Yes | 5 | 14 | A magical rod crafted from refined ice found in the Hebra Mountains. This rod can cast waves of freezing air. Great for magic—not so great for melee. | |
Blizzard Rod |
236/241 | One-handed weapon | Yes | 10 | 32 | A magical rod that can cast extreme cold in a wide range. These are crafted from refined ice found at the summit of Hebra Peak. It will break when depleted. | |
Lightning Rod |
237/242 | One-handed weapon | Yes | 5 | 14 | A magical rod that can shoot balls of electricity. Its gem contains lightning from the Hyrule Hills. It's not recommended to use as a melee weapon. | |
Thunderstorm Rod |
238/243 | One-handed weapon | Yes | 10 | 32 | A magical rod that can hurl three balls of electricity at once. Its gem contains electricity from the Hyrule Hills, and the rod will break when that electricity runs out. | |
Vicious Sickle |
239/244 | Yiga Clan Gear | One-handed weapon | Yes | 16 | 14 | A grim weapon favored by the Yiga. The half-moon shape of the blade allows for the rapid delivery of fatal wounds and serves as a symbol of their terror. Its durability is low. |
Demon Carver |
240/245 | Yiga Clan Gear | One-handed weapon | Yes | 40 | 25 | This lethal weapon is forged by the Yiga. Its unique shape facilitates the sound dispatching of any target and strikes fear into the hearts of all who see it. |
Bokoblin Arm |
241/246 | One-handed weapon | Yes | 5 | 5 | A skeletal arm that keeps moving even after it's severed from its body. It's kind of gross to strap it to your back, but it'll do in a pinch. It's old and fragile, so it's quick to break. | |
Lizalfos Arm |
242/247 | One-handed weapon | Yes | 12 | 8 | The arm of a Stalizalfos that continues to struggle even in death. It can be used as a weapon, but it's very brittle. You can feel it wiggling when you strap it to your back... | |
Korok Leaf |
243/248 | Korok Gear | Two-handed weapon | No | 1 | 25 | A single swing of this giant, sturdy leaf can create a gust of wind strong enough to blow away light objects. |
Farming Hoe |
244/249 | Daily Use Goods | Two-handed weapon | No | 16 | 6 | A farming tool primarily used for tilling fields. Its fine craftsmanship is sturdy enough to withstand backbreaking fieldwork, but its battle applications are untested. |
Boat Oar |
245/250 | Daily Use Goods | Two-handed weapon | No | 14 | 8 | Made for paddling boats, but it was made sturdy enough to fight strong currents. Maybe it's useful for self-defense in a pinch. |
Woodcutter's Axe |
246/251 | Two-handed weapon | No | 3 | 47 | A woodcutter's tool of choice for felling trees. Its formidable weight and uneven balancing make it a slow, inefficient weapon. | |
Double Axe |
247/252 | Two-handed weapon | No | 18 | 52 | This double-sided axe was designed with fighting in mind. It's a bit unwieldy, so it requires a well-practiced technique to use efficiently. | |
Iron Sledgehammer |
248/253 | Hammer | Two-handed weapon | No | 12 | 40 | This large iron sledgehammer was originally used for mining, but it works reasonably well as a weapon too. |
Giant Boomerang |
249/254 | Boomerang | Two-handed weapon | No | 25 | 40 | This massive boomerang requires two hands. Originally used for hunting, it was modified for use as a weapon. The blades on the inner curves make it a bit tricky to wield. |
Traveler's Claymore |
250/255 | Traveler's Gear | Two-handed weapon | No | 10 | 20 | A basic two-handed sword often wielded by aspiring adventurers. Its immense weight can knock enemies' shields right out of their hands. |
Soldier's Claymore |
251/256 | Two-handed weapon | No | 20 | 25 | A two-handed sword designed for combat. It's heavy and hard to use but has decent build quality and durability. | |
Knight's Claymore |
252/257 | Knight's Gear | Two-handed weapon | No | 38 | 30 | Only the most confident of Hyrule Castle's knights carried this two-handed sword. Its cutting edge is finely honed. |
Royal Claymore |
253/258 | Royal Gear | Two-handed weapon | No | 52 | 40 | A two-handed sword issued to the Hyrulean royal family's immediate guard detail. Its powerful strikes are said to crush an opponent's body and resolve alike. |
Silver Longsword |
254/259 | Zora Gear | Two-handed weapon | No | 22 | 30 | Although the Zora prefer spears to swords, they made this two-handed weapon using a special metal. It found popularity among Hylians for its unique design. |
Cobble Crusher |
255/260 | Goron Gear | Two-handed weapon | No | 15 | 30 | A Goron-made two-handed weapon. It's made from thick, hard metal and has no cutting edge, so it relies on its sheer weight to crush all opponents. |
Stone Smasher |
256/261 | Goron Gear | Two-handed weapon | No | 42 | 40 | A two-handed weapon forged from a rare metal mined in Goron City. Its center of gravity is at its tip, so it uses centrifugal force and its sheer weight to smash opponents flat. |
Boulder Breaker |
257/262 | Goron Gear | Two-handed weapon | No | 60 | 60 | This two-handed weapon was once wielded by the Goron Champion Daruk. Daruk made swinging it around look easy, but a Hylian would need an immense amount of strength. |
Golden Claymore |
258/263 | Gerudo Gear | Two-handed weapon | No | 28 | 30 | Only the most talented Gerudo sword fighters carry this two-handed sword. It's actually much lighter than it appears and is surprisingly easy to wield. |
Eightfold Longblade |
259/264 | Sheikah Gear | Two-handed weapon | No | 32 | 25 | A single-edged sword seldom seen in Hyrule. This weapon is passed down through the Sheikah tribe and has an astonishingly sharp edge ideal for slicing. |
Edge of Duality |
260/265 | Sheikah Gear | Two-handed weapon | No | 50 | 35 | A curious double-edged sword crafted using Sheikah technology. It was originally made for Hyrulean knights unfamiliar with single-edged blades. |
Ancient Bladesaw |
261/266 | Ancient Soldier Gear | Two-handed weapon | No | 55 | 50 | This two-handed sword was forged using ancient Sheikah technology. Its unique rotating blades give it impressive cutting power that will slice enemies to shreds. |
Rusty Claymore |
262/267 | Two-handed weapon | No | 12 | 10 | A two-handed sword not properly cared for. Although it can be used as a weapon, its durability is very low. Don't expect it to last for more than a few strikes. | |
Royal Guard's Claymore |
263/268 | Royal Guard's Series | Two-handed weapon | No | 72 | 15 | The Sheikah used the very essence of ancient technology to forge this greatsword. It was designed to oppose the Calamity, but its low durability made it impractical in battle. |
Great Flameblade |
264/269 | Magic Gear | Two-handed weapon | No | 34 | 50 | This magic-infused greatsword was forged in the fires of Death Mountain by Goron smiths in an ancient age. Attack when the blade glows red to expel flames. |
Great Frostblade |
265/270 | Magic Gear | Two-handed weapon | No | 30 | 40 | This magic-infused greatsword was forged by smelting ore found in the Hebra Mountains' permafrost. Attack when the blade glows blue to expel freezing air. |
Great Thunderblade |
266/271 | Magic Gear | Two-handed weapon | No | 32 | 50 | This magic-infused greatsword was forged by the Hyrulean royal family using lightning from the Hyrule Hills. Attack when the blade glows golden to expel lightning. |
Sword of the Six Sages |
Two-handed weapon | No | 48 | 50 | The Six Sages are said to have forged this longsword to seal a demon king in the world where the hero fought against the beasts of twilight. The blade shines with a holy luster. | ||
Biggoron's Sword |
Two-handed weapon | No | 50 | 60 | A legendary greatsword forged by a Goron craftsman for a hero who traveled through time. The exceptionally sharp cutting edge is a testament to the craftsman's mastery. | ||
Fierce Deity Sword |
Two-handed weapon | No | 60 | 35 | A peculiar greatsword allegedly used by a hero from a world in which the moon threatened to fall. It slashes wildly in battle as if possessed by a fierce deity. | ||
Boko Bat |
267/272 | Bokoblin Gear | Two-handed weapon | No | 6 | 12 | A clunky club made by a Bokoblin. If you swing it at an enemy's shield, it may be able to knock the shield out of your foe's hand. |
Spiked Boko Bat |
268/273 | Bokoblin Gear | Two-handed weapon | No | 18 | 12 | After much consideration by Bokoblins on how to improve the Boko bat, they simply attached sharp spikes to it. A skilled fighter can cause immense damage with this. |
Dragonbone Boko Bat |
269/274 | Bokoblin Gear | Two-handed weapon | No | 36 | 16 | Used by only the toughest Bokoblin warriors, this Boko bat has been fortified by fossilized bone. It boasts a high durability and is strong enough to beat down powerful foes. |
Moblin Club |
270/275 | Moblin Gear | Two-handed weapon | No | 9 | 12 | A crudely fashioned club favored by Moblins. It's carved from a sturdy tree but is sloppily made, so it breaks easily. |
Spiked Moblin Club |
271/276 | Moblin Gear | Two-handed weapon | No | 27 | 18 | Animal bone has been affixed to this Moblin club to greatly improve its damage. |
Dragonbone Moblin Club |
272/277 | Moblin Gear | Two-handed weapon | No | 45 | 24 | The bone of an ancient beast has been affixed to this Moblin club, further increasing its damage. Moblins carrying these in battle are particularly dangerous. |
Ancient Battle Axe |
273/278 | Guardian Gear | Two-handed weapon | No | 30 | 15 | A weapon used by Guardian Scouts. Its unique blade was forged using ancient technology. Although powerful, its unusual shape causes it to break easily. |
Ancient Battle Axe+ |
274/279 | Guardian Gear | Two-handed weapon | No | 45 | 20 | This ancient battle axe's damage output has been increased to maximum. It's sharp enough to cut through almost anything, so it may have been used to forge new routes. |
Ancient Battle Axe++ |
275/280 | Guardian Gear | Two-handed weapon | No | 60 | 25 | This ancient battle axe's damage output is scaled up to peak performance. Ancient technology makes it possible to enhance cutting power beyond metal weapons' limits. |
Lynel Crusher |
276/281 | Lynel Gear | Two-handed weapon | No | 36 | 20 | This two-handed weapon is favored by the Lynels. It may be more accurate to call it a lump of metal than a weapon, but if wielded by a Lynel, it can pound you into a fine dust. |
Mighty Lynel Crusher |
277/282 | Lynel Gear | Two-handed weapon | No | 54 | 25 | This Lynel-made two-handed weapon has been reinforced to increase its durability and striking power. Its overwhelming heft will crush your foe, shield and all. |
Savage Lynel Crusher |
278/283 | Lynel Gear | Two-handed weapon | No | 78 | 35 | This Lynel-made two-handed weapon is immensely heavy thanks to a rare metal from Death Mountain's peak. The power of its downward swing is in a class all its own. |
Windcleaver |
279/284 | Yiga Clan Gear | Two-handed weapon | No | 40 | 25 | This sword is favored by high-ranking members of the Yiga. When wielded by a proficient fighter, its unique shape cleaves the very wind and creates a vacuum. |
Moblin Arm |
280/285 | Two-handed weapon | No | 15 | 5 | A Moblin bone that continues to move even after being detached from its body. The bone is thick enough to be used as a weapon but is extremely brittle and easily broken. | |
Wooden Mop |
281/286 | Daily Use Goods | Polearm | No | 5 | 8 | Just a mop to the untrained eye, it excels at tidying up the place. But it owes its sturdy construction to a true craftsman, so it actually has some combat merit. |
Farmer's Pitchfork |
282/287 | Polearm | No | 7 | 12 | A farming tool used to collect hay efficiently. It's light enough to be used by anyone. The four prongs are very sharp. | |
Fishing Harpoon |
283/288 | Polearm | No | 8 | 12 | A fisherman's tool that excels at catching large fish. Its particularly sharp spearhead makes it valuable as a weapon as well. | |
Throwing Spear |
284/289 | Polearm | No | 6 | 20 | A specialized spear weighted to excel as a throwing weapon. It's perfectly balanced to be thrown farther than your average spear, able to pierce targets from a great distance. | |
Traveler's Spear |
285/290 | Traveler's Gear | Polearm | No | 3 | 30 | A spear used mainly by travelers to fend off wolves and other beasts. It's easy to hold and simple to use. |
Soldier's Spear |
286/291 | Soldier's Gear | Polearm | No | 7 | 35 | A long spear once used by the guards of Hyrule Castle. Easy to use but difficult to master. The iron tip is very sturdy and the shaft will not burn when exposed to flame. |
Knight's Halberd |
287/292 | Knight's Gear | Polearm | No | 13 | 40 | A spear used by knights adept in mounted combat. The spearhead is modeled after an axe. |
Royal Halberd |
288/293 | Royal Gear | Polearm | No | 26 | 50 | This spear was issued to the knights who guarded Hyrule Castle's throne room. Its ornate design was applied by a craftsman in service to the royal family. |
Forest Dweller's Spear |
289/294 | Korok Gear | Polearm | No | 11 | 35 | The Koroks made this spear for Hylians. The shaft is made from a light, sturdy wood, offering ease of use. The spearhead is made from a much harder wood, offering strength. |
Zora Spear |
290/295 | Zora Gear | Polearm | No | 9 | 40 | This spear is a Zora's weapon of choice. It's lighter than it looks due to being made from a special metal and is used by the Zora for both fishing and protecting their domain. |
Silverscale Spear |
291/296 | Zora Gear | Polearm | No | 12 | 40 | The most skilled Zora fighters wield this spear. Its beautiful fish-tail design belies its impressive strength; the spearhead can pierce even the toughest scales. |
Ceremonial Trident |
292/297 | Zora Gear | Polearm | No | 14 | 40 | A spear modeled after the Lightscale Trident wielded by the Zora Champion Mipha. They may be identical in appearance, but this spear's strength and durability are inferior. |
Lightscale Trident |
293/298 | Zora Gear | Polearm | No | 22 | 70 | A spear of peerless grace cherished by the Zora Champion Mipha. Although Mipha specialized in healing abilities, her spearmanship was in a class all its own. |
Drillshaft |
294/299 | Goron Gear | Polearm | No | 14 | 50 | Goron artisans used recycled metal to forge this weapon. The tip is made from an old excavation bore, which affords it unmatched piercing capabilities. |
Feathered Spear |
295/300 | Rito Gear | Polearm | No | 10 | 35 | Its lightweight design is a hallmark of Rito craftsmanship. It's made from light and sturdy materials, which afford Rito warriors ease of use during aerial combat. |
Gerudo Spear |
296/301 | Gerudo Gear | Polearm | No | 16 | 35 | This spear's center of gravity is in its tip, making it a bit unwieldy for the average fighter. But in the hands of a skilled Gerudo warrior, it's a weapon of reliable strength. |
Serpentine Spear |
297/302 | Sheikah Gear | Polearm | No | 12 | 35 | The spearhead of this weapon is uniquely Sheikah in design. Spear masters of the Sheikah tribe can use the crescent shape to snag their opponents and deliver brutal cuts. |
Ancient Spear |
298/303 | Ancient Soldier Gear | Polearm | No | 30 | 50 | This spear is the result of countless hours of research into the ancient technology used by Guardians. The glowing spearhead has high piercing potential. |
Rusty Halberd |
299/304 | Rusty Gear | Polearm | No | 5 | 15 | A rusty polearm likely used by knights from an age past. The spearhead is in bad shape due to prolonged exposure to the elements, so its durability is low. |
Royal Guard's Spear |
300/305 | Royal Guard's Series | Polearm | No | 32 | 15 | This Sheikah-made spear was created using ancient technology to combat the Calamity. Its attack power is very high, but a critical design flaw left it with poor durability. |
Flamespear |
301/306 | Magic Gear | Polearm | No | 24 | 50 | A magical spear forged in the magma of Death Mountain. Attack when the blade glows to expel powerful flames. |
Frostspear |
302/307 | Magic Gear | Polearm | No | 20 | 40 | A magical spear forged from ancient ice taken from the Hebra Mountains. Attack when the blade glows blue to chill the air and freeze your foe. |
Thunderspear |
303/308 | Magic Gear | Polearm | No | 22 | 50 | A magical spear that contains thunder from Thundra Plateau in its tip. Attack when the blade glows with a golden light to unleash an electrical attack. |
Boko Spear |
304/309 | Bokoblin Gear | Polearm | No | 2 | 12 | A spear recklessly carved from a tree branch. Useful for skewering fish and meat, which can then be cooked over a flame. If it's close to breaking, consider throwing it. |
Spiked Boko Spear |
305/310 | Bokoblin Gear | Polearm | No | 6 | 15 | A Boko spear enhanced with sharpened animal bones. It's light, easy to use, and deals a decent amount of damage. |
Dragonbone Boko Spear |
306/311 | Bokoblin Gear | Polearm | No | 12 | 20 | This Boko spear has been strengthened with fossilized bones. The bones are positioned outward so the fangs bite at the opponent. Beware Bokoblins carrying this weapon. |
Moblin Spear |
307/312 | Moblin Gear | Polearm | No | 4 | 15 | This wooden spear is most often used by Moblins. It's made from a hastily whittled tree, so its stabbing power and durability are both pretty low. |
Spiked Moblin Spear |
308/313 | Moblin Gear | Polearm | No | 9 | 20 | This Moblin-made spear uses a horned animal bone as the spearhead. Like many Moblin weapons it's sloppily made, but this one packs some respectable piercing power. |
Dragonbone Moblin Spear |
309/314 | Moblin Gear | Polearm | No | 15 | 25 | This spear is a fan favorite among Moblins. The spearhead is made from fossilized bones adorned with spikes, which greatly increases its stabbing power. |
Lizal Spear |
310/315 | Lizalfos Gear | Polearm | No | 7 | 18 | The brutal, ripping edge of this weapon’s spearhead is a distinctly Lizalfos design. Its low durability doesn’t lend itself to extended use. |
Enhanced Lizal Spear |
311/316 | Lizalfos Gear | Polearm | No | 12 | 22 | Judging by the harpoon-like spearhead of this Lizalfos-made spear, the Lizalfos use it for fishing as well as combat. Try not to get caught on the wrong end of its barbs. |
Forked Lizal Spear |
312/317 | Lizalfos Gear | Polearm | No | 18 | 28 | Skilled Lizalfos warriors tend to favor this spear. What it lacks in piercing power, it makes up for with the brutal wounds its dual ripping blades will inflict. |
Guardian Spear |
313/318 | Guardian Gear | Polearm | No | 10 | 20 | Wielded by Guardian Scouts, this spear has a high piercing power and is a testament to the Sheikah's high level of technology. the spearhead appears only when brandished. |
Guardian Spear+ |
314/319 | Guardian Gear | Polearm | No | 15 | 25 | The tip of this Guardian spear has been enlarged and strengthened. It's a bit shorter than your average spear, perhaps to facilitate use in tight spaces. |
Guardian Spear++ |
315/320 | Guardian Gear | Polearm | No | 20 | 35 | This Guardian spear's output has been boosted to the maximum. The spearhead is designed for optimal stabbing, capable of easily piercing most armor. |
Lynel Spear |
316/321 | Lynel Gear | Polearm | No | 14 | 25 | The crescent-shaped spearhead of this Lynel-made weapon gives it poor balance, making it difficult to wield. Lynels, however, can swing it effectively with a single hand. |
Mighty Lynel Spear |
317/322 | Lynel Gear | Polearm | No | 20 | 35 | The weight and cutting edge of this Lynel-made spear have both been enhanced. It's immensely heavy for a Hylian, but a Lynel can cleave through rock with a single swing. |
Savage Lynel Spear |
318/323 | Lynel Gear | Polearm | No | 30 | 45 | White-haired Lynels favor this brutal spear. Its axe-like spearhead and exceptional weight give it absolute destructive power. |
Other Appearances
SoulCalibur II
Cadence of Hyrule
Cadence, Link, and Zelda can use a variety of Weapons in Cadence of Hyrule. Broadswords, Spears, and Flails can be used by any of the three. Daggers are only used by Cadence and Zelda, though Link can use Short Sword, which are functionally identical. In addition, each character except for Yves has at least one special Weapon that only they can use.
Most Weapons can be infused by a Great Fairy in exchange for Diamonds. Glass and legendary Weapons cannot be infused. When a Weapon is infused, it will gain a new attribute.
Glass Weapons boast 3 points of damage, but will shatter and disappear if the owner takes damage while wielding them. Legendary Weapons have powerful properties such as multiple infusion effects, different special moves, or even armor-piercing capabilities. There is at least one legendary Weapon for each type of Weapon.
Hyrule Warriors
- For a list of all Weapons, see Weapons in Hyrule Warriors.
In Hyrule Warriors, Weapons are used by all Warriors to defeat Enemies. Weapons can be found in Weapon Bags dropped by Enemies while in-battle, or in Treasure Chests. A Warrior can find new Weapons to use in Treasure Chests after capturing Keeps. Upon finding a new Weapon, it will be known as a Sealed Weapon, which denotes that the Warrior has never found a Weapon of that kind before.[4] If a Warrior has already obtained that kind of Weapon, the Sealed Weapon will appear as a normal Weapon. Once a Weapon Bag is dropped by an Enemy, it can be picked up by Warriors and used in later battles or sold for Rupees in the Smithy (Hyrule Warriors). Weapons that Warriors have picked up will only be kept if the Warrior wins the battle.[5]
Weapon Information
Each Weapon has a certain tier that can determine the range of Attack Strength, skill limit, and element the Weapon holds. Most Weapons and their higher tiers can be unlocked in Adventure Mode, mainly after obtaining A Rank in certain battles.[6] The higher the tier of Weapon, the higher base attack strength the Weapon will have, the higher the amount of Skills the Weapon can hold, and the higher amount of Elements the Weapon attains.[6]
Weapons will also have a Star Rating associated with them. This star rating can range from 1 to 5 stars, with 5 being the rarest and 1 being the most common. The star rating determines how high or low the Attack Strength of the Weapon is boosted.[6] Each star rating will boost the Weapons's base Attack Power by 10 percent.[6] The tier determines the general range of Attack Strength, while the star rating determines the exact value.[7] The chance of obtaining higher star rated Weapons can be raised by both using a Weapon with the skill "Stars+" or by making a "Weapon Star 1", "Weapon Star 2", or "Weapon Star 3" Potion in the Apothecary.[8][6]
All Weapons will have an Attack Strength based on the weapons star rating and tier. This value will never change, but can be added on to by adding Skills and leveling up the Warrior in the Training Dojo.[9] The higher the value of the attack strength, the more damage the Weapon will be able to inflict.[7]
Each Weapon a Warrior obtains can hold from 1 to 6 Skills to help the Warrior in battle. Skills can boost the Weapon with Attack Strength, increase Enemy Drops, increase Item power-up duration, and more. Some Skills on Weapons are sealed, or locked, and can only be unlocked after defeating a certain number of Enemies with said Weapon.[10] Sealed Skills are hidden and will only be revealed after either unlocking the Skill or appraising it in the Smithy (Hyrule Warriors). Sealed Skills can be appraised to reveal the Skill effect at the cost of Rupees. The price to appraise the Skill will scale depending on how many KO's needed to unlock the Skill at 10 Rupees per KO.[11] Some Weapons will have a slot for a Skill, but no Skill will be inside. This open slot can be filled by fusing Weapons in the Smithy (Hyrule Warriors). If one Weapon has a Skill while another does not, the Skills can be transferred from one Weapon to another. Doing so will destroy the Weapon that originally had the Skill, and fill in the open slot on the other.[12]
All Weapons will also have an Element assigned to them. Depending on the tier, Weapons may have more than one Element which the Weapon will automatically switch between depending on which Element has a greater effect.[13] The Weapons' Element can cause the Weapon to have different effects when used on the right enemy, or right battle.[14][15] If the Weapons' Element is Fire and used in the correct situation, hitting an Enemy will cause it to explode when it hits the ground, dealing damage to Enemies around it.[16] If the Weapons' Element is Water and used in the correct situation, an Enemy will continue to take damage for a short amount of time after being struck.[17] If the Weapons' Element is Lightning and used in the correct situation, Enemies will take more damage when attacked in the air.[18] If the Weapons' Element is Light and used in the correct situation, the Weapons' Attack Strength will become stronger when the Warrior consecutively hits a group of Enemies but will return to base attack when the Warrior stops attacking.[19] If the Weapons' Element is Darkness and used in the correct situation, the Weapons' Attack Strength will become stronger when the Warrior consecutively hits a single Enemy but will return to base attack when the Warrior stops attacking.[20]
Weapon Usage
Weapons can be used to defeat Enemies, cut Grass, and destroy Jars. Weapons can be used by Warriors in different combinations of moves to inflict damage upon Enemies. Depending on what buttons the player presses, the Warrior will do a different set of moves. Warriors will use regular attacks if the player presses the Y button, (Or the B button if the player chose the Zelda Style controls) or will use Combo Attacks if the player presses the X button. (Or the Y button if the player chose the Zelda Style controls)[21] If the player presses the A button (Or the X button if the player chose the Zelda Style controls) the Warrior will use a Special Attack.[21] Special Attacks are powerful attacks that Warriors can use once their Special Attack Gauge is filled. Warriors can raise their Special Attack Gauge by defeating many Enemies.[22] Warriors can use different combinations after the player presses the Combo Attack button after pressing the Regular Attack button any number of times. If the player presses X alone, the Warrior will use a Strong Attack. Some combinations for Warriors' Weapons can only be unlocked after crafting a Badge in the Badge Market.[23][24] Some Skills on Weapons will also improve the Attack Strength of certain combinations of moves.[25][26][27][28][29]
Throughout battles, Warriors can find patches of Grass growing in many places. A Warrior can cut the Grass by using any attack, which can reveal Rupees, Force Fragment, Magic Jars and Hearts. Each Grass cluster will only give the Warrior one Green Rupee, and the Force Fragment, Magic Jars and Hearts will be at their smallest form, with the Hearts only refilling one of the Hearts in the Warriors' Life Gauge, the Force Fragment only filling 33 percent of the Special Attack Gauge, and the Magic Jars only filling 20 percent of the Magic Meter.
In Keeps, Warriors can find multiple Jars lining the walls of the Keep which the Warriors can destroy with their Weapons. Tan colored Jars will reveal Rupees or Power-Up for the Warriors Items when destroyed. Yellow colored Jars will reveal Force Fragment when destroyed. Green colored Jars will reveal Magic Jars when destroyed, and finally, red colored Jars will reveal Hearts when destroyed.
Gallery
References
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedWeapons
- ↑ "Weapon Information" — Tutorials (Hyrule Warriors: Definitive Edition)
- ↑ "Shakalo... I can expand your weapon stash no further." — Hestu (Breath of the Wild)
- ↑ "You got a sealed weapon!
It might be a completely new weapon,
but you'll have to check later!" — N/A (Hyrule Warriors: Definitive Edition) - ↑ "If you pick up a weapon midbattle, you will be able to use that weapon once you have claimed victory in that battle." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ 6.0 6.1 6.2 6.3 6.4 Error: book title required, Prima Games, pg. 8
- ↑ 7.0 7.1 "Attack Strength:
The higher the value, the more damage you deal to enemies. The value is decided based on basic weapon strength and the weapon's star rating." — Tutorial (Hyrule Warriors: Definitive Edition) - ↑ "Mixture Effect: Weapon Star 1
Weak boost to dropped-weapon stars." — Apothecary (Hyrule Warriors: Definitive Edition) - ↑ "Leveling up increases a warrior's basic attack strength and maximum health." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "Skill:
Skills attached to weapons give them various added effects. If a skill is sealed, you must defeat a certain number of foes to unlock it." — Tutorial (Hyrule Warriors: Definitive Edition) - ↑ "By appraising a sealed weapon skill, you can find out what the sealed skill actually is. The Rupees required to appraise a sealed skill change according to the KO count required to unlock the skill." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "By fusing weapons, you can transfer skills between weapons you own. To transfer a skill, you will need to spend an amount of Rupees based on the source weapon and the type of skill. The source weapon will also be destroyed in the process. You can only add skills to weapons with empty skill slots. Overwriting previously activated skills and moving sealed skills won't work." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "Multi-element weapons are weapons that have an extra elemental attribute in addition to their usual attribute. Only one attribute will be active at a time. This active attribute is determined by whichever will be more beneficial based on the current enemy or situation." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "Element:
Equipping the right element for the right enemy or battle can make all the difference." — Tutorial (Hyrule Warriors: Definitive Edition) - ↑ "An elemental effect can be added to certain attacks from specific weapons. The effect will change depending on whether the weapon has fire, water, lightning, light, or darkness attributes." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "Hitting an enemy with a fire elemental attack will cause the enemy to blow up when it hits the ground, causing additional damage to enemies caught in the blast." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "Hitting an enemy with a water elemental attack will cause the enemy to continue taking damage over a set period of time." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "Enemies sent flying by lightning elemental attacks will take extra damage from your attacls while in the air." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "Light elemental attacks gradually become stronger as you make consecutive attacks on groups of enemies." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "Darkness elemental attacks gradually become stronger as you make consecutive attacks on a single enemy." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ 21.0 21.1 "Y: Attack enemies
X: Use more powerful attacks
B: Evade enemy attacks
A: Use Special Attacks to overwhelm foes" — Tutorial (Hyrule Warriors: Definitive Edition) - ↑ "Defeating enemies fills your Special Attack gauge. Press A to use up your Special Attack gauge and perform a powerful Special Attack." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "Creating badges for your warriors at the Badge Market will help improve their battle abilities." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "New Combo Attack for Hylian Sword:
Y Y Y Y Y Y Y" — Badge Market (Hyrule Warriors: Definitive Edition) - ↑ "Increases X attack damage." — Smithy (Hyrule Warriors: Definitive Edition)
- ↑ "Increases Y X attack damage." — Smithy (Hyrule Warriors: Definitive Edition)
- ↑ "Increases Y Y X attack damage." — Smithy (Hyrule Warriors: Definitive Edition)
- ↑ "Increases Y Y Y X attack damage." — Smithy (Hyrule Warriors: Definitive Edition)
- ↑ "Increases Y Y Y Y X attack damage." — Smithy (Hyrule Warriors: Definitive Edition)