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Template:Object Warp Pots are objects in The Wind Waker.[1][note 1]

Location and Uses

Warp Pots take the appearance of bubbling cauldrons, with fumes of one of three different colors. When Link enters the basin of a Warp Pot, he will be transported to a corresponding Warp Pot elsewhere in a dungeon, provided that the corresponding Pots are not covered. There are three Warp Pots in each dungeon, usually beginning with a green one near the entrance of the dungeon, a blue one in the middle which are usually located in the main room of the dungeon, and yellow one near the boss's door. Climbing into the third Pot transports Link to the location of the first one, providing an easy exit should one be required. Jumping into a Warp Pot while none are opened will merely cause Link to jump out and stay in the same room.

Certain Warp Pots that emit purple smoke can be found in Diamond Steppe Island and Ganon's Tower. The purple Warp Pots in Diamond Steppe Island act as a navigational maze as Link must enter the proper series of Warp Pots to successfully navigate the Island's mini-dungoen. Only two Warp Pots appear in Ganon's Tower, both of which appear in Puppet Ganon's chamber to allow Link to quickly navigate the tall chamber.

Warp Pots must sometimes be activated by removing their tops. This may involve using fire to burn off a wooden lid with a Boko Stick or Fire Arrow, or by blowing up a rock using a Bomb. A whistling sound can be heard in rooms with Warp Pots.

Gallery

See Also

Notes

  1. Warp Pots are referred to as Warp Jars in The Legend of Zelda: The Wind Waker — Prima's Official Strategy Guide by Prima Games and Mystical Jars in The Legend of Zelda: The Wind Waker – Official Strategy Guide by BradyGames.[2][3] However, as they were referred to as Warp Pots in The Legend of Zelda: The Wind Waker – The Official Nintendo Player's Guide by Nintendo Co., Ltd.,[4] these names are not considered Canon.

References

  1. "You'll find Warp Pots in every dungeon and can use them to transport you to any other Warp Pots in the dungeon." (Prima's Official Guide to The Legend of Zelda: The Wind Waker HD, Prima Games, pg. 92)
  2. "Warp Jars
    Most dungeons have three Warp Jars, but boards or rocks seal most of them and you must bomb them open before you can use them. Drop into an activated Warp Jar, and you appear at another Warp Jar elsewhere in the dungeon.
    " (The Legend of Zelda: The Wind Waker — Prima's Official Strategy Guide, Prima Games, pg. 13)
  3. "Mystical Jar #1
    Every dungeon in
    The Legend of Zelda: The Wind Waker contains two or more large that emit a glowing vapor. These jars are warp points between different areas of the dungeon. However, you can't use them until you've located the second (or third) jar and removed whatever obstacle is covering its top." (The Legend of Zelda: The Wind Waker – Official Strategy Guide, BradyGames, pg. 41)
  4. "Warp Pots
    There's nothing worse than getting to the end of a dungeon, being eliminated and having to start over. Luckily, most dungeons contain warp pots that you can use to hop from one place to another. If there are more than two warp pots, you will jump from one to the next in sequential order. Sometimes you'll have to fine a warp pot in a secret location or take off its cover with Fire Arrows or bombs. The pots are color-coordinated as shown below.
    " (The Legend of Zelda: The Wind Waker – The Official Nintendo Player's Guide, Nintendo Co., Ltd., pg. 9)
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