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The Legend of Zelda: Phantom Hourglass

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The Legend of Zelda: Phantom Hourglass
PH logo.png
Release date(s)
North America October 1, 2007[1]
Japan June 23, 2007
European Union October 19, 2007[2]
Commonwealth of Australia October 11, 2007

The Legend of Zelda: Phantom Hourglass is the first Legend of Zelda game for the Nintendo DS, and is the direct sequel to The Wind Waker.

The development team for Phantom Hourglass has many returning developers from Four Swords Adventures, many of whom, in turn, were close to A Link to the Past.[3]


Search for the Ghost Ship

Link waking up to the sight of Ciela

Set some time after The Wind Waker, Phantom Hourglass opens with Tetra and her pirate crew along with Link chasing down a ghost ship claimed to have taken sailors and residents of the local islands. The crew discovers the ship, but when Tetra goes aboard to explore, she disappears. Link attempts to follow her but ends up adrift in the ocean.

Link later recovers through the help of the fairy Ciela, who has some amnesia about her past, and an old man named Oshus, who help Link on his quest to find the ghost ship and reunite with Tetra. To that end, they enlist the help of the reluctant Captain Linebeck and his ship after saving him from the Temple of the Ocean King; Linebeck only offers to help with the expectation of finding treasure along the way[4]. Link discovers that to learn of the ghost ship's position, they must find the Spirits of Courage, Wisdom, and Power, using maps and clues hidden in the Temple of the Ocean King. However, to overcome the evil forces in the Temple, Link must make use of the Sands of Hours within the Phantom Hourglass and possessed by other creatures around the islands to prevent his life force from being drained. With the aid of the Hourglass, Link is able to locate and ally with the Spirits of Wisdom and Power easily, but the Spirit of Courage he finds looks exactly like Ciela. Oshus explains that Ciela is actually the Spirit of Courage and she lost her memory when Bellum attacked her. He also reveals that he himself is the Ocean King. Oshus further explains that he and Ciela had to take their present forms to hide from the life-eating monster Bellum, who is the cause of the ghost ship and other evil in the local area, and has taken residence at the very depths of the Temple. Link succeeds in his attempt to rescue Tetra with the help of the three Spirits, but finds Tetra is now a statue, a further effect of Bellum's life-draining power. Link is ready to continue but Linebeck initially refuses to help further having come up empty-handed for treasure so far, though agrees to continue once Oshus promises to grant Linebeck one wish after Link's quest is complete.

The weapon to banish Bellum

Link learns that the only way to defeat Bellum is to forge the Phantom Sword from three unique, "pure" metals around the local islands. After collecting the materials and forging the Phantom Sword, Link descends to the bottom level of the Temple, and initially appears to defeat Bellum. Tetra is freed from the statue form and revived, but before the group can celebrate, Bellum reemerges from the ocean depths and takes Tetra again. In the ensuing battle of the S.S. Linebeck and the ghost ship, Linebeck's ship is lost, as well as Oshus, and Link and Tetra are captured. Linebeck reluctantly picks up the Phantom Sword and is able to free Link and Tetra, at the cost of his own freedom, but is able to give Link back the Phantom Sword before Bellum possesses Linebeck and turns him into a Phantom-like knight, but Link is ultimately able to vanquish Bellum without harming Linebeck.

As the adventure closes, the sand from the Phantom Hourglass is released into the sea. Oshus, now in his true form of a white blue whale, readies to depart with the Spirits, while Linebeck, surprising everyone, wishes not for treasure but for his ship back. After everyone says their goodbyes, Link and Tetra find themselves back on the pirate ship, where it seems only ten minutes have passed for the rest of the crew and they insist that it was all a dream. However, Link still possesses the now-empty Hourglass, and spies Linebeck's ship on the horizon, knowing full well that his adventure was real.


Phantom Hourglass uses the old top-down perspective.

Phantom Hourglass is an action-adventure game, and its gameplay is structured similar to other games in the The Legend of Zelda series. The player controls the protagonist, Link, as he explores the world to find new items, information, and allies to free Tetra and defeat the evil of Bellum within the game. As the game follows chronologically after The Wind Waker, the game is primarily divided into two major gameplay sections: sailing between islands, and exploring the islands and their dungeons on foot.

Overworld Exploration

To travel between islands, the player is given control of a paddle steamer called the S. S. Linebeck. The player can plot a course by drawing on a sea chart, redrawing the course to make alterations if needed, and then while in voyage, can shoot at enemies attacking the ship and jump to avoid obstacles that may appear. The player can also salvage treasures from the ocean floor, go fishing, or quickly warp to remote points once certain symbols are learned.

When on land, the game shows a map of the area on the top screen, and a 3D top-down view of Link and his nearby surroundings on the lower screen. At nearly any time, the player can bring down the map to the lower screen and draw on it, typically to make notes but also to identify locations of objects for later reference or to control certain aspects of the world. The player controls Link through the stylus, moving him around by pointing to the sides of the screens, and interacting with objects and people, or attacking foes by pointing at them; other motions with the stylus can be used for additional moves and attacks. Tools common to the Zelda (Series) such as the boomerang, grappling hook, and shovel are acquired through the game, and are used to open new passages to acquire additional treasures, all used by either pointing or drawing with the stylus. The game also uses the microphone for some events, including blowing out fires and defeating certain types of monsters, and other aspects of the DS system, such as closing the unit to create an imprint on a map.


The game possesses a number of stealth elements. In certain dungeons, near-invincible sentries known as Phantoms may roam the floor, with their location and direction visible to the player on the map, and will chase Link down if he is spotted or makes a loud noise. However, special areas on these floors allow a safe haven for Link to stay undetected in, even if he was detected just moments before. These special areas also play a role in the main dungeon, the Temple of the Ocean King. This temple is filled with a miasma that will sap Link's life unless Link stays in these special areas or time remains in the Phantom Hourglass. The amount of time in the Hourglass can be restored by returning to sunlight, and additional time is gained by defeating the primary bosses within the game, as well as an occasional reward in the treasure hunting game. The hourglass can be expanded to a maximum of 25 minutes.

Game Information

Graphics and Audio

The game's graphics are done in the style of The Wind Waker. The game is played with a top down perspective, but with 3D graphics. The model of the characters, as well as that of enemies and bosses, is also reminiscent of the 2003 Zelda entry.

In a similar style to that of the early 2D installments in the series, the game's audio has a commonplace theme for each type of environment (a town, a wild field, a dungeon, a boss battle, the sea, a minigame, and during the retrieval of a sunken treasure). Other than that, though, the music is reminiscent of that of The Wind Waker.

Phantom Hourglass Stylus

The Phantom Hourglass stylus un-boxed

During the beginning parts of Phantom Hourglass' release, Nintendo of America ran a promotion in which, after registering the game on their Web site and taking the subsequent survey, they would send the person a Phantom Hourglass-themed stylus which is clear-colored and shaped like a feather pen.


Link in the World of the Ocean King

The game takes place in the World of the Ocean King, a land similar to the Great Sea in The Wind Waker. Although the insular territory is more compact, the islands are bigger in size and have a higher population activity, as well as more areas to be explored.

This land is divided in four quadrants: The most inhabited is the southwestern quadrant, where different activities (shopping, fishing, ship maintenance, etc.) are executed. In the northwestern quadrant, only two islands are barely inhabited, not to mention that the westernmost waters are initially surrounded by an unnatural mist. The southeastern quadrant is home of two major tribes (the Gorons and the Anouki), as well as certain islands that serve as recreational places. Finally, the northeastern quadrant is by far the most abandoned, being the formed home of the Cobble Kingdom and now infested by evil creatures.

It's also worth mentioning that the waters of the sea are inhabited by various characters and living on huge boats.

Timeline Placement

The game is set after the events of The Wind Waker, which makes it the second confirmed entry in the Adult Timeline. It is followed 100 years later by Spirit Tracks, which is situated in a new land that was discovered eventually by Link, Tetra and her pirate crew.









Treasure Charts

Ship Parts





The game received critical acclaim from reviewers, who agreed that the game was a worthy sequel to The Wind Waker. Former GameSpot critic Alex Navarro praised the gameplay interface, citing its innovative nature and easiness to master, as well as the graphics and the sailing mechanic being more lenient than in The Wind Waker;[5] however, he also criticized the repetitive nature of the Temple of the Ocean King, due to the fact that it must be visited several times, and the same puzzles have to be solved frequently. The score clocked at 9.0.

IGN journalist Mark Bozon, after initially describing the series trajectory across Nintendo's numerous handheld systems, and admitting that the game may not be the type of adventure expected by longtime fans, called the title "the game is a pure testament to both the power and innovative aspects of DS, delivering an overall product that will blow gamers away visually, stylistically, and cinematically", awarding it a 9.0 score.[6] However, he also laments that the game may not appeal to the most experienced fans of the series, who would prefer to use a more traditional button-based gameplay interface instead of the touch screen.

In disagreement with Bozon, Computer and Video Games staff stated that there's nothing wrong with the touch controls, saying that it "becomes so natural that you'll wonder how you ever completed Link's Awakening and A Link to the Past, with their quaint d-pad control systems".[7] However, they also warned that "when it's over, it's over", although suggesting that the multiplayer mode enhances the replay value.

Nintendo World Report journalist Zachary Miller was more critical than most of the reviewers, stating that the game is "like Wind Waker without all the stuff that made Wind Waker so awesome", criticizing the steep learning curve of the touch-based control, as well as the Temple of the Ocean King as a whole, deeming said dungeon as bad as the gameplay devices of other games like Metroid Prime 2: Echoes or Metal Gear Solid.[8] He also said that games like Metroid Prime Hunters and Mario Kart DS had superior multiplayer features than this game. The overall score was a 7.5.

Sales and awards

The game was a commercial success, selling 4.13 million copies worldwide.[9] GameSpy gave Phantom Hourglass the Game of the Year Award, [10] while Nintendo Power (in their December 2009 issue) ranked it seventh in their list of best Zelda games, praising the innovation of the control scheme.


  • The game's control interface is carried over Spirit Tracks, due to it being developed for the Nintendo DS as well.
  • Spirit Tracks also borrows the concept of a central dungeon as seen in Phantom Hourglass, although with several aspects of it improved or enhanced.
  • The concept of customizing the ship with the Ship Parts inspired the customization of the train in Spirit Tracks with the Train Cars, as well as the upgrade of items and potions in Skyward Sword.
  • It is the first game in the series with a real-time item selection, which is carried over in Skyward Sword.


  • Phantom Hourglass is the first game in the Zelda series that does not include any new tools; all the items have been featured in previous Zelda games.
  • Only one item, other than the sword, can be used at a time, much like the older games in the series.
  • Phantom Hourglass is also the first 3D Zelda game to not include a playable instrument, unlike its 3D predecessors. Spirit Tracks has the Spirit Flute.
  • Like the first game in the series, Phantom Hourglass has a maximum of only 16 heart containers. Its sequel, Spirit Tracks, has this same maximum.




Paper cut-outs from the introduction to Phantom Hourglass.

Oshus Story

End Credits

Box Art

American Ad
<center>European Ad
<center>Japanese Ad
<center>Korean Ad

External Links

See also: The Legend of Zelda: Phantom Hourglass on Wikipedia box.jpg


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The Legend of Zelda: Phantom Hourglass