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Talk:Nintendo 3DS

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Formatting

I added the Show Template to this page so it didn't look as messy. It's not perfect, but it will do for now.User:Mandi/sig 01:29, October 28, 2010 (UTC)

Thankyou for doing that. PS: I created this page, so thats why im saying thx GFlame 22:14, 29 October 2010 (EDT)

Links Awakening DX has 3D

Links Awakening DX has 3D graphics. If you hold down START before the game starts it will look like you're playing a game boy color, and the console area will pop out. Unfortunately the big thing of text in the {} symbols is confusing me and I don't know where to type that --Person777 19:44, 20 December 2011 (EST)

This is a feature available to most re-released titles. The system displays the graphics in the original resolution, and original Game Boy and Game Boy Color games get a system-shaped border around them due to their small size. It doesn't really count as 3D graphics for the game itself - the actual game is still 2D. It would have to be like the 3D Classics remakes to count. --KingStarscream 19:55, 30 May 2013 (UTC)

18-bit colour mode?

I just saw the article for Nintendo GameCube mentions that the system has an 18-bit colour mode that all Zelda games use. Incidentally, I have found through my screenshots that ALBW and TFH both use 18-bit colour depth. So I'm not sure if that's also a hardware feature on the 3DS, or just the developers' choice, and I'm doing some research to try to find out. Perhaps it could be mentioned in some form or another. OoT3D and MM3D appear to use 21-bit colour but I haven't verified that yet. --Htwretched (talk) 00:54, 1 May 2018 (UTC)