Talk:Glitches in Link's Awakening
Works in DX version?
I have never seen any evidence of the screenwarp bug in Zelda DX.--Dwedit 04:20, 6 April 2009 (UTC)
- I'm almost certain that Nintendo said specifically that they fixed the screenwarp glitch in the DX version. But I have no proof of that.User:Matt/sig 05:35, April 6, 2009 (UTC)
- We could always still list it, but say it was fixed. User:Austin/sig 12:39, 6 April 2009 (UTC)
I think it is worth pointing out that keeping Maron with you when you get the flying rooster will cause you to lose her. Theif 1 01:04, 31 May 2011 (EDT)
Link's awakening another glitch that leads to sub-glitches similar to screenwarp
I notice a programming quirk in Link's Awakening, any solid tiles of the game don't push link out of them when Link tries to walk against the corner of it, unlike A Link to the Past. Because of this, Link can be partially inside the solid tile's boundary and perform the following glitches:
-Enter bowwow's kennel from the back, Link has touch a teleport tile to be warp to glitch world. -Push moveable blocks sideways by pushing in between 2 of them.
Should I move these to a sub-section of a section titled "corner clip glitches" like how it is done on screen warp? (Leads to sprite graphical glitches, fishing glitches etc) —Preceding unsigned comment added by Player1 (talk) 23:19, June 20, 2015