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Pull Levers are recurring objects in The Legend of Zelda series.[name reference needed] They often open a new path for Link to access an item. However, some of these are timed, and will deactivate if Link takes too long to reach the effect of the pull lever.

Characteristics

File:LttP pulllevers.png

Two pull levers, Link has activated the one on the right, in A Link to the Past.

Levers commonly exist in dungeons across the Zelda universe; in their simplest form, they yield an open passageway when pulled. In A Link to the Past, Link's Awakening, Oracle of Ages, and Oracle of Seasons it is quite commonplace to see two levers in the same room, one of which activates a door, yields a key, reveals a passageway, et cetera, while the other acts as a roof drop - once the latter is pulled, a large amount of enemies fall from the ceiling. In the Oracle titles, and unlike the other versions, the "Real Lever" and the "Monster Lever" will randomly switch function, making choosing the "Real Lever" a matter of luck, whenever two such levers exist in the same room. Such pull levers exist in Four Swords Adventures as well, however some must be pulled with the strength of all four Links, instead of just one.

Pull levers are sometimes hidden under debris piles in Twilight Princess, requiring Wolf Link to dig them up. These levers could be grappled with the Clawshot to pull them across dangerous flooring. The pulleys in Phantom Hourglass and Spirit Tracks can be pulled with the Grappling Hook and the Whip, respectively, and will sometimes slowly retract back into the wall as a visual indicator of how much time remains before their effects expire. However, the statued incarnations in Spirit Tracks incorporate a pull lever that can be completely removed from its statue and placed in another. Unique to Phantom Hourglass and Spirit Tracks, when multiple switches are found they must be pulled in the correct order. Like in A Link to the Past, and especially in Spirit Tracks, pull levers are sometimes disguised as statue tongues.

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