Wizzrobe from Majora's Mask
|Spoils||Four Bombs (TLoZ)|
One Rupee (TLoZ)
Wizzrobes are recurring enemies in The Legend of Zelda series. They are wizards that cast beams of magical energy, and are so named because of the cloaks they often wear. While the appearance of Wizzrobes has differed in some games, in all their appearances, Wizzrobes possess the ability to vanish and teleport elsewhere, enabling them to engage Link through ambushes and surprise attacks.
There also exists two common varieties known as the Fire Wizzrobe and Ice Wizzrobe, which cast fire and ice magic, respectively. These variants are usually stronger than the standard Wizzrobe, and whose attacks can burn or freeze Link. The Ice Wizzrobes are usually weak to fire-based attacks.
- 1 Characteristics and Weaknesses
- 2 Other Appearances
- 3 Trivia
- 4 Nomenclature
- 5 Gallery
- 6 See Also
- 7 Notes
- 8 References
Characteristics and Weaknesses
The Legend of Zelda
The Legend of Zelda Manual Comment
In The Legend of Zelda, Wizzrobes appear inside Labyrinths. They are encountered in Level-6 and Level-9. In the Second Quest, they also appear in Level-5 in addition to the other two. They resemble humanoids whose faces are entirely hidden in shadow by their hoods.
Wizzrobes come in two colors, both with drastically different behaviors. Orange Wizzrobes teleport throughout the room, while shooting magical bolts at Link, before disappearing again. Blue Wizzrobes are a much stronger variant that take more hits to defeat, and attack by moving across the area while casting spells. They will occasionally vanish to swiftly change direction to another area. These Wizzrobes are far more dangerous than the weaker orange variety, especially in cramped rooms where Link can quickly become surrounded by them. Both of their magic can be blocked with the Magical Shield. They can be dispatched with the Sword, however due to their nature of teleporting across the area, it is easier to attack them from a distance, such as with the Boomerang, the Bow, or by shooting Sword Beams at them. When defeated, red Wizzrobes may drop either a Heart, one Rupee, four Bombs or a Clock, while blue Wizzrobes may drop either a Heart, one Rupee or a Fairy.[note 1]
A Link to the Past
A Link to the Past Manual Comment
In A Link to the Past, Wizzrobes appear in Misery Mire and Ganon's Tower. The Wizzrobes of Misery Mire wear green robes and brimmed hats. Unlike Wizzrobes from The Legend of Zelda, they appear and disappear in one place, and cast spells at Link in-between. Their teleportation spells are slow, however, as they will briefly appear transparent just before emerging and vanishing, making it easy to anticipate where they will appear. They can only be attacked once they take physical form.
Wizzrobes have the same appearance as before, though in Ganon's Tower, they have skull-like faces and wear blue robes instead of green. They behave the same as the previous Wizzrobes, but are much faster at teleporting and casting spells.
In Link's Awakening, Wizzrobes appear similarly to their green A Link to the Past incarnation, as they stay in one spot as they vanish and reappear. When one emerges, it first appears as a hat on the floor, indicating where the Wizzrobe will appear. It then rises and fires an attack at Link's general direction before vanishing again. Unlike previous Wizzrobes, they cannot be harmed with the Sword, which will instead only repel them back. They can only be attacked by firing an Arrow at them with the Bow, which will defeat them in four hits, or by planting a Bomb near them, which will defeat them in one hit. Wizzrobes can also be stunned with the Hookshot or Boomerang, making it easier to defeat them with a Bomb. They appear in the Face Shrine.
In Majora's Mask, Wizzrobes have a significantly different appearance as well as attack strategy. They resemble goblin-like old men who wear simple cloth and carry a fiery staff. One appears as the mini-boss of Snowhead Temple, and another one appears in the Stone Tower Temple. A Wizzrobe also appears as an enemy in the Secret Shrine.
Wizzrobes are encountered in rooms with pads across the room, which they teleport between before eventually stopping to dance and cast an attack. Link must attack it while it is dancing before it can cast its spell. This is easiest with the Bow, especially in later dungeons where the mini-boss emerges from a pad that is out of reach. After enough damage is dealt, it creates illusionary copies of itself that rush around the room. To defeat the Wizzrobe, Link must find the real one and attack it before it can strike back. As only the real Wizzrobe will attack Link, it can be found by searching for the dancing Wizzrobe. The real Wizzrobe also appears on the map. Tatl can also target the real one if Link is close enough.
The Wizzrobes that appear in Snowhead Temple and Secret Shrine cast ice magic, whereas the Wizzrobe in the Stone Tower Temple wields fire magic. The battle in the Stone Tower Temple also involves fiery rocks that fall from above. Link can use the Mirror Shield to reflect their spells. Defeating the Wizzrobe in Snowhead Temple rewards Link with the Fire Arrows, and defeating the one in Stone Tower Temple reveals a chest containing a Stray Fairy.
In Majora's Mask, their name was misspelled as Wizrobe. This was corrected in Majora's Mask 3D.
In the Oracle series, Wizzrobes come in three different color varieties, and have the same apperance as in past games. The green variety behaves the same as the Wizzrobes of Link's Awakening, as they stay in one place and attack Link with their spells from that spot. The red variety has more health, and teleports around the room, attacking in the same way. The blue Wizzrobe behaves more like the blue Wizzrobes of The Legend of Zelda, as they move around the room while casting spells. It is also faster at casting than the other two. Like the Wizzrobes of The Legend of Zelda, the blue variety is able to make itself invulnerable to attack when changing direction. While it does this, it also has the added advantage of moving through objects, but cannot harm Link.
Four Swords has three varieties of Wizzrobes, and introduces the red Fire Wizzrobe, and the blue Ice Wizzrobe. While the regular, green variety attacks normally, the Fire and Ice Wizzrobes wield fire and ice magic, respectively. They appear in Vaati's Palace.
Wizzrobes return to their original appearance as hooded humanoids.
The Wind Waker
In The Wind Waker, Wizzrobes take on a significantly different look, characterized by their toucan-like faces and wing-esque sleeves. They usually wear dark cloaks with a hood, and carry with them a wand which they use to cast their spells. Like previous Wizzrobes, they disappear and reappear while using magic. When they teleport, a sound is heard to indicate their position. They come in two common, colored varieties and use different strategies. Wizzrobes with red hoods shoot fireballs, while Wizzrobes with orange hoods have the ability of summoning other enemies. There are also Wizzrobes with white robes and blue hoods, which behave identically to red-hooded ones, that appear atop Lookout Platforms near the Seven-Star Isles.
In the Wind Temple, a more powerful version wearing an orange cloak and an Incan-like crown appears as the temple's mini-boss. It has the power of summoning other Wizzrobes, as well as enemies such as Darknuts, Moblins and Morths.
|Wizzrobe (Figurine from The Wind Waker)|
|| Habitat: Tower of the Gods|
Magic: Fire, Summons
These mighty mages are adept at wielding flame and summoning other creatures to their aid. The only way to defeat them is to try to predict their movements and attack them during the brief moments that they assume physical form.
|Wizzrobe (Figurine from The Wind Waker)|
|| Habitat: Wind Temple|
These high-level mages use the magic of summoning to aid them in battle. They are the only Wizzrobes that can summon other Wizzrobes, which makes them formidable.
Four Swords Adventures
In Four Swords Adventures, only one kind of Wizzrobe appears. It is able to steal Force Gems from the Links. It appears in the classic appearance, and closely resembles the sprite used in A Link to the Past,
The Minish Cap
Wizzrobes in The Minish Cap appear the same as they do in Four Swords, with three varieties - including the regular, green variety, and the Fire and Ice variety. They appear in the Palace of Winds and Dark Hyrule Castle. The Ice Wizzrobes are weak to fire-based attacks, and as such can be instantly defeated using fire from the Lantern.
|Wizzrobe (Figurine from The Minish Cap)|
||Appears in the Palace of Winds & Dark Hyrule Castle. They fire magic bolts from afar. Hit them when they appear so they don't cast another spell!|
Wizzrobes in Phantom Hourglass retain their bird-like appearance, but are slightly smaller, wear cloth masks, and carry large scythes instead of wands. In spite of the aesthetic similarities, they take on a completely different role in the game. They appear only in the Temple of the Ocean King and do not use their traditional magic. Instead, they are invisible until right before they attack. They will sneak up to steal 15 seconds from the Phantom Hourglass with a swipe of their scythes. They appear as skulls on the map on the top screen, which is the only way to track them without coming in range of their attacks. Defeating one earns Link 30 more seconds.
A Link Between Worlds
In A Link Between Worlds, only Ice and Fire Wizzrobes appear. The Ice variety appears in both the Ice Ruins and Turtle Rock, while the Fire variety only appears in Turtle Rock. Like previous incarnations, they teleport around the area and cast spells based on their element. Some Wizzrobes appear on ledges out of reach, often requiring that Link use other items to attack them with, such as the fiery pillars of the Fire Rod, or by freezing and damaging them by dropping chunks of ice onto them with the Ice Rod. Both types of Wizzrobes can be attacked by either rod, regardless of their elemental affinity. Aside from three dimensions, Wizzrobes are identical to their A Link to the Past incarnation.
Tri Force Heroes
In Tri Force Heroes, only Ice and Dark Wizzrobes appear. Ice Wizzrobes are common in Levels of the Ice Cavern Area of the Drablands, but also appear in the Sky Temple. The ice beams they cast can freeze the Links on contact. They float at varying heights. The Wizzrobes that float high above can be reached by forming a Totem. They require at least two Sword strikes to defeat. As ice-based enemies, they are also weak to fire, and can be defeated by a single fireball either thrown or held with the Fire Gloves. Dark Wizzrobes only appear in the Den of Trials.
Breath of the Wild
- Main articles: Fire Wizzrobe, Meteo Wizzrobe, Ice Wizzrobe, Blizzrobe, Electric Wizzrobe and Thunder Wizzrobe
In Breath of the Wild, Wizzrobes appear and act similar to past incarnations. They resemble imps, with dark gray skin, glowing bulging eyes and a set of sharp teeth just visible under their cloak. They are found throughout Hyrule, skipping about in the air and singing to themselves. They will often become invisible and reappear before attacking Link with their magic rod. When invisible, they can be tracked due to the small ripples they make in the air with each step. There are six different types of Wizzrobes in Hyrule.
- Wizzrobes in A Link to the Past bare a resemblance to the Black Mage job of the Final Fantasy series, as they both wear robes and tall, brimmed hats. The Simirror enemies from the Kirby series also greatly resemble the Wizzrobes of A Link to the Past.
- The beeping sound that Wizzrobes emit in The Wind Waker when they teleport is similar to the sound that plays when Ganon teleports in A Link to the Past.
- While Wizzrobes are not present in Twilight Princess, Zant Masks use the same attack strategy as the Wizzrobes from The Wind Waker, teleporting back and forth and firing magic blasts at Link.
- Blaaz, the boss of the Temple of Fire in Phantom Hourglass, appears to be slightly based on the Wizzrobe. It shares a similar appearance and attack strategy to Wizzrobes.
- Wizzro from Hyrule Warriors is named after these enemies, and has a similar appearance.
|Names in Other Regions|
|Pyromagus der Meisterklasse|
|Re della Sciamanix|
|SpanishEU|| Invocantis (TWW, TMC, MM3D, BotW)
|SpanishLA||Wizzrobe (MM3D, TWWHD)||Wizzrobe Supremo|
Light World Wizzrobe from Ancient Stone Tablets
- If Link defeats 10 enemies without getting hit or teleporting with the Recorder, then the 10th enemy defeated will drop five Rupees. However, if the 10th enemy is defeated with a Bomb, then it will drop four Bombs. If Link defeats 16 enemies without getting hit or teleporting, then the 16th enemy will drop a Fairy. After the 16th enemy, Link must get hit and reset the counter to zero in order to achieve this effect again. Defeating Armos, Like Likes, Keeses or Gels will not be counted.
- n.a., Forced Drops, redcandle.us, published n.d., retrieved August 17, 2017.
- "Wizzrobe - Habitat: Tower of the Gods - Magic: Fire, summons - These mighty mages are adept at wielding flame and summoning other creatures to their aid. The only way to defeat them is to try to predict their movements and attack them during the brief moments that they assume physical form." — Wizzrobe figurine (The Wind Waker)
- "Sail to Seven-Star Isles and go to the trio of Sea Platforms and climb the middle Sea Platforms ladder. Defeat the first white Wizzrobe that attacks you to reveal a chest there. Defeat the next white Wizzrobe to reveal a chest on the north Sea Platform. Defeat the final two white Wizzrobes to reveal a chest on the South Sea Platform." (The Legend of Zelda: The Wind Waker Official Game Guide (Prima Games), pg. 150)
- "B1, room 3 of the Wind Temple is an arena in which you must fight a special mini-boss Wizzrobe." (The Legend of Zelda: The Wind Waker Official Game Guide (Prima Games), pg. 101)
- "Wizzrobe (Boss) - Habitat: Wind Temple - Magic: Summons - These high-level mages use the magic of summoning to aid them in battle. They are the only Wizzrobes that can summon other Wizzrobes, which makes them formidable." — Wizzrobe (Boss) figurine (The Wind Waker)
- "When do we spring the trap, Wizzrobe?" (The Legend of Zelda (Valiant Comics), pg. 9)
- "Grab him! Without his weapons, he's helpless! You thought Eagle Labyrinth was a safe place for Zelda to hone her battle skills! Fool! I filled it with the most lethal enemies in Ganon's army! She won't stand a chance! Let my teleportation spell carry us to the final room of the labyrinth!" (The Legend of Zelda (Valiant Comics), pg. 2)
- "Why go to all this trouble to get Zelda, Wizzrobe? I'm the one Ganon wants!" (The Legend of Zelda (Valiant Comics), pg. 2)
- "Ganon's desires don't interest me! I'm finished following that loser!" (The Legend of Zelda (Valiant Comics), pg. 2)
- "I've gathered many of Ganon's minions who feel the same! Ganon has never been able to stop you OR Zelda! But, if I can destroy you both, Ganon's minions will join my renegade army...and Ganon himself will fall!" (The Legend of Zelda (Valiant Comics), pg. 2)
- "I don't know how you got past my renegade army, princess! But I'm delighted that I get to destroy you myself!" (The Legend of Zelda (Valiant Comics), pg. 9)
- "Zelda: And you picked on the WRONG princess, Wizzrobe!" (The Legend of Zelda (Valiant Comics), pg. 10)
- "Wizzrobe: Nooo! This will send be back to Ganon!" (The Legend of Zelda (Valiant Comics), pg. 10)
- "So...you plotted behind my back! You, Wizzrobe, are deceitful and treacherous! [...] Good! I can USE a man like you." (The Legend of Zelda (Valiant Comics), pg. 10)
- "The magic container is the key--! If we can break it open, my powers will return!" (The Legend of Zelda (Valiant Comics), pg. 8)
- "Get away from my friends, you creep!" (The Legend of Zelda (Valiant Comics), pg. 9)
- "Ah! My powers have returned! Now then, little wizard....it's time for you to learn about REAL magic." (The Legend of Zelda (Valiant Comics), pg. 9)
- "Grusha can see far. You are seeking three things. I can help you, but I can't speak of it here. Come into my inner sanctum." (The Crystal Trap (Archway), pg. 116)
- "She grabs a mirror off the wall and holds it up as a shield just as the wizzrobe lowers his staff. There's a flash of red light. The spell hits the mirror--and bounces back across the room. The wizzrobe and the moblin freeze where they stand. The spell has turned them to stone!" (The Crystal Trap (Archway), pg. 27)
- "Oh dear, Wizzrobe has captured Lady Alma." — Impa (Zelda: The Wand of Gamelon)
- "I...am...nearby... Hurry!" (A Link to the Past (Nintendo Power), pg. 9)
- "Can't you hear her? Zelda is calling from beyond the wasteland!" (A Link to the Past (Nintendo Power), pg. 9)
- "Now you're hearing things! Anyway, the wasteland is way too harsh! Once you get in there, you can't escape!" (A Link to the Past (Nintendo Power), pg. 9)
- "If this wasteland is as dangerous as you say it is, I've got to get Zelda out of there right away!" (A Link to the Past (Nintendo Power), pg. 10)
- "It's some kind of oasis! This must be where Zelda is being held! Zelda! I'm on my way! [...] Can it be? Zelda! I finally found you!" (A Link to the Past (Nintendo Power), pg. 11)
- "But wait... The girl in the crystal said Zelda was in a rock shaped like a turtle..." (A Link to the Past (Nintendo Power), pg. 12)
- "You walked right into my trap, tasty morsel! This is Misery Mire, world famous for its fine aroma of Swamp Gas. You're just in time for dinner with Sir Vitreous, the master of this place... Dinner, with you as the main course!" (A Link to the Past (Nintendo Power), pg. 12)