- This article is about the recurring enemies. For the Bosses, see Wizzrobe (Boss).
|Spoils||Four Bombs (TLoZ)|
One Rupee (TLoZ)
- 1 Characteristics
- 2 Other Appearances
- 3 Trivia
- 4 Nomenclature
- 5 Gallery
- 6 See Also
- 7 Notes
- 8 References
Wizzrobes are undead wizards that cast beams of magical energy, and are so named because of the cloaks they often wear. While the appearance of Wizzrobes has differed in some games, in all their appearances, they possess the ability to vanish and teleport elsewhere, enabling them to engage Link through ambushes and surprise attacks. Wizzrobe (Boss) have also appeared as Bosses or Sub-Bosses in certain games.
The Legend of Zelda
The Legend of Zelda Manual Comment
Wizzrobes appear inside Dungeons in The Legend of Zelda. They are encountered in Level 6 and Level 9. In the Second Quest, they also appear in Level 5 in addition to the other two. They resemble humanoids whose faces are entirely hidden in shadow by their hoods.
Wizzrobes come in two colors, both with drastically different behaviors. Orange Wizzrobes teleport throughout the room, while shooting magical bolts at Link, before disappearing again. Blue Wizzrobes are a much stronger variant that take more hits to defeat, and attack by moving across the area while casting spells. They will occasionally vanish to swiftly change direction to another area. These Wizzrobes are far more dangerous than the weaker orange variety, especially in cramped rooms where Link can quickly become surrounded by them. Both of their magic can be blocked with the Magical Shield. They can be dispatched with the Sword; however, due to their nature of teleporting across the area, it is easier to attack them from a distance, such as with the Boomerang, the Bow, or by shooting Sword Beams at them. When defeated, red Wizzrobes may drop either a Heart, one Rupee, four Bombs, or a Clock, while blue Wizzrobes may drop either a Heart, one Rupee, or a Fairy.[note 2]
A Link to the Past
A Link to the Past Manual Comment
Wizzrobes in A Link to the Past appear in Misery Mire and Ganon's Tower. The Wizzrobes of Misery Mire wear green robes and brimmed hats. Unlike Wizzrobes from The Legend of Zelda, they appear and disappear in one place, and cast spells at Link in between. Their teleportation spells are slow, however, as they will briefly appear transparent just before emerging and vanishing. They can only be attacked once they take physical form.
Wizzrobes have the same appearance as in The Legend of Zelda, though in Ganon's Tower, they have skull-like faces and wear blue robes instead of green. They behave the same as the previous Wizzrobes, but are much faster at teleporting and casting spells.
Wizzrobes in Link's Awakening appear similarly to their green A Link to the Past incarnation, staying in one spot as they vanish and reappear. When one emerges, it first appears as a hat on the floor, indicating where the it will appear. It then rises and fires an attack in Link's general direction before vanishing again. Unlike previous Wizzrobes, they cannot be harmed with the Sword, which will instead only repel them back. They can only be harmed by firing an Arrow at them with the Bow, which will defeat them in four hits, or by planting a Bomb near them, which will defeat them in one hit. Wizzrobes can also be stunned with the Hookshot or Boomerang, making it easier to defeat them with a Bomb. They appear in the Face Shrine.
Oracle of Seasons
Wizzrobes come in three different color varieties in Oracle of Seasons, and have the same appearance as in past games. The green variety behaves identically to the Wizzrobes of Link's Awakening, staying in one place and attacking Link with their spells from that spot. The red variety has more health, and teleports around the room, attacking in the same way. The blue Wizzrobe behaves more like the blue Wizzrobes of The Legend of Zelda, as they move around the room while casting spells. They are also faster at casting than the other two. Like the Wizzrobes of The Legend of Zelda, the blue variety is able to make itself invulnerable to attack when changing direction. While it does this, it also has the added advantage of moving through objects, but cannot harm Link.
Oracle of Ages
Wizzrobes come in three different color varieties in Oracle of Ages, and have the same appearance as in past games. The green variety behaves identically to the Wizzrobes of Link's Awakening, staying in one place and attacking Link with their spells from that spot. The red variety has more health, and teleports around the room, attacking in the same way. The blue Wizzrobe behaves more like the blue Wizzrobes of The Legend of Zelda, as they move around the room while casting spells. They are also faster at casting than the other two. Like the Wizzrobes of The Legend of Zelda, the blue variety is able to make itself invulnerable to attack when changing direction. While it does this, it also has the added advantage of moving through objects, but cannot harm Link.
Three varieties of Wizzrobes appear in Four Swords, and the game also introduces the red Fire Wizzrobe and the blue Ice Wizzrobe. While the standard green variety attacks normally, the Fire and Ice Wizzrobes wield fire and ice magic, respectively. They appear in Vaati's Palace.
Wizzrobes return to their original appearance as hooded humanoids.
The Wind Waker
|Wizzrobe (Figurine from The Wind Waker)|
|Habitat: Tower of the Gods|
Magic: Fire, Summons
These mighty mages are adept at wielding flame and summoning other creatures to their aid.
The only way to defeat them is to try to predict their movements and attack them during the brief moments that they assume physical form.
Wizzrobes take on a significantly different look in The Wind Waker, characterized by their toucan-like faces and wing-like sleeves. They usually wear dark cloaks with hoods and carry wands that they use to cast their spells. Like previous appearances, they disappear and reappear using magic. When they teleport, a sound is heard to indicate their position. They come in two common, colored varieties and use different strategies. Wizzrobes with red hoods shoot fireballs, while Wizzrobes with yellow hoods can both shoot fireballs and summon other enemies. There are also Wizzrobes with white robes and blue hoods, which behave identically to red-hooded variants, that appear atop Lookout Platform near the Seven-Star Isles. Wizzrobes can be defeated in one hit if they are frozen with an Ice Arrow and then tossed at a wall, shot with a Fire Arrow, or crushed with the Skull Hammer. A Wizzrobe (Boss) Miniboss also appears in the Wind Temple, wearing a distinctive orange cloak and crown.
Four Swords Adventures
Wizzrobes are able to steal Force Gems from the Links in Four Swords Adventures, while also using fire and ice spells. They closely resemble the Wizzrobes from A Link to the Past and first appear in the Eastern Temple.
The Minish Cap
|Wizzrobe (Figurine from The Minish Cap)|
|Appears in the Palace of Winds & Dark Hyrule Castle. They fire magic bolts from afar. Hit them when they appear so they don't cast another spell!|
Wizzrobes in The Minish Cap appear identically to their appearance in Four Swords, with three varieties; standard green Wizzrobes, Fire Wizzrobes, and Ice Wizzrobes. They appear in the Palace of Winds and Dark Hyrule Castle. Ice Wizzrobes are weak to fire-based attacks, and can be instantly defeated using the Flame Lantern.
Wizzrobes in Phantom Hourglass retain their bird-like appearance, but are slightly smaller, wear cloth masks, and carry large scythes instead of wands. In spite of the aesthetic similarities, they take on a completely different role in the game. They appear only in the Temple of the Ocean King and do not use their traditional magic. Instead, they are invisible until right before they attack. They will sneak up to steal 15 seconds from the Phantom Hourglass with a swipe of their scythes. They appear as Skulls on the map on the top screen, which is the only way to track them without coming in range of their attacks. Defeating one earns Link 30 more seconds of the Sand of Hours.
Ancient Stone Tablets
Cadence of Hyrule
Wizzroboes appear as enemies in Cadence of Hyrule.
|Names in Other Regions|
カマバド (Kamabado) (PH)
|SpanishEU||Invocantis (TWW | TMC)|
- Dark Wizzrobe
- Electric Wizzrobe
- Fire Wizzrobe
- Ice Wizzrobe
- Meteo Wizzrobe
- Thunder Wizzrobe
- Wizzrobe (Boss)
- Wizzrobes are referred to as Wizrobes in The Legend of Zelda: Majora's Mask — Official Perfect Guide by Versus Books. However, as this contradicts the name given in Encyclopedia, this is not considered Canon.
- If Link defeats 10 enemies without getting hit or teleporting with the Recorder, then the 10th enemy defeated will drop five Rupees. However, if the 10th enemy is defeated with a Bomb, then it will drop four Bombs. If Link defeats 16 enemies without getting hit or teleporting, then the 16th enemy will drop a Fairy. After the 16th enemy, Link must get hit and reset the counter to zero in order to achieve this effect again. Defeating Armos, Like Likes, Keese, or Gels will not be counted.
- Encyclopedia (Dark Horse Books) pg. 212 (TLoZ | ALttP | LADX | MM | MM3D | OoS | OoA | FS | TWW | TWWHD | FSA | TMC | PH)
- The Legend of Zelda: Majora's Mask — Official Perfect Guide by Versus Books pg. 50
- "When a wizard returns, they often become Wizzrobes. Rarely, like in the case of the Blue Stalfos, you will see a Stalfos using magic." (Encyclopedia (Dark Horse Books) pg. 103)
- n.a., Forced Drops, redcandle.us, published n.d., retrieved August 17, 2017.
- "Wizzrobe - Habitat: Tower of the Gods - Magic: Fire, summons - These mighty mages are adept at wielding flame and summoning other creatures to their aid. The only way to defeat them is to try to predict their movements and attack them during the brief moments that they assume physical form." — Wizzrobe figurine (The Wind Waker)
- "Sail to Seven-Star Isles and go to the trio of Sea Platforms and climb the middle Sea Platforms ladder. Defeat the first white Wizzrobe that attacks you to reveal a chest there. Defeat the next white Wizzrobe to reveal a chest on the north Sea Platform. Defeat the final two white Wizzrobes to reveal a chest on the South Sea Platform." (The Legend of Zelda: The Wind Waker Official Game Guide (Prima Games) pg. 150)
- "When do we spring the trap, Wizzrobe?" (The Legend of Zelda (Valiant Comics) pg. 9)
- "Grab him! Without his weapons, he's helpless! You thought Eagle Labyrinth was a safe place for Zelda to hone her battle skills! Fool! I filled it with the most lethal enemies in Ganon's army! She won't stand a chance! Let my teleportation spell carry us to the final room of the labyrinth!" (The Legend of Zelda (Valiant Comics) pg. 2)
- "Why go to all this trouble to get Zelda, Wizzrobe? I'm the one Ganon wants!" (The Legend of Zelda (Valiant Comics) pg. 2)
- "Ganon's desires don't interest me! I'm finished following that loser!" (The Legend of Zelda (Valiant Comics) pg. 2)
- "I've gathered many of Ganon's minions who feel the same! Ganon has never been able to stop you OR Zelda! But, if I can destroy you both, Ganon's minions will join my renegade army...and Ganon himself will fall!" (The Legend of Zelda (Valiant Comics) pg. 2)
- "I don't know how you got past my renegade army, princess! But I'm delighted that I get to destroy you myself!" (The Legend of Zelda (Valiant Comics) pg. 9)
- "Zelda: And you picked on the WRONG princess, Wizzrobe!" (The Legend of Zelda (Valiant Comics) pg. 10)
- "Wizzrobe: Nooo! This will send be back to Ganon!" (The Legend of Zelda (Valiant Comics) pg. 10)
- "So...you plotted behind my back! You, Wizzrobe, are deceitful and treacherous! [...] Good! I can USE a man like you." (The Legend of Zelda (Valiant Comics) pg. 10)
- "The magic container is the key--! If we can break it open, my powers will return!" (The Legend of Zelda (Valiant Comics) pg. 8)
- "Get away from my friends, you creep!" (The Legend of Zelda (Valiant Comics) pg. 9)
- "Ah! My powers have returned! Now then, little wizard....it's time for you to learn about REAL magic." (The Legend of Zelda (Valiant Comics) pg. 9)
- "Grusha can see far. You are seeking three things. I can help you, but I can't speak of it here. Come into my inner sanctum." (The Crystal Trap (Archway) pg. 116)
- "She grabs a mirror off the wall and holds it up as a shield just as the wizzrobe lowers his staff. There's a flash of red light. The spell hits the mirror--and bounces back across the room. The wizzrobe and the moblin freeze where they stand. The spell has turned them to stone!" (The Crystal Trap (Archway) pg. 27)
- "I...am...nearby... Hurry!" (A Link to the Past (Nintendo Power) pg. 9)
- "Can't you hear her? Zelda is calling from beyond the wasteland!" (A Link to the Past (Nintendo Power) pg. 9)
- "Now you're hearing things! Anyway, the wasteland is way too harsh! Once you get in there, you can't escape!" (A Link to the Past (Nintendo Power) pg. 9)
- "If this wasteland is as dangerous as you say it is, I've got to get Zelda out of there right away!" (A Link to the Past (Nintendo Power) pg. 10)
- "It's some kind of oasis! This must be where Zelda is being held! Zelda! I'm on my way! [...] Can it be? Zelda! I finally found you!" (A Link to the Past (Nintendo Power) pg. 11)
- "But wait... The girl in the crystal said Zelda was in a rock shaped like a turtle..." (A Link to the Past (Nintendo Power) pg. 12)
- "You walked right into my trap, tasty morsel! This is Misery Mire, world famous for its fine aroma of Swamp Gas. You're just in time for dinner with Sir Vitreous, the master of this place... Dinner, with you as the main course!" (A Link to the Past (Nintendo Power) pg. 12)