Winders are recurring enemies in The Legend of Zelda series.[note 1]
A Link to the Past
Winders appear in various Dark World dungeons in A Link to the Past. Their movement is unpredictable, as they change directions randomly whenever they hit an object.
The Minish Cap
Winders can set fire to Link if touched in The Minish Cap.
Winders are electrically charged and travel along walls in Phantom Hourglass. Touching one will shock and damage Link.
Winders can be defeated by firing an Arrow at their heads in Spirit Tracks. They are also helpful against Heatoises, as they are weak against electricity.
A Link Between Worlds
Winders go unnamed in A Link Between Worlds. They appear in a single room of the Dark Palace alongside several fire-breathing Red Kodongos. Link must avoid the Winders while finding his way through the labyrinthine room, where the walls are only visible while shrouded in darkness.
| Names in Other Regions
||Same as English.
- ↑ Winders are referred to as Moldolas in the Official Game Guide to The Legend of Zelda: Spirit Tracks by Prima Games. However, because Winder's name was officially stated in Encyclopedia, this name is no longer considered Canon.
- ↑ "Always steer clear of Winders!" (Official Game Guide to The Legend of Zelda: Phantom Hourglass (Prima Games), pg. 25)
- ↑ "Winder" (Encyclopedia (Dark Horse Books), pg. 212)
- ↑ "Moldola" (Official Game Guide to The Legend of Zelda: Spirit Tracks (Prima Games), pg. 33)