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Winder

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Winders
Winder aLBW.png
A Winder from A Link Between Worlds
Game(s)
Other Media
Habitat(s)Dungeons
Effective Weapon(s)Bow (ST)

Winders are recurring enemies in The Legend of Zelda series.[1][note 1]

Characteristics

A Link to the Past

Winders appear in various Dark World dungeons in A Link to the Past. Their movement is unpredictable, as they change directions randomly whenever they hit an object.

The Minish Cap

Winders can set fire to Link if touched in The Minish Cap.

Phantom Hourglass

Winders are electrically charged and travel along walls in Phantom Hourglass. Touching one will shock and damage Link.

Spirit Tracks

Winders can be defeated by firing an Arrow at their heads in Spirit Tracks. They are also helpful against Heatoises, as they are weak against electricity.

A Link Between Worlds

Winders go unnamed in A Link Between Worlds. They appear in a single room of the Dark Palace alongside various Kodongos. Winders must be avoided while traversing the labyrinthian room while shrouded in darknees.

Other Appearances

Ancient Stone Tablets

Winders appear in Ancient Stone Tablets.

Nomenclature

TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
Language Name Meaning
Japan Japanese ワインダー (Waindā) Same as English.
Federal Republic of Germany German Spark
Italian Republic Italian Winder

Gallery

Notes

  1. Winders are referred to as Moldolas in the Official Game Guide to The Legend of Zelda: Spirit Tracks by Prima Games.[2] However, because Winder's name was officially stated in Encyclopedia, this name is no longer considered Canon.

References

  1. "Winder" (Encyclopedia (Dark Horse Books), pg. 212)
  2. "Moldola" (Official Game Guide to The Legend of Zelda: Spirit Tracks (Prima Games), pg. 33)