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Welcome to Darkness' Pages,
An editor of Zelda Wiki,
With {{#ec:Darkness}} edits and counting down!


This page isn't protected. The template is there for a test!

There used to be a lot of writing in here, but it was random so I just deleted it. Template:Archives

Pages in Template:TLBT

Pages are various locations in Template:TLBT that Tingle visits. There are a total of 14 pages in the game.

Page 1

Page 1 is where Tingle first wakes up in Color Changing Tingle's Love Balloon Trip. Tingle's Mother and Father live here in a small house on a farm. After reading the book which he ordered from a commercial, Tingle finds himself here.

Page 2

Tingle first meets Kakashi on Page 2, who then decides to join his group.

Page 3

Page 3 map

A map of Page 3

Page 3

An image from Page 3


Tingle visits Page 3 , which is a large corn farm, and is home to Peter, Sensei, and Corn Boy. Buriki crash-lands her spaceship in the field, and joins Tingle's party when he replaces her batteries and oils her. The Slingshot can be found here. After Buriki fails to take off in her spaceship, Peter takes the trio to the forest on Page 4 via his tractor.

Page 4

Tingle, along with Kakashi and Buriki, visit Page 4 in their journey. Page 4 is a dark forest, which Peter takes Tingle to. There are several abandoned buildings located throughout it, and an abundance of wildlife. This page is where Tingle first meets Lion, who joins his part at the end of the page. Segare also makes his first appearance when he cuts down the rope bridge that Tingle needs to cross.

Page 5

Page 5 map

A map of Page 5

Page 5

An image from Page 5


Tingle and his friends visit Page 5 during their adventure, which is a deserted train station as well as a junkyard. The only inhabitants are living machine parts which must be collected in order to make the train run. When it's repaired, Tingle rides it to Page 6. After this page, the train becomes Tingle's main method of travel. Segare makes his second appearance here shortly after Tingle's departure.

Page 6

Page 6 & 7 Map

A map of Page 6

Page 6

An image from Page 6

Page 6 is reached by Tingle and his party by way of a train on Page 5. This page is where Tingle first meets Iona and Masaru. Page 6 and Page 7 both take place in the same area.

Page 7

Page 7 takes place in the same region as Page 6. It is visited by Tingle and his friends during their journey.

Page 8

Page 8 is one of the 14 pages visited by Tingle and his group during their journey.

Page 9

Page 9 is one of the 14 pages visited by Tingle and his group during their journey.

Page 10

Page 10 map

A map of Page 10

Page 10

An image of Page 10

Tingle and his party visit Page 10 during the latter part of their adventure. Page 10 is a shipyard with a series of railroad tracks, and is divided into an east and a west side. The west side contains high-tech equipment, and is a more upper-class area, whereas the east side is full of sailors. Both Buriki and Lion find temporary jobs here, which allows them to gain a passport so they can move onto Page 11.

1-Up Doll

[[File:File:1UpDollArt.png.png|20x20px]] [[|]]

1-Up Dolls are items that appear in The Adventure of Link. The dolls bear a resemblence to Link and their sprites are nearly the same. They are used to provide Link with one extra life per doll. As Template:TAOL is the only game in which Link has "lives" rather than Life Energy, Template:TAOL is currently the only Zelda game in which the dolls can be found. After Link obtains a doll, he will never be able to obtain it again, even if the hero gets a Game Over. There are a total of six dolls that can be found scattered across the land of Hyrule.

Trivia

  • If Link changes his tunic color to red using the Shield Spell, the sprite of the 1-Up Dolls will also be changed to reflect the current color of Link's tunic. It is unknown whether this is simply a graphic limitation or intentional.

PD Template

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[[File:Public Domain.png|45px|left]] This image, sound, or video is in the '''public domain'''. Intellectual property laws do not apply to it, or else its copyright has expired or has been renounced by the copyright holder.<includeonly>[[Category:Public Domain|{{#if:{{{1|}}}|{{{1}}}|{{PAGENAME}}]]</includeonly>


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And it looks like this:


Public Domain
This image, sound, or video is in the public domain. Intellectual property laws do not apply to it, or else its copyright has expired or has been renounced by the copyright holder.



WikiExclusive

Still in writing! It's my opinion on a part of the Legend of Zelda series. PLEASE comment on it, I want to make it acceptable!

The Various Villains of the Legend of Zelda Series

If you have ever played a Zelda game, you know that often the player feels a strong urge to kill the villain and therefore beat the game. The Legend of Zelda series has a detailed history of villains.Villains often have a purpose that drives the player to defeat them, to save Hyrule. In nearly every Zelda game, the villain waits for Link to defeat them.However, throughout Link’s adventure, Link sees influence of their power.

The Enemy

Monsters roam Hyrule, attacking Link, dirtying the land and destroying peaceful towns and villages. The main villain, who often goal is often to destroy Hyrule, controls them. They aren’t always the same antagonist, however. The ‘’Legend of Zelda’’series has a total of 13 final bosses, who are almost always the main villain.In 7 games, Ganondorf is the antagonist, and in 11 games the villain is only in that one game or only is a main villain in that game. In ‘’The Minish Cap’’ and‘’Four Swords’’, Vaati is the enemy, and he also acts as the antagonist for most of ‘’Four Swords Adventures’’. Ganondorf is the stereotypical villain, the Prince of Darkness, the King of Evil. He represents darkness and shadow, and was popular enough to appear in 7 different games. His goals and actions are often one dimensional, though-his goal is often just obtaining power, conquering Hyrule for no real reason, and kidnapping Zelda, though it is not always given a clear reason why. Sometimes he just wants revenge, though, and sometimes his objectives are given a clear reason.

The only other recurring main antagonist, Vaati, appears in much less games though his goals are often just as unclear. In Four Swords, he kidnaps Zelda, just as Ganon does in many of the games he appears. In the Minish Cap, he is simply on a quest for power in the form of the Light Force. The 13 other villains motives are also unclear, however some are given reasons. However,often their motives are one-dimensional, though unique. One of the advantages of having anon-reoccurring Final Boss is that they are often unique and different from Ganon, and also less empty and boring. The disadvantage is that they are given less time to show who they really are, and both their objectives and history.

For example, Nightmare, the final boss[es] of ‘’Link’s Awakening’’, has both disadvantages and advantages to it’s plan. However, to beat the game, Link doesn’t have a choice between living in a dream and theoretically “saving the world”, but letting the dream word be invaded by evil spirits [1]or destroying the dream island Kohoklint and doing what it seemed was right, waking up the Wind Fish and destroying the friends Link had met on his journey,[2][3]yet they were never real in the first place.

The best villain is not always the most famous, or the one that appears the most often.Majora is a villain that is given nearly nothing, except that it thinks Termina, and life in general, is a game. From the small amount of information the player learns about Majora, it is easy to craft a hatred of it. Majora is also notable for being the only villain who does not wait for Link to kill them, and instead thinks him small and powerless and carries out their plans without him making a move to stop it. Majora is the one of the only villains tohave a purpose, and also it is notable that, during Link’s adventure in Termina, Link can lose. He can watch Termina being destroyed before his eyes and watch as everyone, including himself, that he met during his adventure dies. The Legend of Zelda series needs more villains like Majora, beings who we can hate, and alsoa villain that we may know nothing about, but can fill in the blanks with chaos, darkness, and death rather than beings who’s motives are unclear and the emptiness in what we know about them is instead filled in with uncaring. Thereis no purpose playing a game in which the purpose is unclear, or seems stupid.Every game in the series may be fun to play and detailed, but if the villain is boring, then why play the game?

References

  1. "We were born of nightmares... To take over this world, we made the Wind Fish sleep endlessly! If the Wind Fish doesn't wake up, this island will never disappear! We would have been the masters of this place... But you had to come here and disrupt our plans! Hehheh! You can never defeat us!!!" — The Shadow Nightmares (Link’s Awakening)
  2. "This island is going to disappear... Our world is going to disappear... Our world... Our... world..." — The Shadow Nightmares (Link’s Awakening)
  3. "IN MY DREAMS... AN EGG APPEARED AND WAS SURROUNDED BY AN ISLAND, WITH PEOPLE,ANIMALS, AN ENTIRE WORLD! BUT, VERILY, IT BE THE NATURE OF DREAMSTO END" — The Wind Fish (Link's Awakening)

Command page merge

  • Current Status: In Progress

It was discussed here.

Original Part of the Command page

Template:Show

Original Part of the Playable Secondary Characters page

Template:Show

Merged

Template:Show


Non Canon, Fanon, and Theory

  • Current Status:No One Cares

Here are new ideas for various templates:

I just discovered that you can't place 2 navboxes in a row or it crashes the Wiki!

Non-Canon Info

Non-Canon Information: The following article or section is not Zelda canon and shouldn't be taken as such.==
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