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{{Archives|~Start}}
 
{{Archives|~Start}}
 
*[[User:Darkness/Sandbox/Archive 1|My Completed Projects]]{{Archives|~Stop}}
 
*[[User:Darkness/Sandbox/Archive 1|My Completed Projects]]{{Archives|~Stop}}
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==1-Up Doll==
 
==1-Up Doll==
   
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{{Infobox Item
'''1-Up Dolls''' are items that appear in {{TAoL}}. The dolls bear a resemblence to [[Link]] and their sprites are nearly the same. They are used to provide Link with one extra life per doll. As {{TAOL}} is the only game in which Link has "lives" rather than Life Energy, {{TAOL}} is currently the only ''Zelda'' game in which the dolls can be found. After Link obtains a doll, he will never be able to obtain it again, even if the hero gets a Game Over. There are a total of six dolls that can be found scattered across the land of Hyrule.
 
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|name = 1-Up Doll
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|type =
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|image = [[File:TAoL Doll Artwork.png|50px]]
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|caption = Artwork of a 1-Up Doll
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|game = TAoL
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|other =
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|cost =
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|uses = Provides Link with one extra life
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|comp =
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}}
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[[File:TAoL Doll Sprite.png|left|30px]]
 
'''1-Up Dolls''' are items that appear in {{TAoL}}. The dolls bear a resemblence to [[Link]] and their sprites are nearly the same. They are used to provide Link with one extra life per doll. As {{TAoL}} is the only game in which Link has "lives" rather than Life Energy, {{TAoL}} is currently the only ''Zelda'' game in which the dolls can be found. After Link obtains a doll, he will never be able to obtain it again, even if the hero gets a Game Over. There are a total of six dolls that can be found scattered across the land of Hyrule.
   
 
===Trivia===
 
===Trivia===
 
*If Link changes his tunic color to red using the Shield Spell, the sprite of the 1-Up Dolls will also be changed to reflect the current color of Link's tunic. It is unknown whether this is simply a graphic limitation or intentional.
 
*If Link changes his tunic color to red using the Shield Spell, the sprite of the 1-Up Dolls will also be changed to reflect the current color of Link's tunic. It is unknown whether this is simply a graphic limitation or intentional.
 
==PD Template==
 
 
<nowiki>{{#if:{{{2|}}}||<div style="width:500px; border:1px solid #{{ZWborder}}; background-color: #{{ZWheader}}; margin:0 auto; padding: .4em .9em .9em;">}}<!--
 
 
-->
 
[[File:Public Domain.png|45px|left]] This image, sound, or video is in the '''public domain'''. Intellectual property laws do not apply to it, or else its copyright has expired or has been renounced by the copyright holder.<includeonly>[[Category:Public Domain|{{#if:{{{1|}}}|{{{1}}}|{{PAGENAME}}]]</includeonly>
 
 
 
{{#if:{{{2|}}}||</div>}}<includeonly>[[Category:Public Domain|{{#if:{{{1|}}}|{{{1}}}|{{PAGENAME}}]]</includeonly><noinclude></nowiki>
 
 
And it looks like this:
 
 
 
{{#if:{{{2|}}}||<div style="width:500px; border:1px solid #{{ZWborder}}; background-color: #{{ZWheader}}; margin:0 auto; padding: .4em .9em .9em;">}}<!--
 
 
 
 
 
-->
 
[[File:Public Domain.png|45px|left]] This image, sound, or video is in the '''public domain'''. Intellectual property laws do not apply to it, or else its copyright has expired or has been renounced by the copyright holder.<includeonly>[[Category:Public Domain|{{#if:{{{1|}}}|{{{1}}}|{{PAGENAME}}]]</includeonly>
 
 
 
{{#if:{{{2|}}}||</div>}}
 
 
 
==WikiExclusive==
 
Still in writing! It's my opinion on a part of the ''Legend of Zelda'' series. PLEASE comment on it, I want to make it acceptable!
 
==The Various Villains of the Legend of Zelda Series==
 
If you have ever played a ''Zelda'' game, you know that often the player feels a strong urge to kill the villain and therefore beat the game. The ''[[The Legend of Zelda (Series)|Legend of Zelda]]'' series has a detailed history of villains.Villains often have a purpose that drives the player to defeat them, to save Hyrule. In nearly every Zelda game, the villain waits for Link to defeat them.However, throughout Link’s adventure, Link sees influence of their power.
 
==The Enemy==
 
Monsters roam Hyrule, attacking Link, dirtying the land and destroying peaceful towns and villages. The main villain, who often goal is often to destroy Hyrule, controls them. They aren’t always the same antagonist, however. The ‘’Legend of Zelda’’series has a total of 13 final bosses, who are almost always the main villain.In 7 games, Ganondorf is the antagonist, and in 11 games the villain is only in that one game or only is a main villain in that game. In ‘’The Minish Cap’’ and‘’Four Swords’’, Vaati is the enemy, and he also acts as the antagonist for most of ‘’Four Swords Adventures’’.
 
Ganondorf is the stereotypical villain, the Prince of Darkness, the King of Evil. He represents darkness and shadow, and was popular enough to appear in 7 different games. His goals and actions are often one dimensional, though-his goal is often just obtaining power, conquering Hyrule for no real reason, and kidnapping Zelda, though it is not always given a clear reason why. Sometimes he just wants revenge, though, and sometimes his objectives are given a clear reason.
 
 
The only other recurring main antagonist, Vaati, appears in much less games though his goals are often just as unclear. In Four Swords, he kidnaps Zelda, just as Ganon does in many of the games he appears. In the Minish Cap, he is simply on a quest for power in the form of the Light Force.
 
The 13 other villains motives are also unclear, however some are given reasons. However,often their motives are one-dimensional, though unique. One of the advantages of having anon-reoccurring Final Boss is that they are often unique and different from Ganon, and also less empty and boring. The disadvantage is that they are given less time to show who they really are, and both their objectives and history.
 
 
For example, Nightmare, the final boss[es] of ‘’Link’s Awakening’’, has both disadvantages and advantages to it’s plan. However, to beat the game, Link doesn’t have a choice between living in a dream and theoretically “saving the world”, but letting the dream word be invaded by evil spirits <ref>{{Cite|We were born of nightmares... To take over this world, we made the Wind Fish sleep endlessly! If the Wind Fish doesn't wake up, this island will never disappear! We would have been the masters of this place... But you had to come here and disrupt our plans! Hehheh! You can never defeat us!!!|The Shadow Nightmares|Link’s Awakening}}</ref>or destroying the dream island Kohoklint and doing what it seemed was right, waking up the Wind Fish and destroying the friends Link had met on his journey,<ref>{{Cite|This island is going to disappear... Our world is going to disappear... Our world... Our... world...|The Shadow Nightmares|Link’s Awakening}}</ref><ref>{{Cite|IN MY DREAMS... AN EGG APPEARED AND WAS SURROUNDED BY AN ISLAND, WITH PEOPLE,ANIMALS, AN ENTIRE WORLD! BUT, VERILY, IT BE THE NATURE OF DREAMSTO END|The Wind Fish|Link's Awakening}}</ref>yet they were never real in the first place.
 
 
The best villain is not always the most famous, or the one that appears the most often.Majora is a villain that is given nearly nothing, except that it thinks Termina, and life in general, is a game. From the small amount of information the player learns about Majora, it is easy to craft a hatred of it. Majora is also notable for being the only villain who does not wait for Link to kill them, and instead thinks him small and powerless and carries out their plans without him making a move to stop it. Majora is the one of the only villains tohave a purpose, and also it is notable that, during Link’s adventure in Termina, Link <u>can</u> lose. He can watch Termina being destroyed before his eyes and watch as everyone, including himself, that he met during his adventure dies.
 
The Legend of Zelda series needs more villains like Majora, beings who we can hate, and alsoa villain that we may know nothing about, but can fill in the blanks with chaos, darkness, and death rather than beings who’s motives are unclear and the emptiness in what we know about them is instead filled in with uncaring. Thereis no purpose playing a game in which the purpose is unclear, or seems stupid.Every game in the series may be fun to play and detailed, but if the villain is boring, then why play the game?
 
{{ref}}
 
   
 
==Command page merge==
 
==Command page merge==
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It was discussed [[Talk:Command|here.]]
 
It was discussed [[Talk:Command|here.]]
 
===Original Part of the ''Command'' page===
 
===Original Part of the ''Command'' page===
{{Show|Original Part of the Command page|A mixture between direct and indirect control of secondary characters can be exercised when Link is transporting with the help of someone else. For example, Epona (who appears in Ocarina of Time, Majora's Mask and Twilight Princess)takes Link from one place to another by running forward, but it's Link who steers her in the proper direction (left or right), gives her acceleration and stops her; not to mention that he can attack with arrows or the sword (only in Twilight Princess) from his position. Various other characters in the series, including Ricky, Moosh, Dimitri and even a Kargarok can be controlled in a similar way.}}
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{{Hide|visible=true|header=Original Part of the Command page|content=A mixture between direct and indirect control of secondary characters can be exercised when Link is transporting with the help of someone else. For example, Epona (who appears in Ocarina of Time, Majora's Mask and Twilight Princess)takes Link from one place to another by running forward, but it's Link who steers her in the proper direction (left or right), gives her acceleration and stops her; not to mention that he can attack with arrows or the sword (only in Twilight Princess) from his position. Various other characters in the series, including Ricky, Moosh, Dimitri and even a Kargarok can be controlled in a similar way.}}
   
 
===Original Part of the ''Playable Secondary Characters'' page===
 
===Original Part of the ''Playable Secondary Characters'' page===
{{Show|Original Part of the ''Playable Secondary Characters'' page|In most Legend of Zelda games, Link is the only one who makes a major effort to defeat evil, through exploration of dungeons and victory against enemies and bosses; also, without his intervention in sidequests,most of the non-playable characters never see their troubles solved, assuming they're not in danger of dying. And when there are allies that do help the young hero, they generally perform their correspondent actions, without needing the help of Link, and thus not being controlled by the player. In some games, however, this is not the case; there are allies that not only help Link through his quest, they can be temporarily controlled by the player, generally through an ability from the protagonist to guide them.
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{{Hide|visible=true|header=Original Part of the ''Playable Secondary Characters'' page|content=In most Legend of Zelda games, Link is the only one who makes a major effort to defeat evil, through exploration of dungeons and victory against enemies and bosses; also, without his intervention in sidequests,most of the non-playable characters never see their troubles solved, assuming they're not in danger of dying. And when there are allies that do help the young hero, they generally perform their correspondent actions, without needing the help of Link, and thus not being controlled by the player. In some games, however, this is not the case; there are allies that not only help Link through his quest, they can be temporarily controlled by the player, generally through an ability from the protagonist to guide them.
 
When this happens, the control scheme is similar to that to play as Link, albeit obviously more restricted since they don't have in common the same skills or the same tools, and thus what they can do doesn't go beyond what the games' situations or conditions demand to them. And in most cases, controlling these characters are one-time features, so it's ensured that there is nothing optional in the games that can only be obtained by them. Over the course of years, fans have suggested this feature to be available for Princess Zelda, though it wasn't until Spirit Tracks when this idea finally came into fruition (as far as canonical games go, of course).}}
 
When this happens, the control scheme is similar to that to play as Link, albeit obviously more restricted since they don't have in common the same skills or the same tools, and thus what they can do doesn't go beyond what the games' situations or conditions demand to them. And in most cases, controlling these characters are one-time features, so it's ensured that there is nothing optional in the games that can only be obtained by them. Over the course of years, fans have suggested this feature to be available for Princess Zelda, though it wasn't until Spirit Tracks when this idea finally came into fruition (as far as canonical games go, of course).}}
 
===Merged===
 
===Merged===
{{Show|Merged|In most Legend of Zelda games, Link is the only one who makes a major effort to defeat evil, through exploration of dungeons and victory against enemies and bosses; also, without his intervention in sidequests,most of the non-playable characters never see their troubles solved, assuming they're not in danger of dying. And when there are allies that do help the young hero, they generally perform their correspondent actions, without needing the help of Link, and thus not being controlled by the player. In some games, however, this is not the case; there are allies that not only help Link through his quest, they can be temporarily controlled by the player, generally through an ability from the protagonist to guide them.==
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{{Hide|visible=true|header=Merged|content=In most Legend of Zelda games, Link is the only one who makes a major effort to defeat evil, through exploration of dungeons and victory against enemies and bosses; also, without his intervention in sidequests,most of the non-playable characters never see their troubles solved, assuming they're not in danger of dying. And when there are allies that do help the young hero, they generally perform their correspondent actions, without needing the help of Link, and thus not being controlled by the player. In some games, however, this is not the case; there are allies that not only help Link through his quest, they can be temporarily controlled by the player, generally through an ability from the protagonist to guide them.==
   
 
This ability to control other characters can be classified in two types: Direct and indirect. The former type is the most common, and is based on Link using an item or attribute that allows him to control the character in question.The latter type is when the character himself/herself becomes playable without Link having a direct role on his or her actions.
 
This ability to control other characters can be classified in two types: Direct and indirect. The former type is the most common, and is based on Link using an item or attribute that allows him to control the character in question.The latter type is when the character himself/herself becomes playable without Link having a direct role on his or her actions.
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Sometimes, character's actions change as a direct result of Link's actions; for example, Epona (who appears in Ocarina of Time, Majora's Mask and Twilight Princess)takes Link from one place to another by running forward, but it's Link who steers her in the proper direction (left or right), gives her acceleration and stops her; not to mention that he can attack with arrows or the sword (only in Twilight Princess) from his position. Various other characters in the series, including Ricky, Moosh, Dimitri and even a Kargarok can be controlled in a similar way.}}
 
Sometimes, character's actions change as a direct result of Link's actions; for example, Epona (who appears in Ocarina of Time, Majora's Mask and Twilight Princess)takes Link from one place to another by running forward, but it's Link who steers her in the proper direction (left or right), gives her acceleration and stops her; not to mention that he can attack with arrows or the sword (only in Twilight Princess) from his position. Various other characters in the series, including Ricky, Moosh, Dimitri and even a Kargarok can be controlled in a similar way.}}
 
   
 
==Non Canon, Fanon, and Theory==
 
==Non Canon, Fanon, and Theory==

Revision as of 03:18, 11 November 2020

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There used to be a lot of writing in here, but it was random so I just deleted it. Template:Archives

1-Up Doll

TAoL Doll Sprite

1-Up Dolls are items that appear in The Adventure of Link. The dolls bear a resemblence to Link and their sprites are nearly the same. They are used to provide Link with one extra life per doll. As The Adventure of Link is the only game in which Link has "lives" rather than Life Energy, The Adventure of Link is currently the only Zelda game in which the dolls can be found. After Link obtains a doll, he will never be able to obtain it again, even if the hero gets a Game Over. There are a total of six dolls that can be found scattered across the land of Hyrule.

Trivia

  • If Link changes his tunic color to red using the Shield Spell, the sprite of the 1-Up Dolls will also be changed to reflect the current color of Link's tunic. It is unknown whether this is simply a graphic limitation or intentional.

Command page merge

  • Current Status: In Progress

It was discussed here.

Original Part of the Command page

Original Part of the Command page

Original Part of the Playable Secondary Characters page

Original Part of the Playable Secondary Characters page

Merged

Merged

Non Canon, Fanon, and Theory

  • Current Status:No One Cares

Here are new ideas for various templates:

I just discovered that you can't place 2 navboxes in a row or it crashes the Wiki!

Non-Canon Info

Non-Canon Information: The following article or section is not Zelda canon and shouldn't be taken as such.==