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m (→‎1-Up Doll: Infobox Transition)
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{{User:Darkness/nav}}
 
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{{Color|Red|This page isn't protected. The template is there for a test!}}
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'''There used to be a lot of writing in here, but it was random so I just deleted it.'''
 
'''There used to be a lot of writing in here, but it was random so I just deleted it.'''
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{{Archives|~Start}}
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*[[User:Darkness/Sandbox/Archive 1|My Completed Projects]]{{Archives|~Stop}}
   
==Template Sandbox==
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==1-Up Doll==
   
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{{Infobox Item
*{{RandomColor|This text is a random color.}}
 
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|name = 1-Up Doll
*'''''{{RandomColor|This bold and italic text is a random color.}}'''''
 
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|type =
*<span style="background-color:red">{{RandomColor|This text with a backround is a random color.}}</span>
 
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|image = [[File:TAoL Doll Artwork.png|50px]]
*''{{RandomColor|This italic text is a random color.}}''
 
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|caption = Artwork of a 1-Up Doll
*<span style="text-decoration:blink;">{{RandomColor|This blinking text is a random color.}}</span>
 
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|game = TAoL
*'''{{RandomColor|This bold text is a random color.}}'''
 
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|other =
*{{RandomColor|These are hearts created with the <nowiki>{{H}}</nowiki> template}}={{H|Black}}{{H}}{{H|Black}}{{H}}{{H|Black}}{{H}}{{H|Black}}{{H}}{{H|Black}}{{H}}{{H|Black}}{{H}}{{H|Black}}{{H}}{{H|Black}}{{H}}{{H|Black}}{{H}}{{H|Black}}{{H}}{{H|Black}}{{H}}{{H|Black}}{{H}}{{H|Black}}{{H}}
 
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|cost =
*{{HylianTP|This}}{{HylianTP|text}}{{HylianTP|is}}{{HylianTP|in}}{{HylianTP|Hylian}}
 
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|uses = Provides Link with one extra life
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|comp =
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}}
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[[File:TAoL Doll Sprite.png|left|30px]]
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'''1-Up Dolls''' are items that appear in {{TAoL}}. The dolls bear a resemblence to [[Link]] and their sprites are nearly the same. They are used to provide Link with one extra life per doll. As {{TAoL}} is the only game in which Link has "lives" rather than Life Energy, {{TAoL}} is currently the only ''Zelda'' game in which the dolls can be found. After Link obtains a doll, he will never be able to obtain it again, even if the hero gets a Game Over. There are a total of six dolls that can be found scattered across the land of Hyrule.
   
 
===Trivia===
==Redo for the bottom of the HTML page==
 
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*If Link changes his tunic color to red using the Shield Spell, the sprite of the 1-Up Dolls will also be changed to reflect the current color of Link's tunic. It is unknown whether this is simply a graphic limitation or intentional.
*Current Status: {{Color|#00CC00|Completed}}
 
For specifying the colors to be displayed in a template or style command, we use what's called a hex triplet. Hex triplets are a six-digit, hexadecimal number used in various computing applications such as HTML, CSS and JS. The three bytes, or each pair of two digits in each hexadecimal code stand for the RGB (red, green and blue) components of every color. Each byte represents a number between 00 to FF in hexadecimal notation which represent the shade of each of the color components. A hex triplet is formed by adding together three bytes in hexadecimal notation, in the following order:
 
Byte 1: red value
 
Byte 2: green value
 
Byte 3: blue value
 
 
For example, in the color where the values are decimal numbers, i.e. red=127, green=255, and blue=212. (The decimal numbers 127, 255 and 212 are the same as the hexadecimal numbers 7F, FF and D4) You create a hexadecimal triplet by adding together the 6 hexadecimal digits together. In this case, 2468A0. If any one of the three bytes has a value less than 10 in hex code or 16 in decimal code, a 0 must be added to the beginning of the byte so that the triplet always has exactly six digits. For example, the hex digits 06, 07, and 11 would form the hex triplet 060711, or <span style="color:#060711">this color.</span>
 
 
Hexadecimal code like this can be used in any place when you are required to list a color, such as with the style "color" command.
 
For example:
 
 
<nowiki>#FF0000</nowiki> = <span style="color:#FF0000">Red</span>
 
 
<nowiki>#8A0808</nowiki> = <span style="color:#8A0808">Dark Red</span>
 
 
<nowiki>#FF0080</nowiki> = <span style="color:#FF0080">Pink</span>
 
 
<nowiki>#4C0B5F</nowiki> = <span style="color:#4C0B5F">Violet</span>
 
 
<nowiki>#08088A</nowiki> = <span style="color:#08088A">Dark Blue</span>
 
 
<nowiki>#58D3F7</nowiki> = <span style="color:#58D3F7">Light Blue</span>
 
 
<nowiki>#00FFBF</nowiki> = <span style="color:#00FFBF">Teal</span>
 
 
<nowiki>#088A08</nowiki> = <span style="color:#088A08">Green</span>
 
 
<nowiki>#00FF00</nowiki> = <span style="color:#00FF00">Light Green</span>
 
 
<nowiki>#FFFF00</nowiki> = <span style="color:#FFFF00">Yellow</span>
 
 
<nowiki>#FFBF00</nowiki> = <span style="color:#FFBF00">Mustard Yellow</span>
 
 
<nowiki>#FF8000</nowiki> = <span style="color:#FF8000">Orange</span>
 
 
==Ocean redo==
 
*Current Status: {{Color|Red|No One Cares}}
 
'''Oceans''' are large bodies of water which often connect to major landmasses in the [[Legend of Zelda (Series)|''Zelda'' series]]. Various oceans have appeared in the series, and they often are unique. They appear in The Adventure of Link, Link's Awakening, Majora's Mask, Oracle of Ages, The Wind Waker, Phantom Hourglass, Spirit Tracks and Skyward Sword; however they appear most in {{PH}} and {{TWW}}, as most of the game is centered around the ocean and sea transportation, however the idea of using an in-game boat to navigate large waterways is also seen in games such as {{SS}} as a minor form of transportation.
 
 
===''The Adventure of Link''===
 
:''See also: [[Palace on the Sea]]''
 
The fifth dungeon in {{TAOL}}, it is also the first appearance of an ocean in the [[Legend of Zelda (Series)|''Zelda'' series]], that being the "sea" that it is on.
 
 
=== ''Link's Awakening'' ===
 
Link travels through a unnamed ocean/sea during a terrible storm. When lightning strikes down on Link, he is thrown off the boat and finds himself on an island called [[Koholint Island]] The name of the ocean is not mentioned in the game.
 
 
===''Majora's Mask''===
 
:''See also: [[Great Bay]]''
 
In ''Majora's Mask'', the western region in the land of [[Termina]], the [[Great Bay]], is a sandy coast bordering a large ocean to the west of Termina that stretches as far as the eye can see, but a mysterious fog prevents anyone from going too far off of the land. It is here where the Zoras live and also the location of the Great Bay Temple, the third dungeon of the game.
 
 
===''Oracle of Ages''===
 
:''See also: [[Sea of No Return]], [[Sea of Storms]], [[Zora Seas]]''
 
In ''Oracle of Ages'', there is a large ocean to the south which is separated into smaller divisions, but together it is called [[Zora's Sea]]. It is home of the [[Zora]]s.
 
 
===''The Wind Waker''===
 
{{Main|Great Sea}}
 
In the ''The Wind Waker'', the ocean Link traverses across is the [[Great Sea]]. It is composed of forty-nine islands set up in a 7x7 grid. There are three main races of this ocean: the [[Korok]]s, the [[Rito]], and [[Human]]s.
 
 
===''Phantom Hourglass''===
 
{{Main|World of the Ocean King}}
 
 
===''Spirit Tracks''===
 
{{Main list|Ocean Realm|Ocean Floor}}
 
 
===''Skyward Sword''===
 
{{Main|Lanayru Sand Sea}}
 
The Sand Sea, a large desert sea, is home to the Sandship, the fifth dungeon of the game. The sea, however, has evaporated over time and turned into a large patch of quicksand. To navigate the Sea, Link must activate a Timeshift stone in a boat, activating the boat and returning a patch of quicksand around the boat to it's present state.
 
 
<span style="color:#FF0000">I'm not '''done''' yet!</span>
 
 
<gallery>
 
File:Palace on the Sea.png|The Palace on the Sea from ''The Adventure of Link''
 
File:Oracle Of Ages - Sea Of Storms.png|The Sea of Storms from ''Oracle of Ages''
 
File:ZoraSeasClean (Present).png|The Zora Seas from ''Oracle of Ages''
 
File:Zeldawindwaker01.jpg|The Great Sea from ''The Wind Waker''
 
File:Lanayru Sand Sea SS.png|The Lanayru Sand Sea in ''Skyward Sword''
 
</gallery>
 
   
 
==Command page merge==
 
==Command page merge==
 
*Current Status: {{Color|Yellow|In Progress}}
 
*Current Status: {{Color|Yellow|In Progress}}
 
It was discussed [[Talk:Command|here.]]
 
It was discussed [[Talk:Command|here.]]
===Original Part of the ''Command'' page===
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===Original Part of the ''Command'' page===
A mixture between direct and indirect control of secondary characters can be exercised when Link is transporting with the help of someone else. For example, Epona (who appears in Ocarina of Time, Majora's Mask and Twilight Princess)takes Link from one place to another by running forward, but it's Link who steers her in the proper direction (left or right), gives her acceleration and stops her; not to mention that he can attack with arrows or the sword (only in Twilight Princess) from his position. Various other characters in the series, including Ricky, Moosh, Dimitri and even a Kargarok can be controlled in a similar way.
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{{Hide|visible=true|header=Original Part of the Command page|content=A mixture between direct and indirect control of secondary characters can be exercised when Link is transporting with the help of someone else. For example, Epona (who appears in Ocarina of Time, Majora's Mask and Twilight Princess)takes Link from one place to another by running forward, but it's Link who steers her in the proper direction (left or right), gives her acceleration and stops her; not to mention that he can attack with arrows or the sword (only in Twilight Princess) from his position. Various other characters in the series, including Ricky, Moosh, Dimitri and even a Kargarok can be controlled in a similar way.}}
   
 
===Original Part of the ''Playable Secondary Characters'' page===
 
===Original Part of the ''Playable Secondary Characters'' page===
In most Legend of Zelda games, Link is the only one who makes a major effort to defeat evil, through exploration of dungeons and victory against enemies and bosses; also, without his intervention in sidequests,most of the non-playable characters never see their troubles solved, assuming they're not in danger of dying. And when there are allies that do help the young hero, they generally perform their correspondent actions, without needing the help of Link, and thus not being controlled by the player. In some games, however, this is not the case; there are allies that not only help Link through his quest, they can be temporarily controlled by the player, generally through an ability from the protagonist to guide them.
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{{Hide|visible=true|header=Original Part of the ''Playable Secondary Characters'' page|content=In most Legend of Zelda games, Link is the only one who makes a major effort to defeat evil, through exploration of dungeons and victory against enemies and bosses; also, without his intervention in sidequests,most of the non-playable characters never see their troubles solved, assuming they're not in danger of dying. And when there are allies that do help the young hero, they generally perform their correspondent actions, without needing the help of Link, and thus not being controlled by the player. In some games, however, this is not the case; there are allies that not only help Link through his quest, they can be temporarily controlled by the player, generally through an ability from the protagonist to guide them.
When this happens, the control scheme is similar to that to play as Link, albeit obviously more restricted since they don't have in common the same skills or the same tools, and thus what they can do doesn't go beyond what the games' situations or conditions demand to them. And in most cases, controlling these characters are one-time features, so it's ensured that there is nothing optional in the games that can only be obtained by them. Over the course of years, fans have suggested this feature to be available for Princess Zelda, though it wasn't until Spirit Tracks when this idea finally came into fruition (as far as canonical games go, of course).
+
When this happens, the control scheme is similar to that to play as Link, albeit obviously more restricted since they don't have in common the same skills or the same tools, and thus what they can do doesn't go beyond what the games' situations or conditions demand to them. And in most cases, controlling these characters are one-time features, so it's ensured that there is nothing optional in the games that can only be obtained by them. Over the course of years, fans have suggested this feature to be available for Princess Zelda, though it wasn't until Spirit Tracks when this idea finally came into fruition (as far as canonical games go, of course).}}
 
===Merged===
 
===Merged===
In most Legend of Zelda games, Link is the only one who makes a major effort to defeat evil, through exploration of dungeons and victory against enemies and bosses; also, without his intervention in sidequests,most of the non-playable characters never see their troubles solved, assuming they're not in danger of dying. And when there are allies that do help the young hero, they generally perform their correspondent actions, without needing the help of Link, and thus not being controlled by the player. In some games, however, this is not the case; there are allies that not only help Link through his quest, they can be temporarily controlled by the player, generally through an ability from the protagonist to guide them.
+
{{Hide|visible=true|header=Merged|content=In most Legend of Zelda games, Link is the only one who makes a major effort to defeat evil, through exploration of dungeons and victory against enemies and bosses; also, without his intervention in sidequests,most of the non-playable characters never see their troubles solved, assuming they're not in danger of dying. And when there are allies that do help the young hero, they generally perform their correspondent actions, without needing the help of Link, and thus not being controlled by the player. In some games, however, this is not the case; there are allies that not only help Link through his quest, they can be temporarily controlled by the player, generally through an ability from the protagonist to guide them.==
   
 
This ability to control other characters can be classified in two types: Direct and indirect. The former type is the most common, and is based on Link using an item or attribute that allows him to control the character in question.The latter type is when the character himself/herself becomes playable without Link having a direct role on his or her actions.
 
This ability to control other characters can be classified in two types: Direct and indirect. The former type is the most common, and is based on Link using an item or attribute that allows him to control the character in question.The latter type is when the character himself/herself becomes playable without Link having a direct role on his or her actions.
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When this happens, the control scheme is similar to that to play as Link, albeit obviously more restricted since they don't have in common the same skills or the same tools, and thus what they can do doesn't go beyond what the games' situations or conditions demand to them. And in most cases, controlling these characters are one-time features, so it's ensured that there is nothing optional in the games that can only be obtained by them. Over the course of years, fans have suggested this feature to be available for Princess Zelda, though it wasn't until Spirit Tracks when this idea finally came into fruition (as far as canonical games go, of course).
 
When this happens, the control scheme is similar to that to play as Link, albeit obviously more restricted since they don't have in common the same skills or the same tools, and thus what they can do doesn't go beyond what the games' situations or conditions demand to them. And in most cases, controlling these characters are one-time features, so it's ensured that there is nothing optional in the games that can only be obtained by them. Over the course of years, fans have suggested this feature to be available for Princess Zelda, though it wasn't until Spirit Tracks when this idea finally came into fruition (as far as canonical games go, of course).
   
Sometimes, character's actions change as a direct result of Link's actions; for example, Epona (who appears in Ocarina of Time, Majora's Mask and Twilight Princess)takes Link from one place to another by running forward, but it's Link who steers her in the proper direction (left or right), gives her acceleration and stops her; not to mention that he can attack with arrows or the sword (only in Twilight Princess) from his position. Various other characters in the series, including Ricky, Moosh, Dimitri and even a Kargarok can be controlled in a similar way.
+
Sometimes, character's actions change as a direct result of Link's actions; for example, Epona (who appears in Ocarina of Time, Majora's Mask and Twilight Princess)takes Link from one place to another by running forward, but it's Link who steers her in the proper direction (left or right), gives her acceleration and stops her; not to mention that he can attack with arrows or the sword (only in Twilight Princess) from his position. Various other characters in the series, including Ricky, Moosh, Dimitri and even a Kargarok can be controlled in a similar way.}}
 
==Stuff, by the name of Sacred Songs==
 
 
*Current Status:{{Color|Yellow|In Progress}}
 
The '''Sacred Songs''' are four songs learned in {{SS}}. They are known as Nayru's Wisdom, Farore's Courage, and Din's Power, and the Song of the Hero.
 
 
==Learning Location and Uses==
 
All of the songs are learned on the [[Isle of Songs]] in the Thunderhead. Each song is used to open it's respective Silent Realm in the respective province that each goddess watches over. For example, Nayru's Wisdom is used to unlock the Lanayru Silent Realm.
 
 
===Farore's Courage===
 
Farore's Courage is the first song learned, after defeating [[the Imprisoned]] for the first time. It creates the portal to the [[Faron Woods]] [[Silent Realm]], which is also the first Silent Realm visited. Once the Silent Realm is completed, Link is rewarded with the [[Water Dragon's Scale]].
 
 
===Din's Power===
 
Din's Power is the second song learned, after traversing the [[Ancient Cistern]]. Once Link plays it in [[Eldin Volcano]] on the [[Goddess Harp]], it creates the Eldin Volcano Silent Realm, which, once completed, rewards Link with the [[Fireshield Earrings]], which allow him to traverse the extreme temperatures of the Upper Summit to reach the Fire Sanctuary and obtain Din's Flame.
 
 
===Nayru's Wisdom===
 
Link then learns Nayru's Wisdom after defeating Tentalus, the boss of the Ancient Cistern. Once played in Lanayru Desert, the song will create the third Silent Realm, [[Lanayru Desert]]. Once Link obtains all of the Tears of Nayru, he will receive the [[Clawshot]]s.
 
 
===Song of the Hero===
 
The "Song of the Hero" is split into four parts. Three of the parts are learned from each of the dragons protecting the three regions of The Surface: Faron, Eldin, and Lanayru. The fourth part is learned from Levias in Thunderhead.
 
It serves as a key to the final Silent Realm, played in a duet with Fi and Link, the former with vocals and thelatter with Zelda's harp. The full song contains parts from the classic Zelda theme.
 
 
There is an infamous glitch during the quest that prevents the player from completing the game. To activate the glitch, Link must complete Lanayru's part of the song before completing Faron and/or Eldin. After that, if Link talks to Golo in the Lanayru Mine, he will be unable to start the quest in Faron or Edlin. If the player saves at this point, the game cannot be completed normally.
 
To avoid the glitch, Link can either:
 
*Complete Lanayru's part of the song last; or
 
*Avoid talking to Golo in the Lanayru Mine. However, talking to him in the Lanayru Caves will not trigger the glitch.
 
If the player does save after activating the glitch, they can recover their game by using the Save Data Update Channel.
 
 
==Trivia==
 
*The Song of the Hero contains both the original The Legend of Zelda theme and the opening notes of the Hyrule Field theme from Ocarina of Time.
 
 
==Songs that should be placed somewhere on the page==
 
=====Farore's Courage=====
 
*[[:File:Farore's Courage (Skyward Sword).ogg]]
 
=====Din's Power=====
 
*[[:File:Din's Power (Skyward Sword).ogg]]
 
=====Nayru's Wisdom=====
 
*[[:File:Nayru's Wisdom (Skyward Sword).ogg]]
 
=====Song of the Hero=====
 
*[[:File:Song of the Hero (Skyward Sword).ogg]](''harp instrumental'')
 
*[[:File:Song of the Hero (Fi).ogg]](''harp with Fi's vocal'')
 
*[[:File:Song of the Hero (Dragons).ogg]](''sung by the dragons'')
 
   
 
==Non Canon, Fanon, and Theory==
 
==Non Canon, Fanon, and Theory==
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===Non-Canon Info===
 
===Non-Canon Info===
<div class="messagebox" style="background-color:#00FF00;margin:auto 5em;float:center;border:3px solid #088A08;text-align:center;">{{AdFilter|Start}}{{Color|Black|Non-Canon Information: The following article or section is not Zelda canon and shouldn't be taken as such.}}{{AdFilter|End}}
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<div class="messagebox" style="background-color:#00FF00;margin:auto 5em;float:center;border:3px solid #088A08;text-align:center;">{{Color|Black|Non-Canon Information: The following article or section is not Zelda canon and shouldn't be taken as such.}}==
 
</div>
 
</div>

Revision as of 03:18, 11 November 2020

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There used to be a lot of writing in here, but it was random so I just deleted it. Template:Archives

1-Up Doll

TAoL Doll Sprite

1-Up Dolls are items that appear in The Adventure of Link. The dolls bear a resemblence to Link and their sprites are nearly the same. They are used to provide Link with one extra life per doll. As The Adventure of Link is the only game in which Link has "lives" rather than Life Energy, The Adventure of Link is currently the only Zelda game in which the dolls can be found. After Link obtains a doll, he will never be able to obtain it again, even if the hero gets a Game Over. There are a total of six dolls that can be found scattered across the land of Hyrule.

Trivia

  • If Link changes his tunic color to red using the Shield Spell, the sprite of the 1-Up Dolls will also be changed to reflect the current color of Link's tunic. It is unknown whether this is simply a graphic limitation or intentional.

Command page merge

  • Current Status: In Progress

It was discussed here.

Original Part of the Command page

Original Part of the Command page

Original Part of the Playable Secondary Characters page

Original Part of the Playable Secondary Characters page

Merged

Merged

Non Canon, Fanon, and Theory

  • Current Status:No One Cares

Here are new ideas for various templates:

I just discovered that you can't place 2 navboxes in a row or it crashes the Wiki!

Non-Canon Info

Non-Canon Information: The following article or section is not Zelda canon and shouldn't be taken as such.==