- 1 Overview
- 1.1 A Link to the Past
- 1.2 Link's Awakening
- 1.3 A Link Between Worlds
- 2 Other Appearances
- 3 Nomenclature
- 4 Gallery
- 5 See Also
- 6 References
A Link to the Past
Entrance to Turtle Rock
Turtle Rock is the seventh Dungeon in the Dark World and the eleventh in the whole game. It can only be accessed by using a Warp Point on the eastern peak of Death Mountain. This will warp Link to the roof of the Dungeon, where he must use the Quake Medallion to open the entrance. The exterior of Turtle Rock was carved into the shape of a Turtle by inhabitants of the Sacred Realm prior to Ganon's rule.
This Dungeon is unique in that its interior looks more like an incredibly extended cavern, instead of having a man-made architecture; likewise, the Cane of Somaria (previously won in Misery Mire) shows a new function here: it creates platforms that can travel across floating rails, which help Link to fully explore this Dungeon, as well as to find torches that must be lit; this also means that a lot of magic power is required (in fact, that's an advice given to Link by Sahasrahla at the start of the Dungeon).
Some interesting references to the Mario series occur here as well: Chain Chomps make their debut, and warp pipes carry Link from spot to spot. Similar to the Skull Woods, there are multiple exits, one of them even leads Link to an apparently empty dead end, but guards a Piece of Heart in the Light World. But there's more: this is the only location in the game with lava, and it's harmless since Link cannot fall into it. This Dungeon houses the Mirror Shield, useful to repel more powerful projectiles, and the final crystal (containing Princess Zelda) is guarded by Trinexx.
Entrance to Turtle Rock
To reach the Dungeon, Link has to travel through several caves from the center of Tal Tal Mountain Range. He eventually encounters a Flame Fountain, preventing him from going any further. However, by using the Mirror Shield, obtained in Eagle's Tower, Link manages to get past the fireballs unharmed. Upon reaching Turtle Rock's entrance, he finds that its entrance is a cave guarded by two Dactos and Turtle Rock itself, dormant. By playing the Frog's Song of Soul, the stone head springs to life and starts attacking Link. Defeating Turtle Rock opens the entrance to the Dungeon.
The Dungeon appears to be a volcano, as there are many lava pits scattered throughout it. The walls are red and the floors are yellow. There are two rooms which connect to the peak of the western Tal Tal Mountain Range, and exiting and reentering the Dungeon is necessary to proceed. A recurring puzzle in this Dungeon involves the use of flashing blocks which create land when pushed over holes or lava. In some rooms, it is only necessary to create a path, while in others, covering all of the holes makes a Treasure Chest appear.
This Dungeon is notable for the fact that it features many previously encountered mini-bosses as enemies, many which have to be defeated for a Small Key or to move on. These include Rolling Bones, Hinox, Dodongo Snakes, and Smasher. These mini-bosses effectively act like normal enemies, as they will reappear at a later time. Cue Ball, another previous mini-boss also appears but does not reappear upon its defeat unlike the others. However, the true mini-boss of this Dungeon is Blaino, a creature which uses its boxing gloves to hurt Link and send him to the entrance of the Dungeon.
Some passageways defy the predominant fire theme of the Dungeon, as they are frozen and have ice blocks. The main tool of this Dungeon is the Magical Rod, which is necessary to burn away the ice blocks and to defeat the Dungeon's Boss, Hot Head, a giant fireball that lives in a pool of lava.
When viewed on the Map, the Dungeon is in the shape of a turtle, which fits the appearance of the exterior of this Dungeon.
A Link Between Worlds
Entrance to Turtle Rock
Turtle Rock is located in the southeastern corner of Lorule. The nearby Mama Turtle needs her three babies, which are located throughout the lake. Link must use the Zora's Flippers to get them back to their mother. After completing this task, the turtles will create a platform for Link to ride to the dungeon's entrance.
The dungeon is based on warp points, which teleport Link to different places in Turtle Rock. Although Turtle Rock is small in size (two floors shaped to resemble turtles), it requires many small keys for it to be completed. The dungeon features lava, which can be controlled easier with the Ice Rod. Freezing eruptions of lava allows Link to Wall Merge and get to the opposite side. The Ice Rod also allows Link to freeze teeter-totter type platforms in place. The dungeon utilizes switches to make platforms rise above the lava and open doors. Another main theme of the dungeon is climbing higher along the side walls, allowing Link to turn into a painting and reach previously inaccessible platforms. Turtle Rock is populated by Kodongos, Wizzrobes, Gibo and fiery Swamola. The miniboss of this dungeon is a group of five Fire Gimos, one large and four small.
The Compass is in the very center of the first floor. Link must activate all four switches on the corners of the platform to reveal the chest. The Big Key is in the central northern room of B1, on a high level grate. Link must wall merge to the door that accesses the grate level, and have a key to open it.
This dungeon also contains the Hylian Shield, which operates in much the same manner as the Mirror Shield does in previous titles, namely, reflecting beams and fire from enemies such as Beamos and Lynel. The Shield can be acquired directly after getting the Big Key by un-merging from a wall to push over a grate bridge in the central room of B1. The grate is right outside the entrance to the Big Key room, on the northern end of the central room. Crossing the grate bridge leads to the Hylian Shield's chest.
Additionally, two warp tiles on the first floor can take Link to alternate exits that are otherwise off-limits. Both exits lead outside onto small balconies, where Link can summon Irene by using the Bell. The east balcony is surrounded by Fairies, while the west one leads to a Piece of Heart.
A Link to the Past (Ishinomori)
|Names in Other Regions|
|Japanese||カメ岩 (Kame Iwa) (ALttP)|
タートルロック (Tātoru Rokku) (LA)
|Same as English.|
Same as English
|FrenchCA||Roc de la Tortue (LANS)||Turtle Rock|
|FrenchEU||Roc de la Tortue (LANS)||Turtle Rock|
|Italian||Rocca Tartaruga (LANS)|
|This table was generated using translation pages.|
To request an addition, please a staff member with a reference.
Link creating a path through lava with the Ice Rod from A Link Between Worlds
- Encyclopedia (Dark Horse Books) pg. 147,(ALttP) 159 (ALBW)
- "Level 8 - Turtle Rock" — N/A (Link's Awakening for Nintendo Switch)
- The Legend of Zelda: A Link to the Past — Nintendo Player's Guide (Nintendo Co., Ltd.) pg. 102
- "Hoot! That girl sang her song in front of the Egg! Her 'Ballad of the Wind Fish' is a song of awakening! Did she actually intend to wake the Wind Fish?! The next Sirens' Instrument is in the west. Play your melodies so the unliving stones might hear! Show your courage! The Wind Fish waits for you! Hoot! " — Owl (Link's Awakening DX)
- "A lava lake! This place is hot as an inferno!" (A Link to the Past (Nintendo Power) pg. 11)
- "Zelda!! Is it really you this time[...]?!" (A Link to the Past (Nintendo Power) pg. 12)
- "Link! Watch your back!" (A Link to the Past (Nintendo Power) pg. 12)
- "Ha ha ha! I followed you all this way..." (A Link to the Past (Nintendo Power) pg. 16)
- "Move it, hero! Without that head, the monster's fire and ice will mix violently! You can guess what happens next!" (A Link to the Past (Nintendo Power) pg. 1)
- Nintendo Official Guidebook—The Legend of Zelda: A Link to the Past Vol. 2 (Shogakukan 2) pg. 3
- The Legend of Zelda: Link's Awakening Certain Victory Strategy Guide (Futabasha) (1993) pg. 29