The Links fighting a Moblin on Totem Armos
|Use(s)||Reaching higher targets|
Totems can be formed by the Links by approaching another Link and pressing the A button or by moving underneath an airborne Link to catch him automatically. Totems can be formed as either stacks of two or three, the latter being achieved through picking up an existing Totem of two Links. Totems are necessary in progressing throughout the land, through completing puzzles that require a certain height to be met or accessing higher elevations. When a Totem is formed, only the highest Link can use items, though each subordinate Link is capable of tossing the Link above him. If the middle Link is holding a Link when thrown by the bottom Link, then both the middle and top Links are thrown together. In a Totem, only the bottom Link is able to navigate, and thus the others are dependent upon him to move around while in stable position. In addition, only the Link on top is able to swing his Sword or use items. The only actions that the middle Link is capable of is throwing the top Link or using Communication Icons. During a Coliseum battle, where the Links are fighting one another, the Link atop a Totem can "escape" by performing a Spin Attack.
When it is necessary to form a Totem, "Totem time!" text will scroll across the screen. Certain enemies, such as Totem Dekus and Moblins, tend to mimic the Links' ability to form a Totem. Totem Armos are frequently utilized by enemies for this purpose. If a Link is hurt while in a Totem, he will drop any others he is carrying, breaking the formation.
Depending on the three Links' Totem formation, a different variation of the area's music is heard by each player. When one Link is being carried by another, he hears a softer variation of the area music, and a female choir along with it. When one Link is carrying another, he hears a stronger variation of the music, with a male choir and drums. In a full Totem, the Link on top hears a gentler mix with a female choir, similar to if he were only being carried by one Link. The Link in the middle hears a much more faded version of the music, in which a female choir is almost all that is audible. The Link on the bottom hears a more powerful variation, complete with a male choir and drums, similar to if he were only carrying one Link, however, this mix features more instruments. The precise volume levels of the instruments and choir vocals heard in each mix are different between single-player and multiplayer modes. In a Coliseum battle, the Link carrying a totem hears a more energetic and orchestral variation of the area's music, while any Link being carried by another hears an off-key variation with poorly tuned instruments, indicating the danger of being thrown outside the battle area.
- A similar mechanic is present in Spirit Tracks, wherein Link must ride atop Phantom Zelda in order to traverse the landscape of the Tower of Spirits and fight against enemies, such as Miniblins mounted atop Armos within it.
|Names in Other Regions|
Promotional artwork of the Links formed in a Totem while playing on Nintendo 3DS systems
The Links forming a Totem to battle Arrghus during the credits
- "A four-player totem was too tall, so we decided three was the better choice." — Hiromasa Shikata, Nintendo Digital Event @ E3 2015, YouTube (Video), published June 16, 2015, retrieved August 22, 2015.