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Template:GameNav

This article is about the game. For the series itself, see The Legend of Zelda (Series). For other uses, see The Legend of Zelda (Disambiguation).

Template:Game The Legend of Zelda is the first installment of the Zelda series. It centers its plot around a boy named Link, who becomes the central protagonist throughout the series. It came out as early as 1986 for the Famicom in Japan, and was later released in the western world, including Europe and the US in 1987. It has since then been re-released several times, for the Nintendo GameCube as well as the Game Boy Advance. The Japanese version of the game on the Famicom is known as The Hyrule Fantasy: The Legend of Zelda.

Story

TLoZ Title Display Sword Artwork

"A long, long time ago the World was in an age of Chaos.

"In the midst of this chaos, in a little kingdom in the land of Hyrule, a legend was being handed down from generation to generation, the legend of the 'Triforce'; golden triangles possessing mystical powers. One day, an evil army attacked this peaceful little kingdom and stole the Triforce of Power. This army was led by Ganon, the powerful Prince of Darkness who sought to plunge the World into fear and darkness under his rule. Fearing his wicked rule, Zelda, the princess of this kingdom, split up the Triforce of Wisdom into eight fragments and hid them throughout the realm to save the last remaining Triforce from the clutches of the evil Ganon. At the same time, she commanded her most trustworthy nursemaid, Impa, to secretly escape into the land and go find a man with enough courage to destroy the evil Ganon. Upon hearing this, Ganon grew angry, imprisoned the princess, and sent out a party in search of Impa."

"Braving forests and mountains, Impa fled for her life from her pursuers. As she reached the very limit of her energy she found herself surrounded by Ganon's evil henchmen. Cornered! What could she do? ... But wait! All was not lost. A young lad appeared. He skillfully drove off Ganon's henchmen, and saved Impa from a fate worse than death."

"His name was Link. During his travels, he had come across Impa and Ganon's henchmen. Impa told Link the whole story of Princess Zelda and the evil Ganon. Burning with a sense of justice, Link resolved to save Zelda, but Ganon was a powerful opponent. He held the Triforce of Power. And so, in order to fight off Ganon, Link had to bring the scattered eight fragments of the Triforce of Wisdom together to rebuild the mystical triangle. If he couldn't do this, there would be no chance Link could fight his way into Death Mountain where Ganon lived."

"Can Link really destroy Ganon and save Princess Zelda?

"Only your skill can answer that question. Good luck. Use the Triforce wisely."[1][2]

Gameplay

TLoZ Gameplay

Screenshot of gameplay

The game itself introduces a new level of gaming, one that includes roleplaying, action, adventure, and puzzle/logic.

Dungeon Exploration

Barring Link's progress are Creatures he must battle to locate the entrances to nine underground Dungeons. Each Dungeon is a unique, maze-like collection of rooms connected by doors and secret passages and guarded by monsters different from those found on the Overworld. Link must successfully navigate each Dungeon to obtain one of the eight pieces of the Triforce of Wisdom. Dungeons also conceal useful items, such as a Boomerang for retrieving items and stunning Enemies and a Flute with magical properties. The first six Dungeons have visible entrances, but the remaining three are hidden. Except for the final Dungeon, which can't be entered until the previous eight have been completed, the order of completing Dungeons is somewhat arbitrary, but many Dungeons can only be reached using items gained in the previous one.

Overworld Exploration

Non-linearity, the ability to take different paths to complete the game, separated The Legend of Zelda from its contemporaries. Link can freely wander the Overworld, finding and buying items at any point. This flexibility enables unusual ways of playing the game; for example, it's possible to reach the final Boss of The Legend of Zelda (but not defeat him) without taking a Sword. Nintendo of America's management initially feared that players might become frustrated with the new concept, left wondering what to do next. As a result, the American version of the game's manual contains many hints, tips, and suggestions for players.

Second Quest

After completing the game, the player has access to a more difficult quest, officially referred to as the Second Quest, where Dungeons and the placement of items are different, with Enemies stronger. Although a more difficult "replay" wasn't unique to The Legend of Zelda, few games offered a "second quest" with entirely different levels to complete. Entering "ZELDA" as the player's name starts the Second Quest immediately.[3] The Second Quest can be replayed each time it's completed.

Game Information

Development

Shortly before starting development for Super Mario Bros., Shigeru Miyamoto began developing The Legend of Zelda as a launch title for the Famicom Disk System.[4] Miyamoto wanted to bring the sense of adventure seen in movies such as Indiana Jones to a video game,[5] so he got inspiration from his own explorations to the countryside and hillsides around his home.[6] The game began as a two player dungeon creator, but later became a one-player game with underground dungeons that surrounded Death Mountain, with forests, lakes, and Hyrule Field added eventually as they wanted to explore aboveground too. Miyamoto wanted to call the game The Legend of something, so a PR planner suggested Zelda, the name of F. Scott Fitzgerald's wife.[7]

Japanese Version

The Legend of Zelda was originally released in 1986 as a flagship title for the Famicom Disk System in Japan. Apart from facilitating data saving, the disk drive also added an extra sound channel on top of the Famicom's original five. This has caused the original release to sport a quite different sound compared to the more widespread cartridge release. This difference is most notable during the title screen.

The Book of Magic is known as the Bible in the Japanese version of the game. This was likely changed because it violated Nintendo of America's, at the time, very strict content guidelines which among others disapproved of any religious content or references inside games released for their systems. Interestingly enough, all depictions of the cross were kept intact.

The Japanese Famicom Disk System version was included in a promotional package of Charumera-brand ramen, and was only given out as a prize for a contest. It is unknown what differences this version has compared to the original release, as the only available copies are incredibly expensive.[8]

Graphics and Audio

Being a game designed for storage in a floppy disk, the game's graphics do not use too many elements; sprites are given different color palettes depending on their location in the overworld. For example, trees can be colored either green or orange; brick walls in dungeons are painted blue, green, yellow or white, and so on.

The game features three background themes: the overworld tune, the standard dungeon tune and the final dungeon tune. The first theme has become the franchise's main theme, and it is often reused in other games in the franchise. The dungeon theme is used as the theme for the Royal Crypt in The Minish Cap and in the Color Dungeon in Link's Awakening DX. Sound samples such as the one when Link collects a new item and the one when a new path is open are also often reused in later The Legend of Zelda games.

The Japanese Famicom Disk System version of the game utilizes the Disk System's additional frequency-modulation synthesis chip; the music sounds more lifelike as a result.

Setting

With this game being the first in the franchise, it is the first time Hyrule is portrayed, and it is divided into numerous parts and landscapes, such as the Lost Woods, Death Mountain, a central lake, a forest, a graveyard, and a shore; as Link walks through them, he manages to find the hidden labyrinths where the fragments of the Triforce are kept. It's unknown whether or not the nameless regions reappeared in later games with official names.

Unlike most overworlds in The Legend of Zelda series, this incarnation of Hyrule is entirely explorable from the beginning, meaning that Link can go to almost any corner and space of it, with a total absence of linearity. It should be noted that the overworld remains largely unchanged in the Second Quest, with the only changes being the locations of the labyrinths and of special prizes.

Timeline Placement

According to the timeline revealed in Hyrule Historia, The Legend of Zelda takes place in the "Downfall" branch, which, in a whole, takes place after Ocarina of Time. After Ganon is defeated in A Link to the Past, Oracle of Seasons and Oracle of Ages and in A Link Between Worlds where Link and Zelda recovered the Triforce from Yuga-Ganon, Hyrule entered The Golden Era, in which the wise Hyrule monarchs used the Triforce to govern the land. After the king's death and the attempt of the Prince of Hyrule to assemble the complete Triforce, Hyrule was lead into the 'Era of Decline'. The Prince of Darkness, Ganon was revived, leading to the events of The Legend of Zelda. Six years later, the events of The Adventure of Link take place.

Both this game and its sequel are linked in continuity, since the first game revolves around retrieving two of the major fragments of the Triforce, and Ganon is fought in order to rescue Princess Zelda; the second game revolves around finding the third major fragment in order to revive an incarnation of Zelda that was comatose for a very long time, and to impede the revival of Ganon.

TLoZ Introduction

The introduction contains various mistranslations

Mistranslations

The Legend of Zelda is littered with mistranslations, direct word-for-word translations, and odd quotes.

  • The intro story is written poorly, such as stating the Triforce piece Ganon stole is the "Triforce with power", instead of Triforce of Power. For the GBA and Wii Virtual Console ports, the message was entirely rewritten.
  • This is the first Zelda game in which Ganon is written as Gannon. This spelling was also used in the Famicom Disk System version of The Adventure of Link[9][10] and in the Super Famicom release of A Link to the Past.[11]
  • The Old Man is well known for his vagueness in messages. One of his most famous quotations is "DODONGO DISLIKES SMOKE", indicating the Dodongo's weakness to bombs. Another odd quote is "DIGDOGGER HATES CERTAIN KINDS OF SOUND".
  • The list of items is titled "all of treasures". The "of" was omitted in subsequent re-releases.
  • When Link pays the Old Woman behind the waterfall, she will tell him to "Go up, up, the mountaintop." This was corrected to saying, "Go up, up, the mountain ahead". This refers to the path to Level-5.
TLoZ Credits

Pseudonyms are used in the credits

Credits

In the credits, all but the executive producer Hiroshi Yamauchi are listed under pseudonyms. Designer Takashi Tezuka is credited as "Ten Ten," sound composer Koji Kondo as "Konchan," programmer I. Marui as "Marumaru." At the time, nicknames were commonly used among Japanese game developers as a company measure against employee poaching.[12][13]

Producer and director Shigeru Miyamoto is listed as "S. Miyahon," a mistranscription of his name — 本 can be read as either "moto" or "hon."[13] This is widely believed to be another error in translation. However, in a leaked prototype of the game, many of the staff — including Miyamoto — were credited under their real names.[14] The pseudonym "Miyahon" was thus chosen deliberately for the final release.

Completion Records

Main article: Speedrun Records
Time Performer Date Notes
Category Runner Time Date
Any% Schicksal 26m 55s November 26, 2021
Any% (All Glitches Except Up + A) Schicksal 27m 54s January 6, 2021
100% Schicksal 33m 28s February 12, 2022
100% (All Glitches Except Up + A) lackattack 35m 15s January 30, 2022
Low% Greenmario 30m 12s January 20, 2022
Sword-less lackattack 32m 26s May 12, 2019
Extreme Rules cytown 1h 21m 23s September 28, 2022
Any% (Second Quest) Eunos 2m 19s February 3, 2021
Any% (Second Quest, No ACE) Schicksal 30m 9s May 20, 2022
Any% (Second Quest, No ACE or Up + A Glitch) Schicksal 32m 18s May 10, 2022
100% (Second Quest) Schicksal 39m 30s June 24, 2022
100% (Second Quest, No Up + A Glitch) Schicksal 48m 22s June 2, 2022
Low% (Second Quest) lackattack 36m 41s June 10, 2022
Sword-less (Second Quest) lackattack 34m 40s May 5, 2022
Extreme Rules (Second Quest) lackattack 1h 15m 4s May 17, 2022

Listings

Characters

Bosses

Enemies

Dungeons

Items

Translations

Credits

Glitches

Reception

Sales

The Legend of Zelda was commercially successful, selling a million copies nearly a year after its release,[15] and cumulating a total of 6.5 million copies worldwide, making it the fourth best-selling Nintendo Entertainment System game of all time.[16]

Reviews

IGN journalist Craig Harris awarded the Game Boy Advance version of the game with an 8.0 out of 10, praising its faithful adaptation from the original version;[17] Damien McFerran from Nintendolife gave the Virtual Console version (Wii) the same score, praising the length and the complexity of the quest.[18] Nintendojo staff, when reviewing the GCN edition (Collector's Edition) praised the game for its "innovative and unique gameplay system, remarkably deep puzzle solving, and an epic score".[19] Nintendo Power, in the December 2009 issue, placed the game third in the list of best The Legend of Zelda games, citing its influence on gaming industry and praising its gameplay.

Fan Reception

The game received support from the player community as well. It currently holds an average user score of 9.1 at GameSpot,[20] as well as a current average reader score of 9.1 at IGN.[21]

Ports and Remakes

TLoZ Shield Emblem

A remake of the original game, BS The Legend of Zelda, was broadcast via the BS-X Broadcasting System. The gameplay is similar to the original, but differs as the game's central heroes are the mascot characters of the BS-X Broadcasting System, who are otherwise supposed to be based on the player as the character's name and gender is associated with the broadcasting ID. Aside from the initial green tunic, the male character wears a backwards baseball cap, and the female character has long red hair.

In 2003, Nintendo released a bundle for the Nintendo GameCube which included the Collector's Edition, in which The Legend of Zelda is playable. This version notably provided a different and more accurate translation of the game script, which was used in most subsequent ports of the game.[22] It also included a few other changes, such as reduced screen flashing.

Template:Np, also released in 2003, includes a number of emulated NES games as furniture pieces, though some are inaccessible without a cheating device. The Legend of Zelda is one such unobtainable game.

The Legend of Zelda saw a port on the Game Boy Advance as part of the "Classic NES Series" re-releases in 2004.

Ports of The Legend of Zelda were released on the Virtual Console service for the Wii, Nintendo 3DS, and the Wii U. The Wii Virtual Console port was released in 2006 in most regions, releasing alongside the launch of the service. The 3DS Virutual port was initially available on August 31, 2011, as one of the games eligible for free download as part of the Nintendo 3DS Ambassador Program, a service available to players who bought a 3DS before its price dropped on August 11, 2011.[23] It was later released to the public in 2012 in most regions. The Wii U Virtual Console port was released in 2013. Nearly all Virtual Console ports uses the updated changes from the 2003 Collector's Edition version, with the exception of the 3DS Virtual Console port, which instead uses the original game's script.

Super Smash Bros. Brawl features a number of timed, short demos of classic games, called "Masterpieces", in which players may only play up to a certain number of minutes depending on the game. The Legend of Zelda is offered as one of the Masterpieces, and is limited to two minutes of gameplay time. It returns as part of the Masterpieces library of Super Smash Bros. for Wii U, where the playtime for the demo has been doubled to four minutes.

The NES Classic Edition includes The Legend of Zelda as one of the 30 games available.

The Nintendo Entertainment System - Nintendo Switch Online software, available to Nintendo Switch Online Subscribers, included The Legend of Zelda as one of its 20 launch titles. Later on during the platform's life, a "special save data" for the game was introduced, titled "The Legend of Zelda™ Living the life of luxury!", that starts the game with more items and rupees in the players' possession.[24]

Legacy

The Legend of Zelda is the first installment in the Zelda franchise, and its success allowed the development of sequels. In one or another way, nearly every title in the series is influenced by this game in such ways as:

  • The distinction between an overworld and a dungeon, as well as the need of traveling across the former to enter the latter, and to clear the latter to take a further step to the game's completion.
  • The use of items to progress on the adventure, be it to beat enemies more easily or to open new ways and solve puzzles.
  • The introduction of Link, Princess Zelda and Ganon.
  • The introduction of the first two fragments of the Triforce.
  • The introduction of a number of recurring locations (e.g. Lost Woods and Death Mountain) and items.
  • The presence of a Second Quest (although very few subsequent games reused this concept).

The Moblin's quote "It's a secret to everybody" has become a popular meme among gamers over the years. It is first referenced in A Link to the Past when Link brings a chest to a man who stands next to a sign outside of the desert. He offers to open the chest under the condition that Link will "keep it secret from everyone else". It is also referenced in Ocarina of Time. If Link bribes the guard at the gate of Hyrule Castle, speaking after he opens the gate will result in him saying "KEEP IT A SECRET TO EVERYBODY." And in Majora's Mask, after talking to Kafei in his home behind the Curiosity Shop, he says "Keep what we just talked about a secret from everybody". It is even referenced in Twilight Princess when in Center Castle Town, Link can enter a door and walk up to a balcony, where a Goron sees the golden force around Hyrule Castle. He admits that he has kept it "a secret to everybody."

Trivia

  • The Hyrule Fantasy was used as a subtitle for the Japanese version of The Legend of Zelda; however, this was dropped in subsequent games as adding a third subtitle (such as A Link to the Past) would have made the title too long. This choice was also made to avoid comparisons with Final Fantasy.[25]
  • During development of the game, a rearrangement of Maurice Ravel's Boléro by Koji Kondo was used as the title theme. However, shortly before finishing the game, the developers learned that the song was still under copyright. Since they could not delay the release of the Disk System and the game itself, Kondo wrote the actual title theme in a single night.[26][27]
  • Most The Legend of Zelda cartridges are gold, however, the Classic Series version of the game came in standard grey cartridges.[28]

Nomenclature

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese THE HYRULE FANTASY ゼルダの伝説
ゼルダの伝説
The Hyrule Fantasy: The Legend of Zelda
The Legend of Zelda
People's Republic of China ChineseSI 塞尔达传说 Zelda Legend
ERROR: You must enter a country code. ChineseTR 薩爾達傳說 Zelda Legend
Federal Republic of Germany German The Legend of Zelda
ERROR: You must enter a country code. Korean 젤다의 전설 The Legend of Zelda

Gallery

Video Gallery

The Legend of Zelda - Original game map

External links

References

  1. The Legend of Zelda manual, pp. 3–4
  2. Translation of The Legend of Zelda manual
  3. The Legend of Zelda: Phantom Hourglass — Prima Official Game Guide, Prima Games, pg. 4
  4. Template:Cite person
  5. Template:Cite person
  6. Template:Cite person
  7. Hyrule Historia, Dark Horse Books, pg. 2
  8. Template:Cite web
  9. "SEVERAL YEARS AFTER GANNON WAS DESTROYED,LINK LEARNS FROM IMPA ABOUT THE ANOTHER SLEEPING PRINCESS ZELDA." — Intro (Zelda II: The Adventure of Link, Japanese Version)
  10. "RETURN OF GANNON THE END" — Game Over (Zelda II: The Adventure of Link, Japanese Version)
  11. "GANNON'S TOWER" — Credits (A Link to the Past, Japanese Version)
  12. Template:Cite web
  13. 13.0 13.1 Template:Cite web
  14. Template:Cite web
  15. Error: book title required, Error: publisher required, pg. Insider's Calendar
  16. RPGamer - Japandemonium: Xenogears vs. Tetris
  17. Classic NES Series: The Legend of Zelda Review at IGN
  18. The Legend of Zelda (NES) Game Review
  19. Legend of Zelda: Collector's Edition review
  20. The Legend of Zelda User Reviews for NES - GameSpot
  21. IGN: The Legend of Zelda
  22. Template:Cite web
  23. Official Nintendo Website - Nintendo 3DS Ambassador Program
  24. Template:Cite web
  25. Template:Cite person
  26. Template:Cite person
  27. Template:Cite person
  28. Template:Cite web
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