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{{Noncanon}}
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{{Minigame
 
{{Minigame
|name = Battle Quest
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|name= Battle Quest
|image = [[File:Battle Quest logo.png|200px]]
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|image= [[File:Battle Quest logo.png|200px]]
|location =
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|location=
|game = ''[[Nintendo Land]]''
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|game= {{NL}}
|main_prize =
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|main_prize=
|theme =
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|theme=
 
}}
 
}}
'''''The Legend of Zelda: Battle Quest''''' is one of the attractions available in ''[[Nintendo Land]]'' for the [[Wii U]]. The game features players' Miis dressed up in [[Link]]'s tunics as they fight their way through different levels, and can be played in both single and multiplayer mode.
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'''''The Legend of Zelda: Battle Quest''''' is one of the attractions available in {{NL}} for the [[Wii U]]. The game features players' Miis dressed up in [[Link]]'s tunics as they fight their way through different levels, and can be played in both single and multiplayer mode.
   
 
==Gameplay==
 
==Gameplay==
In ''Battle Quest'', players work together to defeat the various enemies they encounter as they travel through a cloth version of a ''Zelda''-themed world. The player holding the Wii U GamePad can act as the archer to shoot arrows at the foes while the other three players will be wielding the Wii Remote Plus controllers as swords.<ref>{{cite web|quote=The player with the GamePad is an archer who can aim and shoot arrows using the screen as a view finder. That player is joined by up to three others who wield Wii Remote Plus controllers like swords. Players work together to take on a variety of enemies in a world that looks like a cloth version of a game from The Legend of Zelda series.|url=http://e3.nintendo.com/games/#/wiiu/nintendo-land|site=Nintendo's E3 Site|title=Nintendo Land; retrieved June 5, 2012}}</ref> Although the swordsmen do most of the fighting, the archer provides backup and is necessary to move on through the level, such as by shooting two small shapes next to a door to unlock it. Because the swordsmen and the archer share [[Recovery Heart|heart]]s, they will have to assist and protect each other while defeating the oncoming enemies.<ref>[http://www.zeldadungeon.net/2012/06/how-nintendolands-zelda-battle-quest-works/#more-43004 How Nintendo Land’s Zelda: Battle Quest Works - Zelda Dungeon; retrieved Jun. 6 2012]</ref>
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In ''Battle Quest'', players work together to defeat the various enemies they encounter as they travel through a cloth version of a ''Zelda''-themed world. The player holding the Wii U GamePad can act as the archer to shoot arrows at the foes while the other three players will be wielding the Wii Remote Plus controllers as swords.<ref>{{Cite web|quote=The player with the GamePad is an archer who can aim and shoot arrows using the screen as a view finder. That player is joined by up to three others who wield Wii Remote Plus controllers like swords. Players work together to take on a variety of enemies in a world that looks like a cloth version of a game from The Legend of Zelda series.|url=http://e3.nintendo.com/games/#/wiiu/nintendo-land|site=Nintendo's E3 Site|title=Nintendo Land; retrieved June 5, 2012}}</ref> Although the swordsmen do most of the fighting, the archer provides backup and is necessary to move on through the level, such as by shooting two small shapes next to a door to unlock it. Because the swordsmen and the archer share [[Recovery Heart|heart]]s, they will have to assist and protect each other while defeating the oncoming enemies.
   
 
===Controls===
 
===Controls===
 
There are two control schemes for the game. The first one is for the archer. The archer moves the GamePad around to aim and fires an arrow by pulling back and releasing the right Control Stick. If the archer runs out of arrows, they can reload by holding the GamePad parallel to the ground. The left Control Stick in the GamePad is used to adjust the direction of the archer's screen. As in {{SS}}, the shots can be charged to deal more damage by holding the right Control Stick back until a meter fills.
 
There are two control schemes for the game. The first one is for the archer. The archer moves the GamePad around to aim and fires an arrow by pulling back and releasing the right Control Stick. If the archer runs out of arrows, they can reload by holding the GamePad parallel to the ground. The left Control Stick in the GamePad is used to adjust the direction of the archer's screen. As in {{SS}}, the shots can be charged to deal more damage by holding the right Control Stick back until a meter fills.
   
The second control scheme is for the players using the sword. The swordsman swings the Wii Remote Plus in the direction they want the sword to swing. The player can push B to bring up the shield or push A to change targets. If the player holds the sword up they can perform a [[Skyward Strike]]-type attack.<ref>[http://www.linkshideaway.com/zelda-news.asp?cmd=view&articleid=864 Legend of Zelda: Battle Quest Impressions – Nintendo Land; retrieved Jun. 15 2012]</ref> The swordplay in general is heavily based on that of ''Skyward Sword'', with enemies that block attacks from various angles.
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The second control scheme is for the players using the sword. The swordsman swings the Wii Remote Plus in the direction they want the sword to swing. The player can push B to bring up the shield or push A to change targets. If the player holds the sword up they can perform a [[Skyward Strike]]-type attack.<ref>[http://www.linkshideaway.com/zelda-news.asp?cmd=view&articleid=864 Legend of Zelda: Battle Quest Impressions – Nintendo Land; retrieved Jun. 15 2012]</ref> The swordplay in general is heavily based on that of {{SS|-}}, with enemies that block attacks from various angles.
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==Listings==
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<!--do not add text to the following sections-->
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===[[Bosses in Battle Quest|Bosses]]===
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===[[Enemies in Battle Quest|Enemies]]===
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===[[Stages in Battle Quest|Stages]]===
   
==Enemies==
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==Nomenclature==
*[[Moblin]]
 
*[[Big Moblin]] ([[Big Moblin|Big Blin]]){{exp|PAL version}}
 
*[[Crow|Bird]] ([[Crow|Cawsie]]){{exp|PAL version}}
 
*[[Chuchu|ChuChu]] ([[Chuchu]]){{exp|PAL version}}
 
*[[Keese]]
 
*[[Kargarok|Kargorok]] ([[Kargarok|Kargoroc]]){{exp|PAL version}}
 
*[[Quick Moblin]] ([[Quick Moblin|Quiblin]]){{exp|PAL version}}
 
*[[Skulltula]]
 
*[[Stalfos]]
 
*[[Tektite]]
 
*[[Wizzrobe]]
 
 
==Final Boss==
 
*[[Ganon]]
 
 
==Gallery==
 
<gallery>
 
File:BQ Artwork.png|''Battle Quest'' artwork
 
File:BQ Gameplay2.png|''Battle Quest'' gameplay
 
File:BQ Gameplay3.png|''Battle Quest'' gameplay
 
File:BQ Playstyle.png|''Battle Quest'' playstyle
 
</gallery>
 
 
===Video Gallery===
 
{{youtube|m4ofEpHrqp4|200}}
 
{{youtube|AFh5Rnpi00w|200}}
 
{{youtube|n9Niucf07Es|200}}
 
{{clear}}
 
<br>
 
 
{{Ref}}
 
<br>
 
 
{{Names
 
{{Names
|width=
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|align= left
|nwidth=
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|enBr=
|en=
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|enBrM=
 
|ja= {{Romanize|ゼルダの伝説 バトルクエスト|Zeruda no Densetsu: Batoru Kuesuto}}
|enM=
 
|ja= {{Japanese|ゼルダの伝説 バトルクエスト|Zeruda no Densetsu: Batoru Kuesuto}}
 
 
|jaM= The Legend of Zelda: Battle Quest
 
|jaM= The Legend of Zelda: Battle Quest
 
|es= The Legend of Zelda: A las armas
 
|es= The Legend of Zelda: A las armas
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|frC=
 
|frC=
 
|frCM=
 
|frCM=
|de= {{de|The Legend of Zelda: Herausforderung zum Kampf}}
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|de= {{De|The Legend of Zelda: Herausforderung zum Kampf}}
 
|deM= The Legend of Zelda: Challenge to Fight
 
|deM= The Legend of Zelda: Challenge to Fight
 
|it= The Legend of Zelda: la sfida dei guerrieri
 
|it= The Legend of Zelda: la sfida dei guerrieri
 
|itM= The Legend of Zelda: The Challenge of Warriors
 
|itM= The Legend of Zelda: The Challenge of Warriors
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|ptP= The Legend of Zelda: Demanda Bélica
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|ptPM= The Legend of Zelda: War Demand
 
|ptB=
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|ptBM=
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|nl= The Legend of Zelda: heldenstrijd
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|nlM= The Legend of Zelda: hero battle
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|ru= {{Romanize|Легенда о Зельде: боевое приключения|Legenda o Zel'de: boevoye priklyucheniya}}
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|ruM= The Legend of Zelda: battle adventure
 
|ko=
 
|ko=
|koM= }}
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|koM=
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|zhT=
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|zhTM=
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|zhS=
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|zhSM= }}
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==Gallery==
 
<gallery>
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File:BQ Links Render.png|The [[Links]] fighting a Red Chuchu and a Moblin
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File:BQ Links Render 2.png|The Links fighting a Red Chuchu and a Moblin
 
File:BQ Gameplay2.png|''Battle Quest'' gameplay
 
File:BQ Gameplay3.png|''Battle Quest'' gameplay
 
File:BQ Playstyle.png|''Battle Quest'' playstyle
 
</gallery>
  +
 
===Video Gallery===
 
{{youtube|m4ofEpHrqp4|200}}
 
{{youtube|AFh5Rnpi00w|200}}
 
{{youtube|n9Niucf07Es|200}}
 
{{clear}}
  +
 
{{Ref}}

Revision as of 09:52, 27 November 2018

Template:Minigame The Legend of Zelda: Battle Quest is one of the attractions available in Nintendo Land for the Wii U. The game features players' Miis dressed up in Link's tunics as they fight their way through different levels, and can be played in both single and multiplayer mode.

Gameplay

In Battle Quest, players work together to defeat the various enemies they encounter as they travel through a cloth version of a Zelda-themed world. The player holding the Wii U GamePad can act as the archer to shoot arrows at the foes while the other three players will be wielding the Wii Remote Plus controllers as swords.[1] Although the swordsmen do most of the fighting, the archer provides backup and is necessary to move on through the level, such as by shooting two small shapes next to a door to unlock it. Because the swordsmen and the archer share hearts, they will have to assist and protect each other while defeating the oncoming enemies.

Controls

There are two control schemes for the game. The first one is for the archer. The archer moves the GamePad around to aim and fires an arrow by pulling back and releasing the right Control Stick. If the archer runs out of arrows, they can reload by holding the GamePad parallel to the ground. The left Control Stick in the GamePad is used to adjust the direction of the archer's screen. As in Skyward Sword, the shots can be charged to deal more damage by holding the right Control Stick back until a meter fills.

The second control scheme is for the players using the sword. The swordsman swings the Wii Remote Plus in the direction they want the sword to swing. The player can push B to bring up the shield or push A to change targets. If the player holds the sword up they can perform a Skyward Strike-type attack.[2] The swordplay in general is heavily based on that of Skyward Sword, with enemies that block attacks from various angles.

Listings

Bosses

Enemies

Stages

Nomenclature

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese ゼルダの伝説 バトルクエスト (Zeruda no Densetsu: Batoru Kuesuto) The Legend of Zelda: Battle Quest
Netherlands Dutch The Legend of Zelda: heldenstrijd The Legend of Zelda: hero battle
French-speaking countries French The Legend of Zelda : la quête des héros The Legend of Zelda: The Heroes' Quest
Federal Republic of Germany German The Legend of Zelda: Herausforderung zum Kampf The Legend of Zelda: Challenge to Fight
Italian Republic Italian The Legend of Zelda: la sfida dei guerrieri The Legend of Zelda: The Challenge of Warriors
Portuguese Republic PortugueseEU The Legend of Zelda: Demanda Bélica The Legend of Zelda: War Demand
Russian Federation Russian Легенда о Зельде: боевое приключения (Legenda o Zel'de: boevoye priklyucheniya) The Legend of Zelda: battle adventure
Spanish-speaking countries Spanish The Legend of Zelda: A las armas The Legend of Zelda: Call to Arms

Gallery

Video Gallery

References