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(Do you have a source/reference? - Undid revision 345581 by Davsto (Talk))
(→‎Enemies: It's actually called a quick moblin. Quiblin is the EU name.)
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==Enemies==
 
==Enemies==
 
*[[Moblin]]
 
*[[Moblin]]
  +
*Quick Moblin
 
*[[Big Blin]]
 
*[[Big Blin]]
 
*[[Chuchu#Red Chuchu|Red Chuchu]]
 
*[[Chuchu#Red Chuchu|Red Chuchu]]

Revision as of 15:52, 1 February 2013



Template:Minigame The Legend of Zelda: Battle Quest is one of the attractions available in Nintendo Land for the Wii U. The game features players' Miis dressed up in Link's tunics as they fight their way through different levels, and can be played in both single and multiplayer mode.

Gameplay

In Battle Quest, players work together to defeat the various enemies they encounter as they travel through a cloth version of a Zelda-themed world. The player who is holding the Wii U GamePad can act as the archer to shoot arrows at the foes while the other three players will be wielding the Wii Remote Plus controllers as swords.[1] Although the swordsmen do most of the fighting, the archer provides backup and is necessary to move on through the level, such as by shooting two small shapes next to a door to unlock it. Because the swordsmen and the archer share hearts, they will have to assist and protect each other while defeating the oncoming enemies.[2]

Controls

There are two control schemes for the game. The first one is for the archer. The archer moves the GamePad around to aim and fires an arrow by pulling back and releasing the right Control Stick. If the archer runs out of arrows, they can reload by holding the GamePad parallel to the ground. The left Control Stick in the GamePad is used to adjust the direction of the archer's screen. As in Skyward Sword, the shots can be charged to deal more damage by holding the right Control Stick back until a meter fills.

The second control scheme is for the players using the sword. The swordsman swings the Wii Remote Plus in the direction they want the sword to swing. The player can push B to bring up the shield or push A to change targets. If the player holds the sword up they can perform a Skyward Strike-type attack.[3] The swordplay in general is heavily based on that of Skyward Sword, with enemies that block attacks from various angles.

Enemies

Gallery

Video Gallery


References


TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name