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For the stage in the Super Smash Bros. series, see Hyrule: Temple.

Temples are recurring locations in The Legend of Zelda series.[1][name reference needed] They are temples of power and function, and may perform the act of an art gallery, a place of worship, a factory, etc.

Characteristics[]

In most installments of the series, Temples are a heavily common type of Dungeon whose purposes, design and features vary significantly from game to game.

In the majority of the cases, in a Temple there is usually a central puzzle device, which Link must deal with in order to meet the Boss and complete the objectives of the main quest. For example, in the Water Temple in Ocarina of Time, the central mechanic revolves around changing the water level; in the Temple of Time in Twilight Princess, the main puzzle is about finding and guiding a statue to gain access to the Boss's hideout; and so on.

It's not uncommon for a Temple to show a fixation towards an element in particular. Therefore, the central puzzle may depend on its thematic motif.

List of Temples[]

Ocarina of Time[]

In Ocarina of Time, these Temples are built to awaken the chosen Sages who contribute on the defeat of evil, as well as to worship sacred deities.

Majora's Mask[]

In Majora's Mask, the Temples guard the Guardian Deities that aid the people of Termina when disgrace is foreseen.

Oracle of Seasons[]

The Wind Waker[]

In The Wind Waker, there are two Temples whose Sages pray to bless the power of the Master Sword. Unlike the rest of the Temples in the series, these Temples must be explored by at least two people, as the residing puzzles are impossible to solve for only one person.

Four Swords Adventures[]

Twilight Princess[]

In Twilight Princess, two Temples guard some of the Fused Shadows, while one guards a fragment of the Mirror of Twilight.

Phantom Hourglass[]

In Phantom Hourglass, three Temples guard the Spirits loyal to the Ocean King, three guard the Pure Metals that are needed to forge the legendary Phantom Sword, and the Temple of the Ocean King serves as the lair of the antagonist Bellum.

Spirit Tracks[]

In Spirit Tracks, four Temples serve as the whereabouts of the Force Gems that restore the various Spirit Tracks leading toward the Tower of Spirits, whose floors are restored for exploration when the aforementioned Force Gems start working. One Temple guards the legendary Bow of Light.

Skyward Sword[]

In Skyward Sword, two Temples serve as the locations of two sacred springs: Skyview Spring and the Earth Spring. Two other Temples house Gates of Time.

Tri Force Heroes[]

In Tri Force Heroes, Temples are the fourth and final Levels of each Area of the Drablands, except for the Fortress and Den of Trials. One Temple guards the Lady's Glasses, and another guards the Lady's Parasol.

Breath of the Wild[]

Tears of the Kingdom[]

  • Water Temple
    • Location: Wellspring Island
  • Fire Temple
    • Location: Abandoned Eldin Mine
  • Wind Temple
    • Rising Island Chain
  • Lightning Temple
  • Spirit Temple
    • Depths Underneath Faron

Nomenclature[]

TMC Forest Minish Artwork Names in other regions TMC Jabber Nut Sprite
LanguageNameMeaning
JapanJapanese神殿 (Shinden) (OoT)[2]Sanctuary/Temple
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

References

  1. Encyclopedia, Dark Horse Books, pg. 149 (OoT | OoT3D), 150 (MM | MM3D), 152 (TWW | TWWHD), 153 (TWW | TWWHD | FSA), 154 (FSA | TMC), 155 (TP | TPHD), 156 (PH), 157 (ST | SS), 159 (ALBW), 251 (OoS)
  2. Nintendo Official Guidebook—The Legend of Zelda: Ocarina of Time (Shogakukan) pg. 155
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