Template talk:Infobox Enemy

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Infobox code

Copy and paste the following code into an article and simply fill out the fields.
Habitat and spoils are optional. Habitat should only be used if the enemy appears in only one game. Spoils only for enemies from The Wind Waker who give out items for the Spoils bag.

Note 1: The Enemies category tag is not needed if this template is used
Note 2: If the name is the same as the article game the name parameter can be deleted and the article name will be used
{{Infobox Enemy
|name = 
|image = 
|game = 
|habitat = 
|weapon = 
|spoils = 
}}

Suggestions and comments

I made this template as an easy way to present basic data about the many enemies in Zelda. Unfortunately it is a little more basic than I would desire, but I could not think of any more fields. I did come up with the possibility of a "relatives" or "related enemies" section (eg Pea Hat would go in Sea Hat's and Bokoblin, Moblin and Miniblin would link to each other) but was not sure if I should put it in. If you could leave your comments on the matter, as well as suggestions for the name I would appreciate it. I would also greatly appreciate any other section suggestions, and of course anyone who takes the time to use this infobox in an article. I plan to create a seperate infobox for bosses (which will appear at Template:Infobox Boss) so don't go using this on those. Ian Moody 04:35, 22 Jun 2005 (CDT)

"Related Enemies" section

Please leave your opinions and suggestions on said section here.

New section suggestions

Please feel free to put any suggestion for new sections here.
For better organiation could you please put the name of each new section in between two sets of 3 equals signs so it makes a new sub section like this:

First new suggestion

Why don't we add the enemy's weapon?--Herbsewell 10:16, 2 January 2007 (CST)

Separate Templates

I'm not sure if this is a common point of view, but including unused fields on every enemy article seems tacky to me. This became strikingly clear when I saw the Deku Baba article, which only uses two of the current fields, game and image (although, admittedly, more of those fields could be filled). The vast majority of enemy articles are filled with at least one unused field, the spoils field. Since so few monsters make an appearance in Wind Waker, and even fewer are likely to drop spoils, it seems a little odd to use it for monsters like Ocotoroks. I'm not suggesting that the current enemy template should be limited to only two or three fields, but rather that multiple Enemy Templates could be made, each with specific fields. This would allow lesser-used, but still important fields to be used when the situation requires them, and not when they are unneeded. For example, the Bokoblin article could utilize a template that included Image, Game(s), Habitat(s), Related Enemies, Effective Weapons, and tWW Spoils, while the Shabom page would use a simpler template limited to Image, Game(s), Habitat(s), and Effective Weapons. It's easy to make another template when you already have one to work with, so I don't think making an additional one would need more than three or four minutes of time. And of course, the vast majority of these would be reused anyway. The only true downfall of multiple enemy templates would be a large amount of infobox templates, and even then, enemy templates could have their own category to keep from cluttering up the Infobox templates.

If it was desired, using multiple templates would also allow for fields that differ greatly between games. For example, the Armos, which has varying weaknesses and habitats depending on the game, could have an Effective Weapons (ALttP) field, Effective Weapons (LA) field, Effective Weapons (OoT) field, etc. --Douken 20:49, 17 January 2008 (EST)

Until recently, any unused fields in all infobox templetes collapsed, therefore if nothing was entered in a particular section it would not be shown at all. The fact that they now appear is symptomatic of a fault with the wiki, and it is something which should be able to be resolved. I'm looking into it at the moment. I don't think the answer is to redo all of the templates, however. --Adam (talk) 15:41, 18 January 2008 (EST)
Sorry, I was unaware, that would definitely be better than making multiple templates. In some unique cases however, like the Armos, I still believe it might be better to make a unique template. --Douken 20:28, 19 January 2008 (EST)

Era field

I really don't think that this template needs to have the era field. Said field is really only relevant for characters, not enemies. - TonyT S C 20:57, 2 February 2014 (UTC)

I just added for people who may use enemies somehow in theories. — GeneralTarken [*] 21:23, 2 February 2014 (UTC)

Yeah, I don't really see much point to it. Enemies aren't really vital in the Zelda timeline. :/ Even if they were, the addition of a new field that impacts a whole bunch of pages should have been discussed beforehand. :D -Dany36 (talk) 23:46, 3 February 2014 (UTC)
I don't think that the benefit towards theories is worth adding the field. As I mentioned, the field is relevant for characters and isn't meant to facilitate theories. Theories themselves aren't encouraged on the wiki, and we have somewhat strict conditions for what we can allow on the wiki, so the whole point of adding the field for that reason seems...contradictory.
To reiterate Dany, enemies are hardly vital enough to justify adding the template. Quite frankly, I see it as completely unnecessary. - TonyT S C 01:41, 4 February 2014 (UTC)
You can easily figure out the timeline eras from the information in the "game" field. This new field is redundant. — Abdullah [T] [C] [S]  12:18, 4 February 2014 (UTC)
I have to agree. As an encyclopedia, we prefer to encourage the addition of sourced, factual information. Theories are, in a sense, the bane of our goal. While we do allow them, we prefer to keep the focus on just the facts, and therefore we cannot justify using this for enemies simply to facilitate theories. If enemies were more consistent and actually appeared in different eras in various stages of evolution, then perhaps it would be more worthwhile to note the era of their appearances. However, as was stated by Dany and Pakkun, enemies are not crucial to the timeline. Thus, I do not support the addition.Justin(Talk) 12:49, 4 February 2014 (UTC)
Seeing as this discussion has not continued since the beginning of the month, I'm assuming that we've reached a consensus. Unless anyone else is going to gun for this template keeping the era field, I'll remove it shortly. - TonyT S C 06:09, 27 February 2014 (UTC)

"Other" ≠ "Non-canon"

Other appearances on this template are labeled "non-canon," though some of the media that appears in this box, like the Satellaview and Tingle games, are considered "ambiguously canon," rather than flat-out non-canon. This leads to inconsistency on certain pages such as Zazak, where these games are labeled both non-canon and ambiguously canon. That's misleading, so shouldn't other appearances simply be listed as "other appearances?" TeridaxXD001 (talk) 09:27, 6 August 2016 (UTC)

Just changed all the templates, including this one, to "other media". - Chuck * (Talk) 20:42, 6 August 2016 (UTC)

Damage

Practically every enemy causes damage of some form (else they wouldn't be enemies). In the vast majority of cases, it's a fixed amount of Hearts that may then be reduced by a fraction if Link has better equipment. That number of Hearts should be an infobox field.

I already have a good template for BotW heart damage (which is more complicated than most due to some attacks being composed of more than one element which can be resisted. For enemies that exist across several games, the heart damage for each could be stylized based on what the hearts in that game looked like. Fourshade (talk) 08:12, 24 March 2018 (UTC)

I think this would be a good thing for the infobox to have. The template you've made needs some cleanup, which I'll get to soon, but it's not a bad idea to add damage output beneath their health info. Some enemies might get more complicated, however, with the variety of moves that some enemies have (especially in later games). TriforceTony (talk) 22:42, 19 September 2018 (UTC)