Talk:The Legend of Zelda: Phantom Hourglass
Dealing with Localization
Although I've not yet seen a record of this games Japanese release/English release differences, I'm willing to bet that the localization conflict seen in Sands of Time vs Sands of Hours will not be an isolated case. Should we perhaps have a predetermined protocol for dealing with these situations? Meging might be effective, or we could simply begin moving pages to new titles (being sure to include redirects)... we could also simply stick to the non-localized naming; any ideas?
Mmmmm PIE 11:33, 4 October 2007 (EDT)
- This issue definitely needs to be addressed; it's the reason I instituted the Category:Phantom Hourglass. To be honest, I don't understand the reason for the Sands of time/hours issue - whichever is used in the US release is correct (I don't have the game yet because I'm in the UK and have to wait another 2 weeks, as per usual...) A lot of the articles have already been moved once the correct names were known (e.g Beramuu -> Bellum, Linebeck -> Lineback), so that will need to be done with the rest of the articles in that category where necessary. --Adam 18:23, 4 October 2007 (EDT)
Can someone fix this page so the storyline is not wrapped around the pictures? It needs to be fixed so that people can view the page correctly when using alternative browsers
I dont think i saw octoroks or moblins in the trailer. I did see a red chuchu and what could be a dark nut or a chaser. I dont know, but i deffinately did not see a moblin.
This is not Wikipedia. There is no reason to copy and paste articles directly from Wikipedia. I have undone all edits since this was done. I hate to rent-a-mod, but this really pisses me off. --Hisak 20:35, 28 October 2007 (EDT)
Understanding the ending
Well I was just wondering what Oshus meant when he said returning to "their world." Was the entire world Link went around the Ocean's King world? Or were all those islands from Link's world and the Ocean King just brought Link and friends to his world after defeating Bellum?--Green 02:37, 29 December 2007 (EST)
There's been a discussion going on the Talk:Rito page. I think this page should have a section dedicated to "where the game takes place", discussing all clues. As for me, I tend to believe the game took place in the "dream world" of Link's Awakening, but I've heard some very good arguments as to why it would take place in TWW's world.IfIHaveTo 05:20, 29 December 2007 (EST)
- I believe it was a parallel dimension, much like OoT / MM, only instead of the door being the Lost Woods, the door was the Ghost Ship. This would explain how many things in PH are vastly different from TWW. I mean, there was no mention of ANY of TWW's events at ALL in PH, aside from a few references at the beginning during the pre-Ghost Ship cutscene (and the opening narration). Ando 15:09, 10 January 2008 (EST)
I agree with Ando. I don't think it was a dream because Linebeck's ship could be seen at the end, so it must have been real. Also, the time sequence could be different in the 2 dimensions i.e. 10 minutes in TWW dimension is a few days in the Ocean King's dimension, maybe. Link of Vey 12:24, 15 February 2008
The only hint at either a dream or a parallel dimension, rather than just a distant part of the sea, is the Pirates' comment "you've only been out for ten minutes". The only real hints that it wasn't were the last scene depicting Linebeck's ship in the distance, and Link discovering he still has the Phantom Hourglass (though it is devoid of sand). There's clearly no way it's a dream, and I'm personally leaning towards parallel dimension, but I can't shake the feeling that it might just be a distant part of the sea... considering the ending of tWW. --Douken 10:01, 15 February 2008 (EST)
Maybe the Ghost ship can teleport long distances at the blink of an eye. Could be the reason why it disappeared at the end of the game. Link of Vey, 15 Feruary 2008
Douken, the Pirates comment makes sense if Link & Tetra were sent back in time during the ending using the Ocean King's power - we know he has the ability to manipulate time, so it isn't that far of a stretch. As for the Ocean King's "your world" comment, he could have simply meant that the world explored throughout the game was the world Daphnes wished they would find. (Ah, but child... That land will not be Hyrule. It will be YOUR land!) Therefore, "Your world" may be "YOUR land" - Hyrule featured in the following 2D titles. The northeastern sea of PH looking suspiciously like the world of LoZ, complete with Maze Island, and the pyramids on the Isle of Ruins lending themselves to being related to the "wise pyramid builders" of FSA backs up this claim. Nick722 23:01, 7 March 2008 (EST)
Wow this actually became a discussion. I didn't notice. >_< Anyway I still don't understand what had happened. I noticed that during times when they might have gone into or left the parallel world there was a fog or mist. I'm not really sure if this applies to anything because even if Link was in a parallel world there was fog surrounding the Ghost Ship.--Green 23:14, 7 March 2008 (EST)
Distinguish Modes on the page
The article is exclusively 'Adventure Mode'. I was wondering how to go about tying in the Battle Mode page and noting that this one is 'Adventure'.Axiomist 23:19, 29 April 2008 (UTC)
- I'd say just make a new section called "Multiplayer", and maybe break it down further into "Tag Mode" and "Battle Mode" sections, making sure to link to their appropriate articles. --Ando (T) 01:47, 30 April 2008 (UTC)
Moved to 3-D.
Phantom Hourglass is an almost completely 3-d game. This can be seen in cutscenes or when the camera zooms in on Link and another for a conversation. The gameplay may be 2-d inspired during non-sailing potions, but it is a proper 3-d game with 3-d visuals. Objections here. -DarkBlue 00:26, 27 December 2008 (UTC)
- Hmm... Well, I guess so. The characters are 3D models and not sprites. So, it sort of fits. But on foot you're still limited to only two dimensions, instead of the three you have when sailing. So the game is both 3D and 2D.User:Matt/sig 00:57, December 27, 2008 (UTC)
- I'd have to say that I agree. On the 3D games category page, it says that Phantom Hourglass doesn't count -- however, it really provides no solid reasoning for this, and I honestly can't find any discussions on the site regarding it. The visuals are entirely in 3D, all of the cutscenes are in 3D, and the sailing portion allows you to MOVE in full 3D - I say keep it in this category. The only thing that "makes it 2D" is the fact that you're restricted to X and Y axes during on-foot gameplay. User:Ando/sig 01:51, 27 December 2008 (UTC)
- Funny, I remember discussing this. I could swear I asked if it was more like 2.5D than either 3D or 2D. I can't find the discussion either. I mean you can't move the camera around buildings or anything.Axiomist 05:38, 27 December 2008 (UTC)
- That's because User:Matt/sig 05:46, December 27, 2008 (UTC) . Don't worry. I've made far more embarrassing mistakes before.
- Just so everyone knows, I made some changes to the Category:3d games page since we're generally agreeing that PH is technically 3d. If another verdict is reached, change it. I understand everyone's opinions, but since Link does have freedom of movement comparable to, say, Wind Waker or Twilight Princess, and the majority of the game world and environment is made of 3d modeling, I think it's deserving of 3d status. -DarkBlue 15:44, 27 December 2008 (UTC)
- Those paper cut-outs are seen within the game itself and are very much "actual images." Since they basically describe the entire game in a nutshell, they're really more suited to this page than any other PH image. — Hylian King [*] 08:02, 28 July 2012 (EDT)
The shape of the Zelda world
This is the first time we see in a Zelda game a phenomenon that indicates that the "earth" is a sphere, and not a flat area. In particular, when you approach an island, it "rises" from the sea and appears before you, a phenomenon that can be observed from a ship when it approaches land. This natural phenomenon occurs in the real world because the earth is a sphere. We didn't see that in Wind Waker, the islands didn't "rise", even the Tower of the Gods was visible from half the areas. But, the world the game takes place in disappears, or so it seems, at the end of the game, so we may not apply the "spherical earth" concept on Hyrule. However there are elements that make the game unrealistic. The sun doesn't move and the islands have different shapes when seen from the ship. So the "rising" effect might be an attempt to eliminate the fog or the pop up effect, and not an attempt to indicate that the "world" is spherical at all.Gomess 512 (talk) 22:52, 6 March 2014 (UTC)
The main page says that this was the first 3D game without a musical instrument...But where was there an instrument in Twilight Princess? Was it the horse whistle? Mistress Fi (talk) 18:26, 17 July 2016 (UTC)