May 30, 2020

🐷 Knight Challenge #10 🐷

Feeling boared with no news? Check out these challenges!
From writing, to research, to images, find your preferred way to contribute with our tenth theme: Pigs!

Latest Announcements

Talk:Stages in Four Swords Adventures

From Zelda Wiki, the Zelda encyclopedia
Jump to: navigation, search

A Couple Things

  • I've been working on revamping the FSA stage pages, and I have come across the realization that these are not dungeons but stages. Only the last stage in each is dungeon, per say. So I say that we take everything else off of this page and just keep the dungeons, with pictures.
  • Secondly, many of the levels such as Whereabouts of the Wind, take one to an "article" that is literally one sentence doing the same job a disambig would, but worse. I say we move to transform these pages into proper disambigs, so the aesthetic appearance is more professional and the navigation is much clearer as to what the stage is and what it encompasses. Opinions? — ciprianotalk 19:08, 9 May 2010 (UTC)
YES. :D But seriously, yeah, most of these shouldn't even be here since they aren't dungeons. And the disambig thing is a great idea as well. Go for it! :) Dany36 03:53, 24 May 2010 (UTC)
DOOOOO EEEEEEEEET! Triforce (T C) 04:05, 27 May 2010 (UTC)

Enemies & Items

Regarding stages in general, is it really necessary to list what items is obtained and what enemies is encountered in every area? I mean, I understand that its there to make the articles less stubby. But in articles like Hyrule Castle and Kakariko Village where everything is merged it just seems out of place. Its not like enemies or items are listed for any other games. Just thinking that there got to be better ways to expand the articles...Nerushi 09:12, 12 February 2011 (EST)

I've got no problem with the tables, even in the articles of places that make multiple appearances. I think they look just fine. As you may recall if you've played FSA, items in Four Swords aren't obtained the same way as they are in other Zelda games. Since items obtained in one stage don't carry on to the next, it is pertinent to mention which items can be obtained in a particular stage. Personally, I think naming the enemies encountered in the area is pertinent. If we're not doing it in any other articles, that's something we should look into.
Listing the enemies and items in a particular area in the form of a table is good for organizing information, as opposed to just having it in plain text in the article (which might be appropriate in cases where there isn't a lot of variety, which is not the case for most stages in FSA). And, like you said, it's a good way to expand the article and give it aesthetic appeal.
That's my two cents, anyways. Although, if you have any better ideas as to how this should be taken care of, I'm all ears. I'm just saying that removing information is the exact opposite of what we want to do be doing. — Hylian King [*] 10:39, 12 February 2011 (EST)