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Trap Template[]

I've been thinking of this for a while and from the summary on this page Fizzle seems to share my idea, that we may need to create a enemy template for traps (or thats what it at least seems to me). There are several "enemies" that area simply traps and creating a seperate template would alleviate some of the pressure on the Mechanized and Inorganic Enemies template, thoughts? --Heroofstuff 20:25, 17 November 2011 (EST)

I hugely agree obviously, although I was also going to suggest a complete revamp of templates. Some are unnecessary or vague, I've already suggested that WarmEnemy be seperated into FireEnemy and possibly SandEnemy. At the same time, I considered having enemies more based on their location, but that kind of falls apart slightly given that 50% of all enemies simply appear in dungeons, so that fails, so perhaps WarmEnemy can be split into FireEnemy with the remaining merged into InorganicEnemy (is there a better word than Inorganic? Not a big deal). Anyway, examples of what I would consider to be Trap enemies would be Guruguru Bars, Winders, Blade Traps, Bumpers (haven't made the page for that yet), Balls (the ones in the Eastern Palace), Boulder, Chaser, Door Mimic, Floor Spikes, Flying Tiles and Pots and statues and chests, Fog (not sure if that even counts as an enemy at all, isn't that more like lava?), Mini Cyclone, Sea Trap and Stone Statue. Possibly more like Beamos, but those are the main ones. Most Zelda guides have a trap section alongside all the normal enemies, so thats a good place to start. TLoZ manual has a trap section seperate from the other enemies, the ALttP Japanese guide does, and the Link's Awakening guide does as well. Fizzle 18:20, 18 November 2011 (EST)
Well one thing we could do if we do in up making this new template(s) is to make it a trap/hazard so we could add things like the fog, lava, pits and so on. Also there are things like bobbie trapped treasure chest and flaming barrles.......What I could do is make a seperate list on my user page of the traps and hazards of the Zelda series just to start sorting things out. But I do like your idea to overhaul the templates. --Heroofstuff 00:03, 19 November 2011 (EST)
On second thought after writing down the various traps, I see that adding barriers and hazardous terrain would make the template to large. --Heroofstuff 04:00, 19 November 2011 (EST)

Breath of the Wild[]

In Breath of the Wild in the Kuh Takkar Shrine there is a roatating fire bar that looks and functions just like a Guruguru Bar, it's never named in game but I belive other games the Guruguru Bar is in also don't name it so does this count as an appearence? Madmoblin (talk) 22:02, 5 July 2017 (UTC)

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