Locked entrance of the Tail Cave from Link's Awakening DX
|Location(s)||South of the Village|
|Main Item||Roc's Feather|
|Quest Reward(s)||Full Moon Cello|
Entrance to the Tail Cave
The entrance to the Dungeon is located South of Mabe Village and north of Toronbo Shores. In order to open the gate and enter the Dungeon, Link needs to insert the Tail Key found in the Mysterious Woods into the Tale Keyhole which is located in the central Moldorm statue in front of the Cave. Doing so will cause the bars blocking the entrance to rise up, allowing entry.
The Dungeon appears to be carved into a cave of pink-colored stone with a floor made up of blue and grey stone. Like other Dungeons in Link's Awakening, Tail Cave is shaped in accordance to its name, resembling a Moldorm. It contains 25 different screens and four underground ones which can be accessed by using staircases. Among those rooms, one of them is dedicated to defeating Three-of-a-Kinds, while another one holds a Secret Seashell but must first be blasted open using a Bomb.
Deep within the Cave, Link comes across Rolling Bones, a Guardian that attacks with a spiked log that spans the length of the chamber, hoping to crush Link. Making good use of the Roc's Feather found in the Cave, Link is able to jump over the trap and slash Rolling Bones with his Sword. With the defeat of Rolling Bones, Link opens the way to the Cave's Nightmare guarding the Full Moon Cello, Moldorm.
To defeat Moldorm, Link must strike the tip of its tail several times, each strike causing the beast to increase its pace. Moldorm can knock Link off into a basement where several corpses are hung from chains in the background. Upon Link's triumph over the beast, it disintegrates into nothingness, opening the way to the Cave's final chamber which holds the Full Moon Cello.
Enemies and Traps
Like all Dungeons in Link's Awakening, the name of Tail Cave is a reference to its shape, which resembles a Moldorm. This is reinforced by the fact that in the Japanese version of Link's Awakening, Mini-Moldorms and Moldorms are known as "Tail" and "Big Tail", respectively.
|Names in Other Regions|
|Japanese||テールのほこら (Tēru no Hokora)||Tail's Shrine|
|French||Cave Flagello||Flagellum Cave|
- "Tail Cave
A cavern to the south of Mabe Village. It has a relatively simple layout, but there are plenty of enemies and traps to dissuade intruders. Roc's Feather is found here, while the boss is a squirming Moldorm." (Encyclopedia (Dark Horse Books), pg. 148)
- "Hoot! Ho, brave lad, on your quest to wake the dreamer! Welcome to the Mysterious Wood! Much of mystery you will find on this uncharted Koholint island! I'm afraid you may find it a trifle difficult to leave the island while the Wind Fish naps. ...By the by, have you ever visited the Tail Cave, which is south of the village? Go there with the key you find in this forest... The Wind Fish is watching...Hoot!" — Owl (Link's Awakening DX)
- "You've got the Tail Key! Now you can open the Tail Cave gate!" — N/A (Link's Awakening DX)
- "Each dungeon in Link's first island adventure is shaped like its namesake. Like the original Legend of Zelda, certain rooms within dungeons have a two-dimensional, side-scrolling perspective. Link's reward at the end of most levels is one of eight Instruments of the Sirens required to wake the Wind Fish. Unlike other titles, a number of characters from other Nintendo properties appear as enemies, including Goombas and even Kirby, whose hostile alter ego Anti-Kirby appears in Eagle's Tower." (Encyclopedia (Dark Horse Books), pg. 148)
- "Rolling Bones
This smiling miniboss appears in both the Tail Cave and Turtle Rock. He attacks with a rolling spike trap that spans the entire screen. Once Link jumps over the spikes, he can make short work of the relatively weak Rolling Bones." (Encyclopedia (Dark Horse Books), pg. 200)
- "BUZZZZZ! BUZZZZ! OUTZZZIDER!" — Moldorm (Link's Awakening DX)