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Swamp Palace (A Link to the Past)

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Swamp Palace
SwampPalace.png
The dungeon entrance
Location(s) Plains of Ruin
Game(s) A Link to the Past
Other media A Link to the Past (Ishinomori)
Main Item Hookshot
Boss(es) Arrghus
Quest Reward(s)Crystal
Heart Container
Theme Music Dark World Dungeon

The Swamp Palace, also known as Level 2 in the Game Boy Advance version of A Link to the Past, is the second Dungeon in the Dark World in A Link to the Past.

Entrance to the Palace

The palace is located in the area south of the Bomb Shop in the Dark World, known as the Plains of Ruin. While Link can enter the dungeon, he cannot progress beyond the first room until he first returns to the Great Swamp of the Light World and enters the Swamp Ruins, the Light World counterpart to the Swamp Palace. In there, if he pulls a switch to drain the water from outside into the ruins, he will also cause water to flood the first room of the Swamp Palace. If Link has the Zora's Flippers, he can then travel deeper into the dungeon itself.

Themes and Navigation

Most rooms feature water to some extent, and others even have underground waterfalls. This is the first water-themed dungeon in The Legend of Zelda series, thus initiating a well-known type of complex dungeons appearing in later games, with successors like the Water Temple in Ocarina of Time or the Great Bay Temple in Majora's Mask. The Swamp Palace itself is not quite as complex as later water-themed dungeons (and certainly not as complex as later dungeons in A Link to the Past) as Link is not forced to travel under the water itself: it merely requires Link to fill certain passageways with water so he can then swim across. Link must be cautious in this dungeon because the watery amoeba Kyameron will rise out of the shallow water and hurl themselves at him, bouncing off the walls in an erratic fashion, and the swarming Pirogusu can sap at his strength in the shallow water that fills almost the entire dungeon.

The main treasure is the Hookshot, making its first appearance in the series. This item's chain allows Link to reach previously inaccessible places, and it and similar hookshot-like items go on to appear as treasures in many water-themed dungeons, such as the Catfish's Maw in Link's Awakening and the aforementioned Water Temple, among others. The end boss is Arrghus, a giant one-eyed jellyfish protected by Arrgi. After defeating him, Link receives a Heart Container and the second Crystal.

Minor Enemies and Traps

Non-canon Appearances

A Link to the Past (Ishinomori)

The Swamp Palace in the comic

The Swamp Palace is also featured in the A Link to the Past comic by Shotaro Ishinomori. When Link and Epheremelda head out to the palace,they discover that the area is completely dried up.[1] Link calls to Sahasrahla via the Comm-Fork for help and asks him to go to the Light World location of the Swamp Palace,[2] where Sahasrahla and the boy accompanying him find a fountain surrounded by statues.[3] The boy, able to see Link in the water of the fountain, warns Link of the monsters behind him,[4] where a Hinox and a Taros shut the door to trap the young hero inside the palace.[5] As the boy watches the battle between Link and the foes, he accidentally activates the statues that cause water to pour into the fountain. This leads to the Swamp Palace in the Dark World to get flooded, washing away the monsters and Link.

The Hinox and Taros end up sinking as they struggle with each other,[6] while Link's Master Sword is dragging him below the surface.[7] Epheremelda tells Link to stay afloat, for the water is almost up to an opening that the fairy had found earlier on.[8] The young hero is then rushed into a new chamber, where he finds the second maiden imprisoned in her crystal. As Link makes his way to the maiden, a large, tentacled monster attacks him. He thrusts himself with the Master Sword into the monster and defeats the creature, which spits out Link from inside and gives him a chance to destroy the floating crystal where the maiden is. The maiden, now freed, thanks Link and tells him that Zelda is imprisoned in a rock shaped like a turtle found at the end of the world, then vanishes.[9]

Nomenclature

TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.gif
Language Name Meaning
Japan Japanese 水の叢祠 (Mizu no Hokora) Water Shrine
French Republic FrenchEU Palais du Marais Swamp Palace
Federal Republic of Germany German Sumpfpalast Swamp Palace
Italian Republic Italian Dedalo d'acqua Water Labyrinth
Kingdom of Spain SpanishEU Ruinas del Pantano Swamp Ruins

References

  1. "There's no water here! This place is as dry as a tomb!" (A Link to the Past (Nintendo Power), pg. 10)
  2. "Maybe Sahasrahla has an idea! I'll call him with the Comfork!" (A Link to the Past (Nintendo Power), pg. 11)
  3. "We found a large pool of water surrounded by statues, but nothing else of interest..." (A Link to the Past (Nintendo Power), pg. 12)
  4. "Look in the pool! I see Link! Link!! Behind you!!" (A Link to the Past (Nintendo Power), pg. 12)
  5. "Heh heh heh... I shut the door! Now you're trapped in here!" (A Link to the Past (Nintendo Power), pg. 12)
  6. "GLUB! Let me g-g-go! Your armor...too heavy..." (A Link to the Past (Nintendo Power), pg. 2)
  7. "The Master Sword...dragging me dowwn..." (A Link to the Past (Nintendo Power), pg. 2)
  8. "You're close, Link! Stay afloat a little longer! The water's almost up to the opening!" (A Link to the Past (Nintendo Power), pg. 3)
  9. "Thank you for saving me, Link! I know you are searching for Zelda. She is being held in a rock that looks like a turtle. But this rock is located at the end of this world..." (A Link to the Past (Nintendo Power), pg. 8)
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