Sturgeon's One-Point Lessons
|Sturgeon's One-Point Lesson|
Sturgeon's Lessons on wall on right
Sturgeon's One-Point Lessons are a set of lecture-like lessons on the wall of Sturgeon's house in The Wind Waker. Though entirely optional to read, the One-Point Lessons act as the game's introductory tutorial on controlling and maneuvering Link. The lessons are all written within the context of the game. There are ten lessons in total, treating on subjects such as Maps, Saving, and Recovery Hearts/Life Gauge.
- 1 Lesson One: The Energy of Life
- 2 Lesson Two: Do Not Underestimate the Sea
- 3 Lesson Three: The Great Map of Life
- 4 Lesson Four: Material Goods
- 5 Lesson Five: How Not to Regret the Things One Fails to Do in Life
- 6 Lesson Six: Improving Human Relations
- 7 Lesson Seven: Knowing One's Own Abilities
- 8 Lesson Eight: Changing Perspective Leads to Success
- 9 Lesson Nine: A Fool and His Rupees Are Soon Parted
- 10 Lesson Ten: Becoming the Champion of Life
- 11 Nomenclature
- 12 Gallery
- 13 References
Lesson One: The Energy of Life
The first of Sturgeon's One-Point lessons teaches Link of the life gauge, a basic element in any game of The Legend of Zelda series. The lesson explains that as Link progresses on his adventures, he will gain more Heart Containers, which will expand his life gauge. This lesson deals also on the replenishing of health by gathering Recovery Hearts, and teaches Link that cutting grass is an effective way to obtain them.
Lesson Two: Do Not Underestimate the Sea
|It's easy to get swept up by a little success at swimming, but the sea can be fickle! Swimming for too long will drain one's energy, and eventually one will sink. Watch the round icon in the bottom-right while in the water. This is one's swim timer. One should be sure to get back to shore before one's swim timer runs out. If one doesn't, I can't be responsible for what happens next.|
|— Sturgeon's One-Point Lessons - Lesson Two|
This second lesson introduces a new gameplay mechanic unique to The Wind Waker: the "swim timer". This lesson refers to the round icon in the bottom-left corner of the screen seen while Link is in the water. As Link uses up his energy, the swim timer will wind down until it runs out, at which point Link will drown.
Lesson Three: The Great Map of Life
The lesson "The Great Map of Life" deals on the Area Map, found in the bottom-left corner of the screen. This map, which first appeared in Ocarina of Time, is used to situate Link in a given area. The yellow arrow represents Link, the tip represents the direction Link is facing. The arrow in the upper-right portion of the map indicates the direction of the wind. The map can be enlarged or hidden.
One element the lesson fails to include is the stationary blue arrow, which marks the spot from which Link accessed the area.
Lesson Four: Material Goods
Sturgeon's fourth One-Point Lesson refers to the "Start Menu", also a vital element in The Legend of Zelda series. The items that can be equipped to the X, Y, and Z buttons can be found on the first screen (the Item screen). The second screen (the Quest Status screen) indicate all the quest-related progress that has been made in the game. Items found on this screen include Link's sword and shield, the Goddess Pearls, the Triforce Shards, the Pirate's Charm, and more.
Lesson Five: How Not to Regret the Things One Fails to Do in Life
|There are many things one longs to do in the limited time one has in this world. The easiest way not to regret things one wanted, but failed, to do is to save. While one may feel invincible and wish to continue one's quest, one never knows when disaster or calamity may strike. If one's life energy is extinguished before one has had a chance to save, then one's life will have been lived in vain. It is a shame to regret the deeds one has failed to accomplish in life. Press START/PAUSE and choose Save on either the Items screen or the Quest Status screen.|
|— Sturgeon's One-Point Lessons - Lesson Five|
The fifth of Sturgeon's One-Point Lessons speaks of Saving, the act of recording progress which would otherwise be lost. Saving is accomplished via the Start Menu, on either of the two screens.
Lesson Six: Improving Human Relations
This lesson elaborates on interaction with other characters, a key element in the majority of the games of The Legend of Zelda series. The lesson specifies the fact that most people within the game will repeat themselves if spoken to multiple times, assuring that Link understands the statement.
Lesson Seven: Knowing One's Own Abilities
The seventh lesson refers to the action buttons ( and ) that allow Link to interact with his environment. The actions these buttons can accomplish vary depending on the environment. The available actions are displayed on-screen. Common actions include "Speak" (when someone is nearby), "Crouch" (while immobile), "Sidle" (when up against a wall), "Lift" (when standing next to a object capable of being lifted), "Throw" and "Drop" (while carrying an item).
Lesson Eight: Changing Perspective Leads to Success
The eighth of Sturgeon's One-Point lessons serves to enlighten on the field of view. With the use of the use of the C-Stick (), it is possible to change perspective. Pressing the "L-Button" returns the camera angle to the original perspective (i.e. behind Link slightly above him). Following up with an upward tilt of the C-Stick changes the view to a first-person perspective (seeing from Link's eyes).
Lesson Nine: A Fool and His Rupees Are Soon Parted
|It is commonly known that he who makes poor use of Rupees will have a hard life. In order to fully enjoy a long life, it is wise to gather Rupees early and often.|
|— Sturgeon's One-Point Lessons - Lesson Nine|
This penultimate lesson advises Link to gather Rupees, the game's currency (as well as that of most games in The Legend of Zelda series) early and often, suggesting that they will be needed at a later time.
The title of this lesson is undoubtedly a play on the well-known proverb: "A fool and his money are soon parted."
Lesson Ten: Becoming the Champion of Life
|Learn all there is to learn in lessons one through nine... And no matter what happens... Do not give up, do not complain, and do NOT stay up all night playing!|
|— Sturgeon's One-Point Lessons - Lesson Ten|
The final lesson of Sturgeon's One-Point Lessons is a message both to Link and to the player. It advises Link to heed the messages of the nine previous lessons, and it advises the player to not play the game for extended periods of time.
|Names in Other Regions|
|Japanese||青ジイのワンポイントレッスン (Ao Jii no Wan Pointo Ressun)||Old Man Blue's One-Point Lessons|
|FrenchEU||Petites leçons du Vieil Adhoc||Old Adhoc's Mini-Lessons|
|German||Vadder Orcos Lebensweisheiten|
|Italian||Lezione del Prof. Sofo||Professor Sofo's Lessons|
|SpanishEU||Enseñanzas del viejo Añil|
- "Sturgeon's One-Point Lessons" — N/A (The Wind Waker)