Artwork of Link performing a Spin Attack
from Ocarina of Time
|Game(s)||A Link to the Past|
Ocarina of Time
The Wind Waker
Four Swords Adventures
The Minish Cap
A Link Between Worlds
Tri Force Heroes
Breath of the Wild
|Other Media||Super Smash Bros.|
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS/Wii U
Tiger Scroll (TMC)
|Use(s)||Dealing extra damage|
Attacking at 360 degrees
The Spin Attack, also known as the Whirling Blade, is Link's signature move. It was first introduced in A Link to the Past and has appeared in every main Zelda title since. To perform it, Link usually gets in a stance to power up his Sword and then spins around once in a circle, damaging all enemies within the sword's radius. This technique is useful in that it deals more damage than a sword strike, and it is also used to solve puzzles in various Zelda games. The Spin Attack is a basic attack, although a better, upgraded version can often be learned sometime later in Link's quest.
Although not much is known about the history of the Spin Attack, A Link to the Past mentions that this ability is a secret sword technique used by the Knights of Hyrule, while Link's Awakening describes that the Spin Attack has been "handed down from generation to generation by the family of the hero."
- 1 Uses
- 2 Performing the Spin Attack
- 3 Upgrades and Variations
- 4 Other Appearances
- 5 Nomenclature
- 6 Gallery
- 7 References
The Spin Attack is mostly used when Link is closely surrounded by several enemies due to the attack's long range. As such, this allows the young hero to quickly and easily dispose of whole groups of enemies with just this technique, making it one of the most useful abilities in the game. This is mostly true in Four Swords Adventures, where, combined with the Cross Formation used by the Links, the Spin Attack allows the young heroes to defend themselves from all four directions.
Other than attacking, the Spin Attack is also used to solve various puzzles in the games. These more often are the ones that require Link to hit more than one switch at the same time, such as in Twilight Princess, where Link must perform a Spin Attack to hit all of the switches in the Palace of Twilight in order to make a floating platform appear. Special entrances require this technique to get them to open: in Oracle of Seasons, the Spin Attack is crucial in opening the gate to the Maku Tree. Moreover, in The Minish Cap, Link must execute this technique in front of a guard blocking the entrance to Mount Crenel so that he will allow the young hero to proceed to his destination.
Another use, though not as pivotal as the aforementioned uses, is that Link's sword can pick up the items it slashes, such as Rupees (which can be safely retrieved by swinging the sword at them should they land close to an edge, rather than having Link walk over and possibly falling). Because of this, a Spin Attack is an excellent way to way to pick up items all around Link. This same technique applies to the weapons Link can pick up in The Wind Waker, as he may also perform a Spin Attack wielding those. If he performs a spin attack with a Moblin Spear (the longest weapon in the game), he can immediately pick up all of the objects in a very large radius. This technique is especially useful for the Treasure Spheres often dropped by larger enemies, as the objects inside disappear rather quickly once they hit the ground.
Performing the Spin Attack
The Spin Attack is done in most Zelda games by holding down the button that the sword is assigned to for a matter of time and then releasing it. This will cause Link to get in a fighting stance while he charges up his sword or, in the case of the 2D Zelda games, just stand still as the sword begins to glow. This method can be done in most 3D Zelda games, with the exception of the Wii games Twilight Princess and Skyward Sword: since there is no sword button, Link cannot charge a Spin Attack. Instead, Link must perform it by lightly shaking the Nunchuk left and right (Twilight Princess) or swinging the Wiimote and Nunchuk at the same time (Skyward Sword).
A faster way to perform the Spin Attack is to quickly swing the Control Stick once and press the Sword button afterwards. If timed correctly, this will have the same effect as if Link had charged his sword to execute the Spin Attack, with the advantage being that this method does not consume Magic Power in games like Ocarina of Time and Majora's Mask. In some games, like The Wind Waker, Link can also perform this attack by simply using the thrust attack four times, or a combination of such, though this strategy only works if Link is actively attacking something, rather than swinging his sword at thin air. In Twilight Princess, if the player rotates the Control Stick right after performing a Jump Attack, Link will execute a Spin Attack upon landing.
In Phantom Hourglass and Spirit Tracks, Link must quickly draw a circle to perform the Spin Attack. Although in other games, Link can carry out an infinite amount of Spin Attacks without getting dizzy, in the Nintendo DS games, the young hero can only execute this technique four times in a row before he gets dazed and vulnerable for a few seconds.
In Skyward Sword, Link has to swing both the Wii Remote and the Nunchuk at the same time to perform a Spin Attack. Because of the game's mechanics, Link is allowed to pick in which direction he spins, an ability first introduced in Twilight Princess. However, in Skyward Sword it is a pivotal component to sword fighting, as certain enemies will block one side, forcing Link to spin in the direction that strikes his enemy's exposed side. With the directional movement imparted to Link via the Wii Remote, Link is, also for the first time, allowed to perform a vertical Spin Attack by swinging the Wii Remote and the Nunchuck together in a vertical motion, either downward or upward. Much like the horizontal Spin Attack, the direction in which Link needs to perform the spin is dependent on what direction is necessary to damage his foe. In cases where the direction does not matter, the spin attacks have no difference; left Spin Attacks are the same as right ones, and upwards ones are the same as ones going down. All four directions yield the same radius and damage. It also does not matter which direction the Nunchuk is swung; the Wii Remote controls the direction Link will spin. Performing a Spin Attack depletes a portion of Link's Stamina, similar to the restrictions in Phantom Hourglass and Spirit Tracks. Unusually, a single hit from the Spin Attack in Skyward Sword does no more damage than a hit from a regular attack, but it has a similar overall effect to Spin Attacks in other titles because unless it knocks the target out of the way on the first hit it will generally hit twice.
In Breath of the Wild, the Spin Attack is performed by simply holding the attack button like in most previous games, but its execution changes depending on the weapon used. With a one-handed weapon, the Spin Attack is identical to previous incarnations, being a single, powerful circular attack with a wide range. It can be charged longer for more power and range at the cost of more Stamina. With a spear, the Spin Attack is replaced by a string of powerful consecutive stabs when charged. With two-handed weapons, Link does not charge the Spin Attack but instead begins spinning continuously shortly after the attack button is starting to be held. Link continues to spin until the attack button is released or until Link runs out of Stamina, at which point he finishes the attack with a powerful downward strike that can knock foes away.
The Spin Attack can also be performed in Battle Quest, the Legend of Zelda-themed sub-game in the Wii U spin-off title Nintendo Land. Miis that use swords can perform a Spin Attack by raising their swords in the air or hold them to a side, as if they were charging a Skyward Strike, and swinging the Wii Remote. The charge lasts until the player performs a Spin Attack, or receives damage. However, charging a Spin Attack is rather time-consuming, and leaves the Miis vulnerable until the charge is complete or canceled.
Upgrades and Variations
In some Zelda games, Link can learn an upgraded version of the Spin Attack as he travels on his quest. Other times, using Masks or Magic Rings will slightly alter the behavior and characteristics of this technique. The alterations as well as the upgrades available are described below.
Super Spin Attack
- See also: Great Spin
The Super Spin Attack, also known as the Great Spin or the Magic Spin Attack, is a special technique found in several Zelda games, including Ocarina of Time and Majora's Mask. As its name suggests, it is a Spin Attack with a bigger radius of attack. Usually this attack can only be used when one's life meter is completely filled up or Magic Power has been acquired. It can be differentiated from the normal Spin Attack due to its color, which is usually red in its most powerful form. This is demonstrated in the Nintendo 64 Zelda games, where the Super Spin Attack is denoted by the blue or red outlines that the attack makes: the blue Super Spin Attack is weaker and has a smaller radius than its red counterpart. Moreover, the red version makes Link spin around twice, but the downside is that Link must charge it longer before he can use it. Although charging it up with the B Button uses up a small fraction of Link's Magic Power, quickly rotating the Control Stick and pressing the Sword button does not consume magic.
In Four Swords Adventures, each Link has the ability to execute a Spin Attack during the game-play in both Overhead and side-scrolling areas. However, the Cross formation enables a powerful Spin Attack in which all Four Links will perform the Super Spinning Attack. Unlike the normal Spin Attack, this makes the four Links spin around the center of the Cross Formation, making it extremely effective against multiple enemies.
In A Link Between Worlds, the Great Spin is an upgrade of the regular Spin Attack, obtained by returning all of the Lost Maiamais to Mother Maiamai. This doubles the range of the attack, and greatly increases its power.
In Tri Force Heroes, wearing the Spin Attack Attire doubles the range and power of the Spin Attack.
|Game||How to Obtain|
|Ocarina of Time||Must visit the Great Fairy of Power in the Great Fairy's Fountain in Death Mountain.|
|Majora's Mask||For the red variation, Link must retrieve the 15 Stray Fairies in the Woodfall Temple and take them to the Great Fairy of Power in the Fairy's Fountain of Woodfall.|
|Four Swords Adventures||Must be in Cross Formation.|
|Twilight Princess||Final Hidden Skill learned from the Hero's Shade.|
|A Link Between Worlds||Link must return all 100 lost Maiamais to Mother Maiamai.|
Great Spin Attack
- Not to be confused with the Great Spin, a sword technique entirely different from this technique. That technique is covered in the section above.
The Great Spin Attack, also known as the Hurricane Spin, is an extremely advanced Spin Attack. When used, Link can spin multiple times, prolonging the use of the Spin Attack and causing far more damage. It also leaves Link invincible to most attacks. However, it causes Link to become dizzy and vulnerable to enemy attacks for a few seconds after being used, unless he collides with an obstacle during the attack. In The Wind Waker and the Game Boy Advance version of A Link to the Past, this powerful maneuver consumes Magic Power. A version of this move is first displayed by Ralph when he is practicing with sword fighting with Link in the ending credits of Oracle of Ages.
|Game||How to Obtain||How to Perform|
|The Wind Waker||Must bring 10 Knight's Crests to Orca on Outset Island.||Must charge Link's sword until it glows yellow.|
|A Link to the Past/Four Swords||Obtained after collecting the ten Medals of Courage via the extra mission in Four Swords and then completing the Riddle Quest.||Must hold the B-Button until the sword flashes for a second time.|
|Four Swords Anniversary Edition||Obtained after completing the Hero's Trial.||Must hold the B-Button until the sword flashes for a second time.|
|Four Swords Adventures||Collecting 2000 Force Gems to empower the Four Sword in the current stage.||Must hold the B-Button until the sword flashes for a second time and Link holds the sword backwards.|
|The Minish Cap||Taught to Link by Swiftblade I in the southwest side of Castor Wilds.||Must tap the sword button repeatedly after performing a Spin Attack.|
|Phantom Hourglass||Must complete the Phantom Hourglass Trading Sequence to obtain the Swordsman's Scroll.||Must use a Spin Attack three times in a row.|
|Spirit Tracks||Learned after obtaining 20 stamps and talking to Niko, who will give Link one of the Swordsman's Scrolls.||Must use a Spin Attack three times in a row.|
Skyward Strike Spin Attack
The Skyward Strike can be used to amplify Link's Spin Attack in Skyward Sword. This increases its radius and, before obtaining the Master Sword in Hero Mode, will deal more damage due to having the fully-powered Skyward Strike.
In Majora's Mask, Deku Link's basic attack is similar to that of a Spin Attack: he spins around on one foot and damages all enemies within the radius created by his hat. Unlike the Spin Attack, however, this move can be performed while Deku Link is running. The Deku Spin is also useful in that it helps the young hero hop farther by Deku Spinning on the surface of the water than by simply running up to it.
In Twilight Princess, Wolf Link uses a type of Spin Attack which is performed in the same way as with a sword. Alternatively, it can be performed partially charging Midna's shadow field, causing Link to attack with his fangs and tail, though it will only work after using the shadow field for the first time.
In the Oracle series, three Magic Rings alter some characteristics of the Spin Attack. The Charge Ring enables Link to charge up the Spin Attack in a quarter of the time it normally takes. The Spin Ring causes Link to spin twice instead of once. This ability is useful against bosses that can only be hurt with a Spin Attack. Lastly, the Energy Ring enables a spin attack to become a Sword Beam attack instead.
|Names in Other Regions|
|Japanese||回転斬り (Kaiten Giri)||Spin Cut|
|FrenchCA|| Attaque tourbillon (OoT3D, FSAE, PH)
Attaque circulaire (MM3D, SS, ALBW)
| Whirlpool attack|
|FrenchEU|| Technique du Tournoiement de l'Epée (ALttP)
Attaque Tornade (TMC)
| Spinning of the Sword Technique|
|Italian|| Attacco Vortice (TMC)
| Whirlwind Attack |
|SpanishLA|| Ataque circular (LA)
Ataque giratorio (OoT3D, MM3D, OoX, PH, ST, SS, ALBW)
Ataque Huracán (TWWHD)
Gran ataque giratorio (FSAE)
Ataque Giratorio Especial (ST)
| Circular attack|
Great spin attack
Special Spin Attack
- "SPIN ATTACK" (Art & Artifacts (Dark Horse Books), pg. 387)
- "'The Whirling Blade technique has been handed down from generation to generation by the family of the hero. To use it, hold down the Sword Button and build up your power. When you have enough, you can release the Button! Can you master this?'" — Secrets Of The Whirling Blade (Link's Awakening DX)
- "I shall teach you one of the secret sword techniques used by the Knights of Hyrule...Hold the B Button to focus power in your blade. Release it to unleash the power." — Link's Uncle (A Link to the Past & Four Swords)
- The Legend of Zelda: Majora's Mask Official Player's Guide (), pg. 9
- "This ferocious 360-degree sword strike is Link's bread and butter when enemies swarm in. [...] The range on this attack is surprisingly long, allowing you to eliminate whole groups of enemies with a single attack." (The Legend of Zelda: Twilight Princess Guide (Prima), pg. 3)
- "Exit the Mayors house and now make your way to the top-left part of town. There is a guard that is blocking your way but will let you go by once you perform the Spin Attack for him." — The Minish Cap: Walkthrough, ZeldaDungeon.net.
- The Legend of Zelda: Majora's Mask Official Player's Guide (Nintendo Power), pg. 9
- "Another method is to hold the B Button for a couple of seconds, then release it. Once you learn magic, this method of "charging up" your spin will actually use some of your magic power, and the attack will be even stronger." (The Legend of Zelda: Ocarina of Time Official Player's Guide (Nintendo Power), pg. 11)
- "Hold down (B) to charge up and release to make Link spin around with his sword arm extended, slashing through everything nearby." (The Legend of Zelda: Twilight Princess Guide (Prima), pg. 3)
- "If you're surrounded by enemies, shake your Nunchuk lightly left and right to perform a spin attack!" — N/A (Twilight Princess)
- "Next is the spin attack! Hold [B] briefly to build up your strength, then release it! (Or rotate [the Control Stick] once and press B.)" — Orca (The Wind Waker)
- "There are several spin attacks, each more powerful than the last. If you're being attacked from all sides, move the Control Stick in a circle very quickly and press B. If your timing is correct, you'll hold your sword outward and whip around in a circle." (The Legend of Zelda: Ocarina of Time Official Player's Guide (Nintendo), pg. 11)
- "To do a spin attack, quickly draw a circle around yourself." — Captain Russell (Spirit Tracks)
- "Draw a quick circle around Link to make him spin on his heels with the sword outstretched." (Phantom Hourglass Official Game Guide (Prima Games), pg. 11)
- "However, if you try to use the spin attack more than three times in rapid succession, Link gets dizzy and must take a small breather. During his rest, you are completely vulnerable to attack." (Phantom Hourglass Official Game Guide (Prima Games), pg. 11)
- "The Spin Attack - Remember how in Twilight Princess all you had to do was shake the Nunchuck? Well, in this game, it requires a little more movement: Swing the Wii Remote and Nunchuck together in a horizontal motion from either right to left or left to right, whichever one is more comfortable for you." — Skyward Sword Controls, ZeldaUniverse.net.
- "The Vertical Spin Slice - This one is a little more complicated than those listed above, but still fairly simple. Swing the Wii Remote and Nunchuck together in a vertical motion either downward or upward. It’s just like the Spin Attack, but literally vertical!" — Skyward Sword Controls, ZeldaUniverse.net.
- "This formation is very useful when you're surrounded by enemies. You can do a super spinning attack in this formation." (Four Swords Adventure manual, pg. 17)
- "You learned the Hurricane Spin! Hold [B] to build up your power, then release it to perform a whirlingattack with your blade. Remember, it consumes magic power." — N/A (The Wind Waker)
- 1:03-1:30 in http://www.youtube.com/watch?v=S_JgJSkLxSk&feature=related
- "The Knight's Crest... It is the symbol of a courageous knight... But not just anyone can gather them... No! It takes a soul who possesses not only power, but wisdom and courage as well! Any courageous soul who gathers ten of these crests can learn a powerful new sword technique!" — Orca (The Wind Waker)
- "Though my body may perish, I am still the true master swordsman of Hyrule... Swiftblade the First, Spirit of the Swordsman! If you train with me, I will teach you skills that are out of this world!" — Swiftblade I (The Minish Cap)
- "Great Spin Attack - Perform a Spin Attack...and hit the button repeatedly!" — N/A (The Minish Cap)
- "You got the Swordsman's Scroll! Memories of veteran swordsmen flow through it. You can now perform the great spin attack, [Link]!" — N/A (Phantom Hourglass)
- "Do a spin attack three times to execute a great spin attack!" — N/A (Phantom Hourglass)
- "You got the Swordsman's Scroll! Memories of veteran swordsmen flow through it. You can now perform the great spin attack, Link!" — N/A (Spirit Tracks)
- "Do a spin attack three times to execute a great spin attack!" — N/A (Spirit Tracks)
- "The Deku Scrub's basic attack is the spin move. Hit A to twirl into an enemy-whacking whirlwind." (The Legend of Zelda: Majora's Mask Official Player's Guide (Nintendo), pg. 10)