Knight's Crest (TWW)
The Wind Waker
|Darknut (Figurine from The Wind Waker)|
|Habitat: Tower of the Gods|
Spoils: Knight's Crest
These mighty knights are protected by heavy-duty armor. Rather than attacking from the front, it might be best to slip around behind them and cut their armor off.
Darknuts wield thick-bladed flamberges and wear strong armor, they are one of the most difficult enemies. The Darknut is also resourceful. If it drops its sword, it can pick up fallen weapons, such as a Moblin's polearm, or engage in hand-to-hand combat. They also tend to perform the Great Spin attack if they see Link charging said attack. Another thing that makes unarmored Darknuts difficult to fight is that they cannot be attacked normally as they can dodge Link's sword and the Grappling Hook. These unarmored Darknuts use counterattacks that can take two full Hearts of health if landed. Their martial arts skills are formidable; unarmed Darknuts attack with either a flurry of quick karate chops or a spinning jump kick that can send Link reeling. Underneath their helmet, they resemble a humanoid Doberman Pinscher but with a more felid snout and nose. Finding a Darknut normally means the presence of the enemy scenario.
Its only weak point is its back, where a seam in its armor leaves it vulnerable. The best way to deal with these powerful enemies is the Parry Attack, which avoids the sword and allows easy removal of the helmet or armor. Depending on where the hit landed, either its body armor or helmet falls off, leaving either their head vulnerable to a boomerang, or their body open to sword hits. Darknut armor can also be destroyed by repeated sword strikes, but this strategy is hazardous.
Darknuts in this game have varying armor, which may denote ranks. The armor colors are silver, gold, black and red. Most Darknuts use round bucklers, although there are some that do not. Highly ranked black and red armored Darknuts sometimes wear differently shaped helmets. It will also be revealed that they have a beard and doberman-like features if Link removes the helmet with a parry technique. Darknuts are also the only enemy to carry Knight's Crests with them. Once the main body armor is off, Link can use the Grappling Hook to steal them. Knight's Crests can also be collected from Treasure Spheres that appear after Darknuts are defeated. Collecting ten Crests and taking them to Orca on Outset Island will earn Link the right to learn the Hurricane Spin.
The first Darknut fought in the game serves as a mini-boss in Tower of the Gods, and it guards the Hero's Bow. It should also be mentioned that shooting Light Arrows at a Darknut will instantly kill it, even if it is fully armored. This suggests that Darknuts are followers, or perhaps even creations of, Ganondorf, seeing as regular, fire, and ice arrows will simply bounce off a Darknut's armor.
The Minish Cap
|Dark Nut (Figurine from The Minish Cap)|
|Appears in Castor Wilds.|
These armor-clad soldiers are tough.
Use your shield and rolling skills to
find an opening in their defenses...