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The Shrine of Fire is the seventh dungeon in Zelda's Adventure, and the final dungeon with a Celestial Sign. It is set inside a volcano in Tolemac, within its volcanic region of the Forest of Canvula. Its Shrine Keeper and boss is Warbane.

After completing the dungeon, Zelda is immediately sent to the Vision Henge, where she fights the Shrine Keepers again and eventually Ganon.

Entrance to the Temple[]

The entrance to the Shrine of Fire is inside a cave of the volcano in the Forest of Canvula.

Themes and navigation[]

The Shrine of Fire is set inside the cave veins of a fiery volcano. Its walls and floors are a scalding red, and numerous fire pits and pools of lava can be found within. The cave is guarded by the dragon Warbane, who had previously ran a locksmith forge with a couple from Great Wimbich.[1] After joining Ganon's service, Warbane had built his own lair, which became the Shrine of Fire.[2] Warbane's lair doubles as a forge, and a pair of malicious Blacksmiths work there, who will attack Zelda on sight.[3] The dungeon is the shortest of the Shrines in Tolemac, and follows a single, straight-forward line.

At the beginning, the Shrine's tunnel leads to a pair of rooms containing numerous anvils, where the Blacksmiths do their work, and one of the Blacksmiths will drop the Compass after being defeated. A group of dragon-like enemies in the following cavern leave behind the dungeon's Map. Another group of these enemies must be defeated to clear a barrier of flames, leading to a tunnel where Fireballs propel themselves at Zelda.

Eventually Zelda enters the second half of the dungeon, after defeating a swarm of Loccasins to dispel another barrier. Here she encounters Warbane next to some withered trees. He threatens her before disappearing, leaving behind the Hammer Spell. Following the rest of the dungeon, Zelda continues to fight more enemies to remove their fire barriers - which includes a Kannis and two Bollas in two separate rooms.

Towards the end of the Shrine, the volcano's fiery tunnels transition into a steel chamber with metallic flooring. Zelda fights the Shrine's Mini-Boss, Maxus, in a room of moving Floor Spikes. The Floor Spike blocking the entrance to the boss room is removed after he is defeated. After fighting and defeating Warbane, Zelda moves to collect the final Celestial Sign, but is stopped by Ganon who then sends her falling into his realm in the Vision Henge.[4]

Minor enemies and traps[]

Gallery[]

References

  1. "For thirty suns my husband and I ran the great locksmith forge for Warbane. Then Ganon came and pressed Warbane into service for his own evil plan." — Town Merchant (Zelda's Adventure)
  2. "The forged was closed! Warbane built a fortified retreat of his own, somewhere off in the Forest of Canvula to the north." — Town Merchant (Zelda's Adventure)
  3. "Begone! I, Blacksmith, have my work to do! No time for intruders!" — Blacksmith (Zelda's Adventure)
  4. "Zelda, life is always one order more horrifying than you expect. The great evil Ganon spoiled your victory. Make haste! Do not let him out of your sight." — Gaspra (Zelda's Adventure)
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