Rolling Spike Trap
|Rolling Spike Trap|
Rolling Spike Trap from Spirit Tracks
|Effective Weapon(s)||Dominion Rod|
Rolling Spike Traps move along a predetermined path at a set speed, and serve to both impede progress and damage Link on contact. Some Rolling Spike Traps only need be dodged to get past them, but certain areas may require jumping with items such as the Roc's Feather to get over the trap in order to pass them safely, or diving to swim underneath them. A Rolling Pin is used by Rolling Bones, the mini-boss of Tail Cave in Link's Awakening, which requires Link having to jump over the trap.
In nearly all games, Rolling Spike Traps are impervious to all attacks and cannot be destroyed. Only in Twilight Princess can Rolling Spike Traps be demolished by using the Dominion Rod on the resident statue in the Temple of Time, then using its hammer to smash the obstacles in one hit.
The Spiked Trap found Inside the Deku Tree in Ocarina of Time is unique in that it does not move along a path, only spinning in place above a pool of water. The puzzle in the room with the trap requires going underneath it aboard a floating platform in order to pass through the room. Spiked Traps found Beneath the Well in Majora's Mask do not always bounce back and forth at the same speed, but do move in patterns that might have to be judged in order to get past them safely.
|Names in Other Regions|
|Japanese||トゲロール (Togerōru) (ALttP)
トゲローラー (Togerōrā) (OoS | OoA)
- "The rolling spike traps you slipped past on your first trip through the second floor have changed their pattern." (Spirit Tracks Official Game Guide (Prima Games), pg. 257)
- "A spiked log is rolling back and forth in this corridor and the only way to pass it is to wait until it reaches the south end of its track." (Tri Force Heroes Official Game Guide (Prima Games), pg. 138)
- "Head south to reach a metal walkway with a large spiked rolling pin." (A Link Between Worlds Official Game Guide (Prima Games), pg. 120)