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TLoZ Recorder Artwork.png
Official artwork of the Recorder
Other media
Use(s) Warping
Access new areas
Weaken Digdogger
Comparable Item(s) Flute
Fairy Ocarina

The Recorder, also referred to as a whistle in the game manual, is an item found only in The Legend of Zelda.


TLoZ Recorder Sprite.png

The Recorder is hidden in the depths of Level-5 in the First Quest, and earlier in Level-2 in the Second Quest. As with most items in the game, it is hidden in a basement room.


TLoZ Recorder Million Publishing Artwork.png

The music of this item causes various effects. First, it allows Link to warp to any dungeon he has cleared; if he is facing north or west, he warps to the next dungeon; if he is facing south or east, he warps to the dungeon before the one he is at. The Recorder must also be used to dry up a body of water revealing the entrance to a dungeon; in the Second Quest, it can unveil hidden caves, as well as the entrance to Level-6. Lastly, Digdogger is split into three smaller versions at the sound of the Recorder.

Other Appearances

The Legend of Zelda (Valiant Comics)

The Recorder in the animated series

The Recorder also makes an appearance in the The Legend of Zelda comics by Valiant Comics, although it goes by the name of Magic Whistle. As Zelda is getting ready to go inside Level-1 to practice fighting in Ganon's Underworld,[1] Link reminds her that if she needs help at one point, she can just blow the Magic Whistle and he will be there to assist her.[2] However, just as Zelda is telling herself that she will not call for Link's help at the first sign of danger, a Gohma appears behind her.[3] a Gohma and Patra appear to attack her, and the princess, surprised that such enemies have appeared in an early level, admits to herself that the current situation is too tough for her. She decides to call Link by blowing the Magic Whistle,[4] but when Link does not appear, Zelda realizes that something must have happened and sets out to save the young hero.

The Legend of Zelda TV Series

The Recorder makes an appearance in the "Sing for the Unicorn" episode of The Legend of Zelda TV series, although it goes by the name of magic whistle; however, it serves the same purpose as the one in the game and even makes the same tune when played. Link finds it after he defeats a pair of Lynels.[5] Once Princess Zelda zaps Ganon back into the Evil Jar, Link blows into the magic whistle to make a tornado appear that will take Zelda, Sing, her unicorn, King Harkinian and him warp out of the Underworld.[6]



TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.gif
Language Name Meaning
Japan Japanese フエ (Fue) Flute
French Republic FrenchEU Sifflet
Federal Republic of Germany German Flöte
Community of Latin American and Caribbean States SpanishLA Flauta Triforce piece.png Flute



  1. "Stop worrying, Link. If I'm going to learn to fight in Ganon's Underworld, I've got to practice on my own." (The Legend of Zelda (Valiant Comics), pg. 1)
  2. "Okay, Zelda! If you get into trouble, blow the Magic Whistle and I'll be there!" (The Legend of Zelda (Valiant Comics), pg. 1)
  3. "If Link thinks I'm going to give up and call him to rescue me at the first sign of danger, he's in for a surprise! [...] A Gohma!" (The Legend of Zelda (Valiant Comics), pg. 3)
  4. "All right, I admit it! This IS too tough for me! I'm blowing the whistle, Link--come bail me out!" (The Legend of Zelda (Valiant Comics), pg. 4)
  5. "Ah, a magic whistle! This could be useful." — Link (The Legend of Zelda TV Series, Episode 5 )
  6. "Looks like a happy ending. Now we just have to get out of here. Time to whistle up a wind." — Link (The Legend of Zelda TV Series, Episode 5 )