Perfect Dodging is a recurring ability in The Legend of Zelda series.[1][name reference needed]
Overview[]
Breath of the Wild[]
Perfect Dodging is accomplished by jumping out of the way of an Enemy's attack at the last moment.[1] Doing so temporarily slows time down, allowing Link to quickly strike enemies with a Flurry Rush. A Flurry Rush is a combo of attacks, the quantity depending on what type of weapon you have equipped when you start the combo. One-handed weapons have a seven-hit combo, two-handed weapons have a four-hit combo, and pole shafts have a nine-hit combo. After performing a Flurry Rush with a two-handed weapon, assuming Link does not attack the fourth time, he will require a short period of time to recover. If Link gets knocked back or a weapon in use breaks, perfect dodge sequence will cancel.
Tears of the Kingdom[]
Perfect Dodging works the same way as it did in Breath of the Wild, with a few changes; one-handed weapons and two-handed weapons still have the same hit combos, although pole shafts now have an eleven-hit combo.
Demon King Ganondorf can also Perfect Dodge Link's attacks and parry during his battle; even able to Perfect Dodge a Flurry Rush and parry during the final phase when dashing towards Link.
Other Appearances[]
Hyrule Warriors: Age of Calamity[]
Perfect Dodging is an ability Warriors could use in Hyrule Warriors: Age of Calamity.
Nomenclature[]
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See Also[]
References
- ↑ 1.0 1.1 "Jump out of the way of an attack at the last moment to execute a Perfect Dodge." — N/A (Breath of the Wild)