Oceans are large bodies of water which often connect to major landmasses in The Legend of Zelda series. Various oceans have appeared in the series, and they often are unique. They appear in The Adventure of Link, Link's Awakening, Majora's Mask, Oracle of Ages, The Wind Waker, Phantom Hourglass, Spirit Tracks and Skyward Sword; however they appear most in Phantom Hourglass and The Wind Waker, as most of the game is centered around the ocean and sea transportation, however the idea of using an in-game boat to navigate large waterways is also seen in games such as Skyward Sword as a minor form of transportation.
Features and Overview
The Adventure of Link
- See also: Palace on the Sea
Link travels through a unnamed ocean/sea during a terrible storm. When lightning strikes down on Link, he is thrown off the boat and finds himself on an island called Koholint Island The name of the ocean is not mentioned in the game.
- See also: Great Bay
In Majora's Mask, the western region in the land of Termina, the Great Bay, is a sandy coast bordering a large ocean to the west of Termina that stretches as far as the eye can see, but a mysterious fog prevents anyone from going too far off of the land. It is here where the Zoras live and also the location of the Great Bay Temple, the third dungeon of the game.
Oracle of Ages
The Wind Waker
- Main article: Great Sea
In the The Wind Waker, the ocean Link traverses across is the Great Sea. It is composed of forty-nine islands set up in a 7x7 grid. There are three main races of this ocean: the Koroks, the Rito, and Humans.
- Main article: World of the Ocean King
- Main article: Lanayru Sand Sea
The Sand Sea, a large desert sea, is home to the Sandship, the fifth dungeon of the game. The sea, however, has evaporated over time and turned into a large patch of quicksand. To navigate the Sea, Link must activate a Timeshift stone in a boat, which both powers the boat and returns a patch of quicksand around the boat to it's present state.