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Madame Grusha

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Madame Grusha
Madame Grusha is never seen in the book
Other appearance(s)

Madame Grusha is a character featured in The Crystal Trap. She is a Fortune Teller who resides in the Town of Ruto.


When Princess Zelda arrives to the Town of Ruto, she decides she could use some advice and enters the fortune-teller's parlor.[1] Inside, a wrinked old woman known as Madame Grusha greets her and mentions that Zelda has traveled far from Midoro Palace, which surprises Zelda as to how the old woman knew.[2] Grusha goes on to say that the princess is seeking three things and although Grusha knows how to help Zelda, she cannot speak of it in their current location.[3] As such, she asks that Zelda follow her into her inner sanctum; however, before Zelda follows her into the other room, the princess begins to question whether she should trust the fortune teller or not.[4]

If Zelda follows Madame Grusha into the other room, she will promptly get surrounded by Moblins who quickly attack her.[5] Just then, Grusha reveals herself to be a Wizzrobe in disguise and the book ends with a Game Over as Zelda wishes she had been more careful.[6] If, however, Zelda chooses not to follow Madame Grusha, Zelda will back away from the other room and take out her bow, and just then the fortune-teller commands her to not leave.[7] Grusha's shape changes into a Wizzrobe, who orders Moblins to attack the princess; however, Zelda easily defeats them with the use of arrows.[8] The Wizzrobe then throws a casting spell at her, but the princess reflects the attack by grabbing a nearby mirror, defeating both the Wizzrobe and the remaining Moblin.[9]


  1. "'I could use some advice,' Zelda says. She pushes aside the curtain and steps into the fortune-teller's parlor."  (The Crystal Trap (Archway) pg. 116)
  2. "'You have traveled far,' the fortune-teller says, taking one of Zelda's hands in her own. 'From Midoro Palace.' 'You know?' Zelda shivers."  (The Crystal Trap (Archway) pg. 116)
  3. "'Grusha can see far. You are seeking three things.' 'That's right!' Zelda cries. 'I can help you,' Grusha whispers. 'But I can't speak of it here. Come into my inner sanctum.' She starts to lead Zelda into the other room."  (The Crystal Trap (Archway) pg. 116)
  4. "'What's in there?' Zelda thinks. 'Grusha seems kind--but should I trust her?'"  (The Crystal Trap (Archway) pg. 17)
  5. "But as soon as she passes through the curtain, she's surrounded by moblin! Short, scaly fingers grab Zelda's arms and legs. Sharp claws bite into her like iron nails. She's trapped."  (The Crystal Trap (Archway) pg. 12)
  6. "The old fortune-teller whirls about and her silk robe flies off. Instead of the face of a kindly old woman, Zelda looks into the distorted features of a wizzrobe!"  (The Crystal Trap (Archway) pg. 12)
  7. "She stops at the entrance to the other room and backs away, quickly unslinging her bow. The old woman turns and the friendly light is gone from her eyes. [...] 'I think I've had enough fortune telling for today.' Zelda backs toward the door. 'No!' commands the old woman."  (The Crystal Trap (Archway) pg. 26)
  8. "Before Zelda's eyes, Madame Grusha changes shape. The silk robes fall away and the bent back straightens. Instead of the kindly face of an old woman, Zelda is now looking at the evil mask of a wizzrobe!"  (The Crystal Trap (Archway) pg. 26)
  9. "'He's going to cast a spell!' Zelda guesses. She grabs a mirror off the wall and holds it up as a shield just as the wizzrobe lowers his staff. There's a flash of red light. The spell hits the mirror--and bounces back across the room. The wizzrobe and the moblin freeze where they stand. The spell has turned them to stone!"  (The Crystal Trap (Archway) pg. 27)