- Not to be confused with Autojump.
Link avoiding an attack by Jumping
Jumping is a recurring ability in The Legend of Zelda series. It appears in The Adventure of Link and Breath of the Wild. This ability also appears in Link's Awakening, Oracle of Seasons, Oracle of Seasons, Four Swords, Four Swords Adventures and The Minish Cap in the form of an effect of the Roc's Feather and Roc's Cape. It is not to be confused with Autojumping, an ability that allows Link to automatically jump in Ocarina of Time, Majora's Mask, The Wind Waker, Twilight Princess, Phantom Hourglass, Spirit Tracks and Skyward Sword.
The Adventure of Link
Due to the change from a top-down perspective in The Legend of Zelda to a side-scrolling perspective in The Adventure of Link, the Jumping ability was introduced, alongside a dedicated jump button. Jumping can be performed by Link any time the jump button is pressed, as long as he is standing on solid ground. Jumping can be used to cross pits, reach higher places and avoid enemies.
The Jump Spell makes Link jump twice as high as before, allowing access to areas that would be otherwise unreachable. The Spell also increases the maximum horizontal distance of Link's jumps, allowing easier access over large pits.
Breath of the Wild
Being absent in every game since The Adventure of Link, the ability of manually Jumping returns in Breath of the Wild. In addition to Jumping while Sprinting Link can also jump while clinging to a wall and gain elevation at the cost of Stamina. Alternatively, Link can leap off walls by pushing back instead of forward. Link can also jump while Shield Surfing.
While Targeting, pressing the jump button will cause Link to do a side hop if moving left or right, a backflip if moving backwards or a forward hop if moving forwards. If this is performed the moment before Link is struck with a melee attack, he will perform a Perfect Dodge. Other moves that Link can transition into from a jump include the Jump Attack, Shield Surf, and Paraglide.
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