|Habitat(s)||Hyrule Field (BotW)|
Gerudo Highlands (BotW)
|Effective Weapon(s)||Fire Gloves (TFH)|
Fire Arrows (BotW)
|Spoils||Ice Rod (BotW)|
The Minish Cap
|Ice Wizzrobe (Figurine from The Minish Cap)|
|Appears in the Palace of Winds & Dark Hyrule Castle. They wield ice magic. They're weak against fire, so attack with fire for a quick battle!|
Ice Wizzrobes appear as an ice variant to the standard green Wizzrobes and Fire Wizzrobes in The Minish Cap. Like the others, they will teleport to random locations throughout the area in which they appear, shooting their ice attack before vanishing again.
A Link Between Worlds
Ice Wizzrobes appear alongside their Fire Wizzrobe variants in A Link Between Worlds. Like previous incarnations, they will randomly appear around the area and attack with a ball of ice before vanishing again.
Tri Force Heroes
Ice Wizzrobes appear alongside dark Wizzrobes in Tri Force Heroes. They are common in the Ice Cavern, but also appear in the Sky Temple. The ice beams they cast can freeze the Links on contact. They float at varying heights; those that float high above the ground can be reached by forming a Totem. They require at least two Sword strikes to defeat. As ice-based enemies, they are also weak to fire, and can be defeated by a single fireball either thrown or held with the Fire Gloves.
Breath of the Wild
Hyrule Compendium Entry
Ice Wizzrobes can be found near ruins around the Eldin region in Breath of the Wild. They attack by using their Ice Rods to summon blasts of cold air or by summoning frozen monsters such as Ice Chuchus and Ice Keese. They also create blizzards to decrease the area's temperature, making it too cold for Link without cold-resistant Armor or Elixirs. Ice Wizzrobes, like their variants, will turn invisible after attacking, leaving ripples in the air with each footstep. Striking one in the head with an Arrow will stun it and give Link time to attack. Hitting it with a fire-based attack, such as with a Fire Arrow or a Flameblade, will immediately evaporate it. When defeated, Ice Wizzrobes drop their Ice Rods.
Cadence of Hyrule
Ice Wizzrobes appear as enemies in Cadence of Hyrule where they move to the beat of the music. Here, they act as medium- to long-range combatants for Cadence, Link, Yves, and Zelda, teleporting towards them whenever they are nearby and attempt to cast icy projectiles in their direction. They appear for a total of seven beats between each teleport, taking two beats to fully appear and charging their attack on the third. On the fourth beat, they release their magic, letting it fly in a straight line on every single music beat until it makes contact with something. If any of the heroes or even monsters gets struck by the projectile, their bodies will become frozen within a block of ice for a few beats before breaking out of it, rendering them vulnerable to attack. After casting their spell, they will remain stationary until the seventh beat, raising their crystal orbs to the sky in order to teleport themselves away, fading until they finally disappear on the eighth beat. Once gone, they will remain invisible for five beats, or if the heroes are too far away, won't reappear at all until they return to the Ice Wizzrobe's last known location. Despite their appearance, they can still be attacked while fading in and out of teleportation.
|Names in Other Regions|
|FrenchEU||Sorcier de Glace||Ice Sorcerer|
|German||Eis-Pyromagus||Icy Pyro Magician|
|Italian||Sciamanix del ghiaccio|
|SpanishEU||Invocantis de hielo|