Zelda Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!

Come join the Zelda Wiki community Discord server!

READ MORE

Zelda Wiki
mNo edit summary
(32 intermediate revisions by 11 users not shown)
Line 1: Line 1:
  +
{{Italic Title}}
 
{{Future Release}}
 
{{Future Release}}
{{Game
+
{{Infobox Game
  +
|name= {{HWAoC|-}}
|name= ''Hyrule Warriors: Age of Calamity''
 
 
|image= [[File:HWAoC English Logo.png|320px]]<br>[[File:HWAoC Box NA.png|x320px]]
 
|image= [[File:HWAoC English Logo.png|320px]]<br>[[File:HWAoC Box NA.png|x320px]]
 
|caption=
 
|caption=
 
|developer= [[Omega Force]]<br>[[Team Ninja]]
 
|developer= [[Omega Force]]<br>[[Team Ninja]]
 
|publisher= [[Nintendo]]<br>[[Koei Tecmo]] {{Small|(Japan)}}
 
|publisher= [[Nintendo]]<br>[[Koei Tecmo]] {{Small|(Japan)}}
  +
|designer= [[Ryota Matsushita]] (director)<br>[[Yosuke Hayashi]] (producer)<br>[[Masaki Furusawa]] (producer)
|released= {{release|jp=November 20, 2020|na=November 20, 2020|eu=November 20, 2020|aus=November 20, 2020}}
+
|released= {{Release|jp=November 20, 2020|na=November 20, 2020|eu=November 20, 2020|aus=November 20, 2020}}
 
|genre= Hack and Slash
 
|genre= Hack and Slash
 
|modes= Single-player<br>Multiplayer
 
|modes= Single-player<br>Multiplayer
Line 17: Line 19:
 
}}
 
}}
 
|platforms= [[Nintendo Switch]]
 
|platforms= [[Nintendo Switch]]
  +
|strategy= {{StrategyWiki}}
 
}}
 
}}
''{{Term/Store|Hyrule Warriors: Age of Calamity||Series, HWAoC}}'' is an upcoming game in {{TLoZ|Series}}. The story takes place during the events of the second {{Term|HWAoC|Great Calamity|link}}, 100 years prior to the events of {{BotW}}.<ref>Nintendo, [https://www.youtube.com/watch?v=uDMWRRAEogs&ab_channel=Nintendo Hyrule Warriors: Age of Calamity Announcement Trailer Nintendo Switch].</ref>
+
''{{Term/Store|Hyrule Warriors: Age of Calamity||Series, HWAoC}}'' is an upcoming game in {{TLoZ|Series}}. Story wise, it is a prequel to {{BotW}}, taking place 100 years prior to the events of that game, during the second {{Term|HWAoC|Great Calamity|link}}.<ref>{{Cite web|quote= |author= Nintendo |published= September 8, 2020 |retrieved= September 8, 2020|url= https://www.youtube.com/watch?v=uDMWRRAEogs |title= Hyrule Warriors: Age of Calamity - Announcement Trailer - Nintendo Switch |site= YouTube |type= }}</ref>
   
 
==Gameplay==
 
==Gameplay==
 
{{Stub|HWAoC}}
 
{{Stub|HWAoC}}
The gameplay is seemingly similar to {{HW}}'s which is itself a based on Koei Tecmo's ''Dynasty Warriors'' series of video games, in which characters fight large armies of enemies and generals on a battlefield, with the the setting and characters originating from {{TLoZ|Series}}, specifically from {{BotW|-}}. As such, it is set to be more combat-intensive that most ''Zelda'' games, with hordes of enemies on the screen at once.
+
The gameplay is seemingly similar to {{HW}}'s which is itself a based on Koei Tecmo's ''{{Wp|Dynasty Warriors}}'' series of video games, in which characters fight large armies of enemies and generals on a battlefield, with the the setting and characters originating from {{TLoZ|Series}}, specifically from {{BotW|-}}. As such, it is set to be more combat-intensive that most ''Zelda'' games, with hordes of enemies on the screen at once.
   
The player controls multiple characters throughout the game, known as Warriors, including [[Link]], [[Princess Zelda]], [[Mipha]], [[Urbosa]], [[Revali]], and [[Daruk]] through the story, with the player being able to switch characters on the fly depending on the scenario. Most of the hordes of enemies are based on weaker enemies, like [[Bokoblin]]s and [[Yiga]] clansmen, with stronger enemies like [[Guardian (Breath of the Wild)|Guardians]], [[Lynel]]s and [[Yiga Blademaster]]s appear as stronger single units. Warrior characters also fight alongside regular [[Soldier]]s and other playable characters, and the game will alert if an ally requires assistance. The game also features multiple locations throughout {{BotW|-}}'s [[Hyrule]] that function as battlefields, including the [[Akkala Citadel Ruins|Akkala Citadel]], [[Hyrule Field]] and the [[Lanayru (Region)|Lanayru region]].
+
The player controls multiple characters throughout the game including {{Term|HWAoC|Link|link}}, {{Term|HWAoC|Princess Zelda|link}}, {{Term|HWAoC|Mipha|link}}, {{Term|HWAoC|Urbosa|link}}, {{Term|HWAoC|Revali|link}}, {{Term|HWAoC|Daruk|link}}, and {{Term|HWAoC|Impa|link}} through the story, with the player being able to switch characters on the fly depending on the scenario. Most of the hordes of enemies are based on weaker enemies, like {{Plural|HWAoC|Bokoblin|link}} and {{Term|HWAoC|Yiga|link}} clansmen, with stronger enemies like {{Plural|HWAoC|Guardian (Breath of the Wild)|link}}, {{Plural|HWAoC|Lynel|link}} and {{Plural|HWAoC|Yiga Blademaster|link}} appear as stronger single units. Larger versions of Bokoblins acting as captains have also been seen.
  +
  +
Characters also fight alongside regular {{Plural|HWAoC|Soldier|link}} and other playable characters, and the game will alert if an ally requires assistance. The game also features multiple locations throughout {{BotW|-}}'s {{Term|BotW|Hyrule|link}} that function as battlefields, including the {{Term|HWAoC|Akkala Citadel Ruins|link}}, {{Term|HWAoC|Hyrule Field|link}} and the {{Term|HWAoC|Lanayru (Region)|link}} region.
   
  +
The player will also be able to use many abilities seen in {{BotW|-}} such as {{Term|BotW|Magnesis|link}}, {{Term|BotW|Cryonis|link}}, {{Term|BotW|Stasis|link}} and {{Term|BotW|Remote Bombs|link}}. The player will also be able to use multiple elemental rods, such as the {{Term|BotW|Fire Rod|link}}, {{Term|BotW|Ice Rod|link}}, and {{Term|BotW|Lightning Rod|link}}.
The game features local simultaneous two player co-op, allowing players to split up to complete objectives and cover more ground.
 
   
  +
This game takes place over 100 years before {{Term|HWAoC|Link|link}} awoke in the {{Term|HWAoC|Shrine of Resurrection|link}}, so locations that were shown in ruins in {{BotW|-}} such as {{Term|BotW|Lon Lon Ranch|link}} and other towns and cities will be shown as they were before the calamity.
==Game Information==
 
===Development===
 
   
 
The game features local simultaneous multiplayer co-op, allowing players to split up to complete objectives and cover more ground more effectively.
By mid-2012, following the reception to {{SS|-}}, {{TLoZ|Series}} producer Eiji Aonuma had determined that the franchise was in urgent need of reinvention, in order to remain relevant. Aonuma decided that the development team would focus on rethinking the conventions of ''Zelda'', and that this would largely center around two misconceptions:<ref>{{Cite person|quote= Aonuma: Our mission in developing this new Zelda game for Wii U is quite plainly to rethink the conventions of Zelda. I'm referring to things such as the player is supposed to complete dungeons in a certain order. That you are supposed to play by yourself, the things that we've come to take for granted recently. We want to set aside these "conventions," get back to basics to create a newborn Zelda so players today can enjoy the real essence of the franchise. We had actually worked on this kind of challenge with Skyward Sword, but we weren't able to put efforts in changing the linear structure of the game. I hope to be able to talk with you in more detail about how it will change after I see it come together a bit more. |name= Eiji Aonuma |url= https://www.youtube.com/watch?v=4MzG6lDA1A0 |title= Wii U Direct - Nintendo Games 1.23.2013}}</ref>
 
   
  +
Footage of Hyrule Warriors: Age of Calamity gameplay from the Nintendo Treehouse live event.
1. That ''Zelda'' games needed to be linear
 
  +
{{Youtube|OPko85hf0f0|200|left|Nintendo Treehouse: Live <nowiki>|</nowiki> October 2020}}
  +
 
==Game Information==
 
===Development===
 
By mid-2012, following the reception to {{SS|-}}, {{TLoZ|Series}} producer Eiji Aonuma had determined that the franchise was in urgent need of reinvention, in order for it to remain relevant. Aonuma decided that the development team would focus on rethinking the conventions of ''Zelda'', and that this would largely center around two misconceptions:<ref>{{Cite person|quote= Aonuma: Our mission in developing this new Zelda game for Wii U is quite plainly to rethink the conventions of Zelda. I'm referring to things such as the player is supposed to complete dungeons in a certain order. That you are supposed to play by yourself, the things that we've come to take for granted recently. We want to set aside these "conventions," get back to basics to create a newborn Zelda so players today can enjoy the real essence of the franchise. We had actually worked on this kind of challenge with Skyward Sword, but we weren't able to put efforts in changing the linear structure of the game. I hope to be able to talk with you in more detail about how it will change after I see it come together a bit more. |name= Eiji Aonuma |url= https://www.youtube.com/watch?v=4MzG6lDA1A0 |title= Wii U Direct - Nintendo Games 1.23.2013}}</ref>
   
2. That ''Zelda'' games were meant to be singleplayer experiences
+
#That ''Zelda'' games needed to be linear
  +
#That ''Zelda'' games were strictly meant to be single player experiences
   
 
The development team tackled the notion of non-linear ''Zelda'' games with {{ALBW|-}} and {{BotW}}. While both games were in development, Nintendo was approached by ''Dynasty Warriors'' publisher Koei Tecmo, whose studios had previously worked with the company on titles like ''Metroid: Other M'' and ''Fatal Frame'', with a proposal to develop a new kind of ''Zelda'' game.<ref>{{Cite person|quote= "When Mr. Hayashi approached me for this collaboration, he said, 'let’s rethink our preconceived ideas of what we can do with a Zelda game'."|name= Eiji Aonuma|url= https://www.nintendolife.com/news/2014/09/interview_eiji_aonuma_and_yosuke_hayashi_on_hyrule_warriors_and_shigeru_miyamotos_definitive_role|title= Interview: Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto's Definitive Role}}</ref> The original pitch by Koei Tecmo producer Yosuke Hayashi involved elements that were staples of ''Zelda'', such as dungeon exploration, but Nintendo fellow Shigeru Miyamoto asked that Hayashi graft the world of ''Zelda'' onto ''Dynasty Warriors'' gameplay instead.<ref>{{Cite person|quote= At first, when Hayashi-san approached me, he wanted to make this title closer to a Zelda game than a Dynasty Warriors game — that extended to having boss battles in the dungeons and [having] certain characters in the game. However, Mr. Miyamoto came along and up-ended the tea table, saying, 'No, that should not be the case. What we’re doing here is grafting Zelda onto the Dynasty Warriors experience.' It was a reversal of the original proposal from Hayashi-san, which was adding elements of Dynasty Warriors onto the Zelda franchise. It ended up being the other way around based on Miyamoto’s direction.|name= Eiji Aonuma|url= https://www.nintendolife.com/news/2014/09/interview_eiji_aonuma_and_yosuke_hayashi_on_hyrule_warriors_and_shigeru_miyamotos_definitive_role|title= Interview: Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto's Definitive Role}}</ref>
 
The development team tackled the notion of non-linear ''Zelda'' games with {{ALBW|-}} and {{BotW}}. While both games were in development, Nintendo was approached by ''Dynasty Warriors'' publisher Koei Tecmo, whose studios had previously worked with the company on titles like ''Metroid: Other M'' and ''Fatal Frame'', with a proposal to develop a new kind of ''Zelda'' game.<ref>{{Cite person|quote= "When Mr. Hayashi approached me for this collaboration, he said, 'let’s rethink our preconceived ideas of what we can do with a Zelda game'."|name= Eiji Aonuma|url= https://www.nintendolife.com/news/2014/09/interview_eiji_aonuma_and_yosuke_hayashi_on_hyrule_warriors_and_shigeru_miyamotos_definitive_role|title= Interview: Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto's Definitive Role}}</ref> The original pitch by Koei Tecmo producer Yosuke Hayashi involved elements that were staples of ''Zelda'', such as dungeon exploration, but Nintendo fellow Shigeru Miyamoto asked that Hayashi graft the world of ''Zelda'' onto ''Dynasty Warriors'' gameplay instead.<ref>{{Cite person|quote= At first, when Hayashi-san approached me, he wanted to make this title closer to a Zelda game than a Dynasty Warriors game — that extended to having boss battles in the dungeons and [having] certain characters in the game. However, Mr. Miyamoto came along and up-ended the tea table, saying, 'No, that should not be the case. What we’re doing here is grafting Zelda onto the Dynasty Warriors experience.' It was a reversal of the original proposal from Hayashi-san, which was adding elements of Dynasty Warriors onto the Zelda franchise. It ended up being the other way around based on Miyamoto’s direction.|name= Eiji Aonuma|url= https://www.nintendolife.com/news/2014/09/interview_eiji_aonuma_and_yosuke_hayashi_on_hyrule_warriors_and_shigeru_miyamotos_definitive_role|title= Interview: Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto's Definitive Role}}</ref>
   
At the time, Aonuma had been playing another ''Warriors''-style game developed by Koei Tecmo, ''One Piece: Pirate Warriors'', and saw the potential in a similar crossover with ''Zelda''.<ref>{{Cite person|quote= At the time I was playing a Musou collaboration game called One Piece: Pirate Warriors. In this game, you are fighting a battle where there are many bases on the battlefield, and you have to figure out what order you take the bases in — and also the timing in which certain things occur. This is not something that had been in previous Zelda games, and so it was a very exciting idea for me to connect with.|name= Eiji Aonuma|url= https://www.nintendolife.com/news/2014/09/interview_eiji_aonuma_and_yosuke_hayashi_on_hyrule_warriors_and_shigeru_miyamotos_definitive_role|title= Interview: Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto's Definitive Role}}</ref> Development of this game, dubbed {{HW}} (''Zelda Musou'' in Japan), was completed in 2014, making it the first multiplayer ''Zelda'' game since ''Four Swords Adventures''. In parallel, a small portion of the ''Zelda'' team also worked with Grezzo, the studio responsible for {{OoT3D|-}} and {{MM3D|-}}, to develop {{TFH|-}}, a three-player ''Zelda'' game for the Nintendo 3DS.
+
At the time, Aonuma had been playing ''One Piece: Pirate Warriors'', another ''Warriors''-style game developed by Koei Tecmo, and saw the potential in a similar crossover with ''Zelda''.<ref>{{Cite person|quote= At the time I was playing a Musou collaboration game called One Piece: Pirate Warriors. In this game, you are fighting a battle where there are many bases on the battlefield, and you have to figure out what order you take the bases in — and also the timing in which certain things occur. This is not something that had been in previous Zelda games, and so it was a very exciting idea for me to connect with.|name= Eiji Aonuma|url= https://www.nintendolife.com/news/2014/09/interview_eiji_aonuma_and_yosuke_hayashi_on_hyrule_warriors_and_shigeru_miyamotos_definitive_role|title= Interview: Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto's Definitive Role}}</ref> Development of this game, dubbed {{HW}} (''Zelda Musou'' in Japan), was completed in 2014, making it the first multiplayer ''Zelda'' game since ''Four Swords Adventures''. In parallel, a small portion of the ''Zelda'' team also worked with Grezzo, the studio responsible for {{OoT3D|-}} and {{MM3D|-}}, to develop {{TFH|-}}, a three-player ''Zelda'' game for the Nintendo 3DS.
   
As work progressed on {{BotW}}, Aonuma began thinking of ways to explore another multiplayer ''Zelda'' title using lessons the team had learnt from the development of that game.<ref>{{Cite person|quote= I would like to take what I learned from Breath of the Wild and see if we can somehow fuse those learning points into another multiplayer Zelda. For example, with Tri Force Heroes, which followed a similar format of Four Swords, there was a multiplayer involved in that game. That's definitely a possibility and we will continue to [experiment] throughout the Zelda franchise.|name= Eiji Aonuma|url= https://in.ign.com/the-legend-of-zelda-hd-158649/95944/news/zelda-producer-after-breath-of-the-wild-next-game-could-be-multiplayer|title= Zelda Producer: After Breath of the Wild, Next Game Could Be Multiplayer}}</ref> Once development had wrapped, Aonuma approached Hayashi and Koei Tecmo regarding the possibility of developing another ''Hyrule Warriors'' title, this time set within the world of {{BotW}} specifically, and depicting the Great Calamity that had taken place prior to the events of that game.<ref>{{Cite person|quote= Hello everyone. I'm Yosuke Hayashi from Koei Tecmo games, and the producer of this game. Hyrule Warriors: Age of Calamity began when Mr. Aonuma approached us saying, 'I think it would be interesting to create a Warriors game telling the story of the Great Calamity. What do you think? The battles between the kingdom of Hyrule and Calamity Ganon would complement Warriors-style gameplay against large armies.|name= Eiji Aonuma|url= https://youtu.be/ifm8tpcO4vw|title= Hyrule Warriors: Age of Calamity - A story 100 years before The Legend of Zelda: Breath of the Wild
+
As work progressed on {{BotW}}, Aonuma began thinking of ways to explore another multiplayer ''Zelda'' title, this time using lessons the team had learnt from the development of that game.<ref>{{Cite person|quote= I would like to take what I learned from Breath of the Wild and see if we can somehow fuse those learning points into another multiplayer Zelda. For example, with Tri Force Heroes, which followed a similar format of Four Swords, there was a multiplayer involved in that game. That's definitely a possibility and we will continue to [experiment] throughout the Zelda franchise.|name= Eiji Aonuma|url= https://in.ign.com/the-legend-of-zelda-hd-158649/95944/news/zelda-producer-after-breath-of-the-wild-next-game-could-be-multiplayer|title= Zelda Producer: After Breath of the Wild, Next Game Could Be Multiplayer}}</ref> Once development had wrapped, Aonuma approached Hayashi and Koei Tecmo regarding the possibility of developing another ''Hyrule Warriors'' title, this time set within the world of {{BotW}} specifically. The game would depict the {{Term/Store|Great Calamity|Great Calamities|Series, BotW}} that had taken place prior to the events of {{BotW}}, as Aonuma felt the setting provided an appropriate backdrop for ''Warriors''-style gameplay, which focused on battles against large armies of enemies.<ref>{{Cite person|quote= Hello everyone. I'm Yosuke Hayashi from Koei Tecmo games, and the producer of this game. Hyrule Warriors: Age of Calamity began when Mr. Aonuma approached us saying, 'I think it would be interesting to create a Warriors game telling the story of the Great Calamity. What do you think? The battles between the kingdom of Hyrule and Calamity Ganon would complement Warriors-style gameplay against large armies.|name= Eiji Aonuma|url= https://youtu.be/ifm8tpcO4vw|title= Hyrule Warriors: Age of Calamity - A story 100 years before The Legend of Zelda: Breath of the Wild
}}</ref> Hayashi and his team were asked to collaborate more closely with the ''Zelda'' development team at Nintendo this time around, on elements such as gameplay, graphics, the depiction of Hyrule, and all dialogue.<ref>{{Cite person|quote= The previous Hyrule Warriors games were filled with Zelda conventions. The Legend of Zelda: Breath of the Wild broke these conventions entirely, and perhaps it's the same for everyone here, but for someone like me, who's been playing Zelda games for a long time, this was an extraordinary experience. It's a new, special title for me. Unlike the previous Hyrule Warriors games, Hyrule Warriors: Age of Calamity was developed by working closely with the Zelda team in every step of the process, including gameplay direction, graphics, world, and all dialogue. And while we maintain the distinct gameplay style of the Warriors series with exciting '1 vs. 1000' battles, and a wide variety of playable characters, this became the only game that will let you experience the world 100 years prior to the events of The Legend of Zelda: Breath of the Wild firsthand.|name= Eiji Aonuma|url= https://youtu.be/ifm8tpcO4vw|title= Hyrule Warriors: Age of Calamity - A story 100 years before The Legend of Zelda: Breath of the Wild
+
}}</ref> Hayashi and his team were asked to collaborate more closely with the ''Zelda'' development team at Nintendo this time around, on elements such as gameplay, graphics, the depiction of Hyrule, and all character dialogue.<ref>{{Cite person|quote= The previous Hyrule Warriors games were filled with Zelda conventions. The Legend of Zelda: Breath of the Wild broke these conventions entirely, and perhaps it's the same for everyone here, but for someone like me, who's been playing Zelda games for a long time, this was an extraordinary experience. It's a new, special title for me. Unlike the previous Hyrule Warriors games, Hyrule Warriors: Age of Calamity was developed by working closely with the Zelda team in every step of the process, including gameplay direction, graphics, world, and all dialogue. And while we maintain the distinct gameplay style of the Warriors series with exciting '1 vs. 1000' battles, and a wide variety of playable characters, this became the only game that will let you experience the world 100 years prior to the events of The Legend of Zelda: Breath of the Wild firsthand.|name= Eiji Aonuma|url= https://youtu.be/ifm8tpcO4vw|title= Hyrule Warriors: Age of Calamity - A story 100 years before The Legend of Zelda: Breath of the Wild
 
}}</ref>
 
}}</ref>
   
 
===Limited Edition===
 
===Limited Edition===
A limited treasure box edition of the game was released in Japan. It included a copy of the game, an acrylic art plate, a parasail blanket, and a metal charm.<ref>{{Cite web|quote= |author= |published= |retrieved= September 8, 2020|url= http://www.gamecity.ne.jp/zelda-yakusai/products/|title= TREASURE BOX|site= GAMECITY|type= }}</ref>
+
A limited treasure box edition of the game will be released in Japan. It will include a copy of the game, an acrylic art plate, a parasail blanket, and a metal charm.<ref>{{Cite web|quote= |author= |published= |retrieved= September 8, 2020|url= http://www.gamecity.ne.jp/zelda-yakusai/products/|title= TREASURE BOX|site= GAMECITY|type= }}</ref>
   
 
==Listings==
 
==Listings==
Line 53: Line 63:
 
===[[Enemies in Hyrule Warriors: Age of Calamity|Enemies]]===
 
===[[Enemies in Hyrule Warriors: Age of Calamity|Enemies]]===
 
===[[Bosses in Hyrule Warriors: Age of Calamity|Bosses]]===
 
===[[Bosses in Hyrule Warriors: Age of Calamity|Bosses]]===
===[[Scenario]]s===
+
==={{Plural|HWAoC|Scenario|link}}===
 
===[[Items in Hyrule Warriors: Age of Calamity|Items]]===
 
===[[Items in Hyrule Warriors: Age of Calamity|Items]]===
 
====[[Weapons in Hyrule Warriors: Age of Calamity|Weapons]]====
 
====[[Weapons in Hyrule Warriors: Age of Calamity|Weapons]]====
 
====[[Attire in Hyrule Warriors: Age of Calamity|Attires]]====
====[[Skill]]s====
 
  +
===={{Plural|HWAoC|Skill|link}}====
  +
===={{Plural|HWAoC|Material|link}}====
  +
===={{Plural|HWAoC|Food|link}}====
 
===[[Hyrule Warriors: Age of Calamity Translations|Translations]]===
 
===[[Hyrule Warriors: Age of Calamity Translations|Translations]]===
 
===[[Hyrule Warriors: Age of Calamity/Credits|Credits]]===
 
===[[Hyrule Warriors: Age of Calamity/Credits|Credits]]===
Line 63: Line 76:
 
==External Links==
 
==External Links==
 
*[https://www.zelda.com/hyrule-warriors/ Official North American site]
 
*[https://www.zelda.com/hyrule-warriors/ Official North American site]
  +
*[https://www.nintendo.co.uk/Games/Nintendo-Switch/Hyrule-Warriors-Age-of-Calamity-1838129.html Official UK site]
 
*[http://www.gamecity.ne.jp/zelda-yakusai/ Official Japanese site]
 
*[http://www.gamecity.ne.jp/zelda-yakusai/ Official Japanese site]
   

Revision as of 01:18, 22 October 2020

Clock
This article or section contains information about a Future Release.

It is likely to contain information of a speculative nature and the content may change dramatically as more information becomes available.

Hyrule Warriors: Age of Calamity is an upcoming game in The Legend of Zelda series. Story wise, it is a prequel to Breath of the Wild, taking place 100 years prior to the events of that game, during the second Great Calamity.[1]

Gameplay



The gameplay is seemingly similar to Hyrule Warriors's which is itself a based on Koei Tecmo's Dynasty Warriors series of video games, in which characters fight large armies of enemies and generals on a battlefield, with the the setting and characters originating from The Legend of Zelda series, specifically from Breath of the Wild. As such, it is set to be more combat-intensive that most Zelda games, with hordes of enemies on the screen at once.

The player controls multiple characters throughout the game including Link, Zelda, Mipha, Urbosa, Revali, Daruk, and Impa through the story, with the player being able to switch characters on the fly depending on the scenario. Most of the hordes of enemies are based on weaker enemies, like Bokoblins and Yiga Clan clansmen, with stronger enemies like Guardian (Breath of the Wild), Lynels and Yiga Blademasters appear as stronger single units. Larger versions of Bokoblins acting as captains have also been seen.

Characters also fight alongside regular Soldiers and other playable characters, and the game will alert if an ally requires assistance. The game also features multiple locations throughout Breath of the Wild's Hyrule Kingdom that function as battlefields, including the Akkala Citadel Ruins, Hyrule Field and the Lanayru region.

The player will also be able to use many abilities seen in Breath of the Wild such as Magnesis, Cryonis, Stasis and Remote Bombs. The player will also be able to use multiple elemental rods, such as the Fire Rod, Ice Rod, and Lightning Rod.

This game takes place over 100 years before Link awoke in the Shrine of Resurrection, so locations that were shown in ruins in Breath of the Wild such as Lon Lon Ranch and other towns and cities will be shown as they were before the calamity.

The game features local simultaneous multiplayer co-op, allowing players to split up to complete objectives and cover more ground more effectively.

Footage of Hyrule Warriors: Age of Calamity gameplay from the Nintendo Treehouse live event.

Nintendo Treehouse: Live | October 2020

Game Information

Development

By mid-2012, following the reception to Skyward Sword, The Legend of Zelda series producer Eiji Aonuma had determined that the franchise was in urgent need of reinvention, in order for it to remain relevant. Aonuma decided that the development team would focus on rethinking the conventions of Zelda, and that this would largely center around two misconceptions:[2]

  1. That Zelda games needed to be linear
  2. That Zelda games were strictly meant to be single player experiences

The development team tackled the notion of non-linear Zelda games with A Link Between Worlds and Breath of the Wild. While both games were in development, Nintendo was approached by Dynasty Warriors publisher Koei Tecmo, whose studios had previously worked with the company on titles like Metroid: Other M and Fatal Frame, with a proposal to develop a new kind of Zelda game.[3] The original pitch by Koei Tecmo producer Yosuke Hayashi involved elements that were staples of Zelda, such as dungeon exploration, but Nintendo fellow Shigeru Miyamoto asked that Hayashi graft the world of Zelda onto Dynasty Warriors gameplay instead.[4]

At the time, Aonuma had been playing One Piece: Pirate Warriors, another Warriors-style game developed by Koei Tecmo, and saw the potential in a similar crossover with Zelda.[5] Development of this game, dubbed Hyrule Warriors (Zelda Musou in Japan), was completed in 2014, making it the first multiplayer Zelda game since Four Swords Adventures. In parallel, a small portion of the Zelda team also worked with Grezzo, the studio responsible for Ocarina of Time 3D and Majora's Mask 3D, to develop Tri Force Heroes, a three-player Zelda game for the Nintendo 3DS.

As work progressed on Breath of the Wild, Aonuma began thinking of ways to explore another multiplayer Zelda title, this time using lessons the team had learnt from the development of that game.[6] Once development had wrapped, Aonuma approached Hayashi and Koei Tecmo regarding the possibility of developing another Hyrule Warriors title, this time set within the world of Breath of the Wild specifically. The game would depict the Great Calamity that had taken place prior to the events of Breath of the Wild, as Aonuma felt the setting provided an appropriate backdrop for Warriors-style gameplay, which focused on battles against large armies of enemies.[7] Hayashi and his team were asked to collaborate more closely with the Zelda development team at Nintendo this time around, on elements such as gameplay, graphics, the depiction of Hyrule, and all character dialogue.[8]

Limited Edition

A limited treasure box edition of the game will be released in Japan. It will include a copy of the game, an acrylic art plate, a parasail blanket, and a metal charm.[9]

Listings

Characters

Enemies

Bosses

Scenarios

Items

Weapons

Attires

Skills

Materials

Food

Translations

Credits

Glitches

External Links

Nomenclature

TMC Forest Minish Artwork Names in other regions TMC Jabber Nut Sprite
LanguageNameMeaning
JapanJapaneseゼルダ無双 厄災の黙示録 (Zeruda Musō Yakusai no Mokushiroku)[10]Zelda Unrivaled: Apocalypse of the Calamity
ChinaChineseSIZELDA无双 灾厄启示录 (Zerda wúshuāng zāi è qǐshì lù)[11]Zelda Unrivaled: Disaster Revelation
Taiwan, Hong Kong, MacaoChineseTRZELDA無雙 災厄啟示錄 (Zerda wúshuāng zāi è qǐshì lù)[12]Zelda Unrivaled: Disaster Revelation
CanadaFrenchCAGrand Fléau[13]
Hyrule Warriors: Age of Calamity[14]
Great Scourge
FranceFrenchEUHyrule Warriors : L'Ère du Fléau[15]Hyrule Warriors : The Era of the Scourge
GermanyGermanHyrule Warriors: Zeit der Verheerung[16]
ItalyItalianHyrule Warriors: L'era della calamità[17]Hyrule Warriors: The era of the calamity
South KoreaKorean젤다무쌍 대재앙의 시대 (Jelda mussang daejaeang-ui sidae)[18]The Age of Zelda Warriors Apocalypse
SpainSpanishEUHyrule Warriors: La era del cataclismo[19]Hyrule Warriors: The era of the cataclysm
Latin AmericaSpanishLAHyrule Warriors: Age of Calamity[20]
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

References

  1. Template:Cite web
  2. Template:Cite person
  3. Template:Cite person
  4. Template:Cite person
  5. Template:Cite person
  6. Template:Cite person
  7. Template:Cite person
  8. Template:Cite person
  9. Template:Cite web
  10. ゼルダ無双 厄災の黙示録, www.gamecity.ne.jp, retrieved September 8, 2020.
  11. 《ZELDA无双 灾厄启示录》第二支介紹视频, YouTube, retrieved September 28, 2020.
  12. 到不為人知的100年前戰場——《ZELDA無雙 災厄啟示錄》預定於11月20日發售, Nintendo (Hong Kong) Ltd.Games official website, retrieved September 28, 2020.
  13. Hyrule Warriors: Age of Calamity pour Nintendo Switch - Détails du jeu Nintendo, www.nintendo.com, retrieved September 8, 2020.
  14. Hyrule Warriors: Age of Calamity pour Nintendo Switch - Détails du jeu Nintendo, www.nintendo.com, retrieved September 8, 2020.
  15. Hyrule Warriors : L'Ère du Fléau | Nintendo Switch | Jeux | Nintendo, www.nintendo.fr, retrieved September 8, 2020.
  16. Hyrule Warriors: Zeit der Verheerung | Nintendo Switch | Spiele | Nintendo, www.nintendo.de, retrieved September 8, 2020.
  17. Hyrule Warriors: L'era della calamità | Nintendo Switch | Giochi | Nintendo, www.nintendo.it, retrieved September 8, 2020.
  18. 『젤다무쌍 대재앙의 시대』 2nd 트레일러가 공개. 캐릭터 「임파」나 『젤다의 전설 브레스 오브 더 와일드』와의 저장 데이터 연동 특전도 공개., Nintendo of Korea Co., Ltd. official website, retrieved September 28, 2020.
  19. Hyrule Warriors: La era del cataclismo | Nintendo Switch | Juegos | Nintendo, www.nintendo.es, retrieved September 8, 2020.
  20. Hyrule Warriors: Age of Calamity, nintendo.com, retrieved September 10, 2020.
Games

TLoZ Link Kneeling Artwork Zelda Logo BoTW Era BotW Link Shooting Artwork

Main SeriesSpin-OffOther