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Hyrule Warriors: Age of Calamity
Hyrule Warriors: Age of Calamity is an upcoming game in The Legend of Zelda series. The story takes place during the events of the second Great Calamity, 100 years prior to the events of Breath of the Wild.
The gameplay is seemingly similar to Hyrule Warriors's which is itself a based on Koei Tecmo's Dynasty Warriors series of video games, in which characters fight large armies of enemies and generals on a battlefield, with the the setting and characters originating from The Legend of Zelda series, specifically from Breath of the Wild. As such, it is set to be more combat-intensive that most Zelda games, with hordes of enemies on the screen at once.
The player controls multiple characters throughout the game, known as Warriors, including Link, Princess Zelda, Mipha, Urbosa, Revali, and Daruk through the story, with the player being able to switch characters on the fly depending on the scenario. Most of the hordes of enemies are based on weaker enemies, like Bokoblins and Yiga clansmen, with stronger enemies like Guardians, Lynels and Yiga Blademasters appear as stronger single units. Warrior characters also fight alongside regular Soldiers and other playable characters, and the game will alert if an ally requires assistance. The game also features multiple locations throughout Breath of the Wild's Hyrule that function as battlefields, including the Akkala Citadel, Hyrule Field and the Lanayru region.
The game features local simultaneous two player co-op, allowing players to split up to complete objectives and cover more ground.
By mid-2012, following the reception to Skyward Sword, The Legend of Zelda series producer Eiji Aonuma had determined that the franchise was in urgent need of reinvention, in order for it to remain relevant. Aonuma decided that the development team would focus on rethinking the conventions of Zelda, and that this would largely center around two misconceptions:
- That Zelda games needed to be linear
- That Zelda games were strictly meant to be single player experiences
The development team tackled the notion of non-linear Zelda games with A Link Between Worlds and Breath of the Wild. While both games were in development, Nintendo was approached by Dynasty Warriors publisher Koei Tecmo, whose studios had previously worked with the company on titles like Metroid: Other M and Fatal Frame, with a proposal to develop a new kind of Zelda game. The original pitch by Koei Tecmo producer Yosuke Hayashi involved elements that were staples of Zelda, such as dungeon exploration, but Nintendo fellow Shigeru Miyamoto asked that Hayashi graft the world of Zelda onto Dynasty Warriors gameplay instead.
At the time, Aonuma had been playing One Piece: Pirate Warriors, another Warriors-style game developed by Koei Tecmo, and saw the potential in a similar crossover with Zelda. Development of this game, dubbed Hyrule Warriors (Zelda Musou in Japan), was completed in 2014, making it the first multiplayer Zelda game since Four Swords Adventures. In parallel, a small portion of the Zelda team also worked with Grezzo, the studio responsible for Ocarina of Time 3D and Majora's Mask 3D, to develop Tri Force Heroes, a three-player Zelda game for the Nintendo 3DS.
As work progressed on Breath of the Wild, Aonuma began thinking of ways to explore another multiplayer Zelda title, this time using lessons the team had learnt from the development of that game. Once development had wrapped, Aonuma approached Hayashi and Koei Tecmo regarding the possibility of developing another Hyrule Warriors title, this time set within the world of Breath of the Wild specifically. The game would depict the Great Calamity that had taken place prior to the events of Breath of the Wild, as Aonuma felt the setting provided an appropriate backdrop for Warriors-style gameplay, which focused on battles against large armies of enemies. Hayashi and his team were asked to collaborate more closely with the Zelda development team at Nintendo this time around, on elements such as gameplay, graphics, the depiction of Hyrule, and all character dialogue.
A limited treasure box edition of the game will be released in Japan. It will include a copy of the game, an acrylic art plate, a parasail blanket, and a metal charm.
|Names in Other Regions|
|Japanese||ゼルダ無双 厄災の黙示録 (Zeruda Musō Yakusai no Mokushiroku)||Zelda Unrivaled: Apocalypse of the Calamity|
|FrenchCA||Hyrule Warriors: Age of Calamity|
|FrenchEU||Hyrule Warriors : L'Ère du Fléau||Hyrule Warriors : The Era of the Scourge|
|German||Hyrule Warriors: Zeit der Verheerung|
|Italian||Hyrule Warriors: L'era della calamità||Hyrule Warriors: The era of the calamity|
|SpanishEU||Hyrule Warriors: La era del cataclismo||Hyrule Warriors: The era of the cataclysm|
|SpanishLA||Hyrule Warriors: Age of Calamity|
|This table was generated using translation pages.|
To request an addition, please a staff member with a reference.
- Nintendo, Hyrule Warriors: Age of Calamity – Announcement Trailer – Nintendo Switch.
- "Aonuma: Our mission in developing this new Zelda game for Wii U is quite plainly to rethink the conventions of Zelda. I'm referring to things such as the player is supposed to complete dungeons in a certain order. That you are supposed to play by yourself, the things that we've come to take for granted recently. We want to set aside these "conventions," get back to basics to create a newborn Zelda so players today can enjoy the real essence of the franchise. We had actually worked on this kind of challenge with Skyward Sword, but we weren't able to put efforts in changing the linear structure of the game. I hope to be able to talk with you in more detail about how it will change after I see it come together a bit more." —Eiji Aonuma (Wii U Direct - Nintendo Games 1.23.2013)
- ""When Mr. Hayashi approached me for this collaboration, he said, 'let’s rethink our preconceived ideas of what we can do with a Zelda game'."" —Eiji Aonuma (Interview: Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto's Definitive Role)
- "At first, when Hayashi-san approached me, he wanted to make this title closer to a Zelda game than a Dynasty Warriors game — that extended to having boss battles in the dungeons and [having] certain characters in the game. However, Mr. Miyamoto came along and up-ended the tea table, saying, 'No, that should not be the case. What we’re doing here is grafting Zelda onto the Dynasty Warriors experience.' It was a reversal of the original proposal from Hayashi-san, which was adding elements of Dynasty Warriors onto the Zelda franchise. It ended up being the other way around based on Miyamoto’s direction." —Eiji Aonuma (Interview: Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto's Definitive Role)
- "At the time I was playing a Musou collaboration game called One Piece: Pirate Warriors. In this game, you are fighting a battle where there are many bases on the battlefield, and you have to figure out what order you take the bases in — and also the timing in which certain things occur. This is not something that had been in previous Zelda games, and so it was a very exciting idea for me to connect with." —Eiji Aonuma (Interview: Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto's Definitive Role)
- "I would like to take what I learned from Breath of the Wild and see if we can somehow fuse those learning points into another multiplayer Zelda. For example, with Tri Force Heroes, which followed a similar format of Four Swords, there was a multiplayer involved in that game. That's definitely a possibility and we will continue to [experiment] throughout the Zelda franchise." —Eiji Aonuma (Zelda Producer: After Breath of the Wild, Next Game Could Be Multiplayer)
- "Hello everyone. I'm Yosuke Hayashi from Koei Tecmo games, and the producer of this game. Hyrule Warriors: Age of Calamity began when Mr. Aonuma approached us saying, 'I think it would be interesting to create a Warriors game telling the story of the Great Calamity. What do you think? The battles between the kingdom of Hyrule and Calamity Ganon would complement Warriors-style gameplay against large armies." —Eiji Aonuma (Hyrule Warriors: Age of Calamity - A story 100 years before The Legend of Zelda: Breath of the Wild)
- "The previous Hyrule Warriors games were filled with Zelda conventions. The Legend of Zelda: Breath of the Wild broke these conventions entirely, and perhaps it's the same for everyone here, but for someone like me, who's been playing Zelda games for a long time, this was an extraordinary experience. It's a new, special title for me. Unlike the previous Hyrule Warriors games, Hyrule Warriors: Age of Calamity was developed by working closely with the Zelda team in every step of the process, including gameplay direction, graphics, world, and all dialogue. And while we maintain the distinct gameplay style of the Warriors series with exciting '1 vs. 1000' battles, and a wide variety of playable characters, this became the only game that will let you experience the world 100 years prior to the events of The Legend of Zelda: Breath of the Wild firsthand." —Eiji Aonuma (Hyrule Warriors: Age of Calamity - A story 100 years before The Legend of Zelda: Breath of the Wild)
- TREASURE BOX, GAMECITY, retrieved September 8, 2020.
- ゼルダ無双 厄災の黙示録, www.gamecity.ne.jp, retrieved September 8, 2020.
- Hyrule Warriors: Age of Calamity pour Nintendo Switch - Détails du jeu Nintendo, www.nintendo.com, retrieved September 8, 2020.
- Hyrule Warriors : L'Ère du Fléau | Nintendo Switch | Jeux | Nintendo, www.nintendo.fr, retrieved September 8, 2020.
- Hyrule Warriors: Zeit der Verheerung | Nintendo Switch | Spiele | Nintendo, www.nintendo.de, retrieved September 8, 2020.
- Hyrule Warriors: L'era della calamità | Nintendo Switch | Giochi | Nintendo, www.nintendo.it, retrieved September 8, 2020.
- Hyrule Warriors: La era del cataclismo | Nintendo Switch | Juegos | Nintendo, www.nintendo.es, retrieved September 8, 2020.
- Hyrule Warriors: Age of Calamity, nintendo.com, retrieved September 10, 2020.