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Hyrule Warriors: Age of Calamity

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Hyrule Warriors: Age of Calamity
HWAoC English Logo.png
HWAoC Box NA.png
Ryota Matsushita (director)
Yosuke Hayashi (producer)
Masaki Furusawa (producer)
Release date(s)
North America November 20, 2020
Japan November 20, 2020
European Union November 20, 2020
Commonwealth of Australia November 20, 2020
Content ratings
  • ESRB: T
  • PEGI: 12
  • CERO: B
  • USK: 12
  • CB: M
  • DEJUS: 10
  • RARS: 12+
  • GRAC: 12
  • GSRMR: 12+
  • FPB: 13
  • GCAM: 12
  • NMC: 12
Hack and Slash
Game mode(s)
StrategyWiki Favicon.png Hyrule Warriors: Age of Calamity guide
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Hyrule Warriors: Age of Calamity is the latest game in The Legend of Zelda series. Story wise, it takes place in a parallel timeline to Breath of the Wild, taking place 100 years prior to the events of that game, during the second Great Calamity. [1]


Chapter 1

At about the same time Zelda's powers manifested in the events of Breath of the Wild, a small Guardian emerges from a box in Hyrule Castle. As it sees the destruction caused by Calamity Ganon, it opens a portal that will take it back in time, narrowly avoiding a laser from a Guardian Stalker as it passes through. Unknown to it, a part of Calamity Ganon's Malice has also made its way through the portal in pursuit of it. Its action ultimately creates a split in the timeline, and from this point the events of the story form an alternate history.

The Diminutive Guardian emerges in Hyrule Field before the Second Great Calamity began, where King Rhoam is rallying a group of Hylian soldiers (including Link) to drive off an incoming horde of monsters. Link comes across the seemingly inert Guardian in the ensuing battle, but before he can inspect it Impa arrives being pursued by Bokoblins. She stumbles and drops her Sheikah Slate, which causes the Guardian to awaken and raise a Sheikah Tower from underground.

When the battle ends, the Guardian rushes off until it finds Zelda. Zelda notices that the Slate has reacted to the Diminutive Guardian, and discovers that it came from a future in which Ganon reawakened to save her from the Calamity. Link is appointed as Zelda's bodyguard, and the three of them head to the Hateno Ancient Tech Lab at Impa's suggestion to bring the mysterious Guardian to Purah and Robbie for further study. On their way there, part of Ganon's essence possesses a ruined Guardian and attacks Zelda's party. Though initially outmatched, the Diminutive Guardian manages to reactivate other ruined Guardians in the area, breaking the armor of the corrupted Guardian and allowing Link and his allies to destroy it. They eventually reach the Ancient Tech Lab, unaware that they are being watched by another corrupted Guardian- one that eerily resembles the Diminutive Guardian.

Robbie and Purah confirm that the Diminutive Guardian is a previously unknown form of Guardian able to amplify the effects of other ancient technology. They are also able to decode part of its memory, revealing to Zelda the devastation that will occur if the Calamity is not stopped.

Chapter 2

As Korok Forest is cut off by monsters and Zelda's sealing magic has not awakened, King Rhoam sends Link and Zelda to meet with the four candidates selected to pilot the Divine Beasts. With some reluctance, he allows the Diminutive Guardian to accompany them as well.

(The following four segments up until "The Champions Assembled" can occur in any order, as decided by the player.)


King Dorephan is reluctant to allow Mipha to pilot the Divine Beast, as he believes it will not be safe for her to go without the knight who seals the darkness. Zelda's protest is cut short by an envoy. Meanwhile, Mipha and Link share a moment together which is similarly interrupted by a warning of a monster attack from Ploymus Mountain that Dorephan is leading an army to intercept. They realize that Prince Sidon is missing and hurry off to look for him. Soon afterwards, Zelda's party finds Sidon trying to fight a Lynel. The Lynel is driven off, allowing Sidon the chance to escape.

Mipha is upset by her brother's recklessness, but cannot help but be proud of his courage. They are interrupted again by the sight of a monster horde approaching Zora's Domain, and in response the Diminutive Guardian summons Vah Ruta for Mipha to pilot. She drives off the invading army, saving Dorephan in the process. After the battle, Dorephan acknowledges that the Zora are not able to hold off the Calamity on their own and gives his permission for Mipha to pilot the Divine Beast.


Zelda and her party are attacked by Rito warriors under Revali's command, who believe them to be raiders sent to attack Rito Village. Link and Revali prove to be equally matched, but Zelda intervenes in the fight before it can get out of hand.

Zelda's party learns that the village had recently been attacked by an army of monsters led by a Guardian very similar to the Diminutive Guardian, and had thought it had returned to launch a second attack. While Zelda is grateful that neither Link nor Revali was hurt, Impa points out that the presence of a Guardian like the Diminutive Guardian linked to the Calamity is worrisome in its own right. Revali butts in to volunteer his service piloting Vah Medoh and questions Link's competence as a knight. When the Diminutive Guardian chimes in, apparently to insist that it is also a knight serving Zelda, Revali can only grumble.


Daruk agrees to pilot Vah Rudania, but warns Zelda and her allies that the path to the Divine Beast is overrun by monsters. He persuades the party to accompany him and wipe out the monster infestation. After an intense series of battles, they reach Vah Rudania, which Daruk pilots to eliminate the monsters on Death Mountain.

Following their victory, Daruk confirms his willingness to pilot Vah Rudania, offering Link a celebratory rock roast.


As the party arrives at Gerudo Town, they are attacked by Gerudo forces seemingly commanded by Urbosa to kill them. Zelda is confused by their unexplainable aggression, but is sure that the Gerudo chief can clear it up.

When they reach Urbosa's palace, she attacks, claiming that she wishes to "thwart their destiny". Before she can strike, however, the real Urbosa appears and exposes the one they had seen as a disguised Master Kohga. Kohga flees after summoning the Yiga Clan to surround the town, and Link's allies fight them off. With Urbosa assisting them, they summon a Molduga to distract the Yiga forces long enough to launch an assault on the Yiga Clan hideout. Kohga is defeated, but his lieutenant Sooga helps him escape.

Urbosa thanks Zelda and her allies for helping her deal with the Yiga Clan, and agrees to pilot Vah Naboris. Meanwhile, Kohga and Sooga are reprimanded for their failure by the dark prophet Astor. He calls upon the corrupted small Guardian seen earlier, which he calls "the harbinger", to show them a vision of the future in which the Great Calamity goes unchecked, and warns that he will not allow the future to be changed.

The Champions Assembled

With her magic still dormant, Zelda dedicates herself to calibrating the Divine Beasts for their pilots' use. However, she is increasingly disheartened by Rhoam's frustration with her lack of progress. On their way through Hyrule Castle Town, they are ambushed by Sooga and the Yiga Clan, who are supported by monsters. The Champions fend off the attack and make their way to the enemy stronghold, only to find that it was a diversion. This leaves Link on his own to battle Sooga, and he ultimately prevents the Yiga second-in-command from assassinating Zelda. Sooga calls for the Yiga to retreat, saying only that the future is fickle.

Chapter 3

King Rhoam commands the Divine Beasts' pilots to find a knight able to wield the sword that seals the darkness, which will first require them to fight off the monsters in Korok Forest. Zelda accompanies them to gather more data to calibrate the Divine Beasts, and Link follows as well. After delivering a few more petty insults towards Link, Revali summons Vah Medoh to eliminate the outposts surrounding the Great Hyrule Forest.

The party enters the forest, where they meet Hestu. The Korok musician agrees to escort them through the woods in exchange for protection against the monsters. After fighting their way past a Stalnox, the party's progress is stymied by a pool of Malice conjured by Astor. They trace the source of the Malice to four Hollows- dark replicas of the Divine Beast pilots composed of Malice. When they are destroyed, the Malice dissipates.

Hestu volunteers to hold off the monsters long enough for Link and Zelda to reach the Master Sword's resting place. They find Astor waiting for them, and he summons the Hollows to attack. The Hollows' combined assault overwhelms Link, but before they can kill Zelda he draws the Master Sword from its pedestal and is able to defeat the Hollows once more. Astor takes matters into his own hands and battles Link himself, but the Master Sword's power forces him to withdraw.

The Great Deku Tree awakens to speak with Zelda, telling her that the Master Sword has chosen Link to wield it and that her own power will awaken in time. With his message delivered, he returns to his slumber.

Even with the Deku Tree's message, Zelda still fears that she may not be able to awaken her power in time. The Diminutive Guardian soothes her by playing Zelda's Lullaby, and she recalls that she has met it once before. However, the realization is cut short by the appearance of monsters blocking the road to Hyrule Castle, which the party fights through.

Zelda reflects on how much stronger Link has become, and Urbosa correctly guesses that she finds herself to be lacking in comparison. The Gerudo champion reassures the princess that Link is no different from who he was before he claimed the Master Sword, and in that respect is just like Zelda herself.

The ceremony is held in which Link, Mipha, Daruk, Revali, and Urbosa are named Champions. The Diminutive Guardian and Impa get into a fight, distracting the princess from her worries for a time.

Chapter 4

Purah's research into the Sheikah Tower reveals the presence of other towers hidden underground, all linked to a control system within Hyrule Castle. The Champions set out to bond the Sheikah Slate with the tower, which will activate the control device.

King Rhoam continues to express his irritation with Zelda's failure to manifest her powers and focus on the relics, but accepts a relic from Zelda that she and her mother believed to have unknown potential and gives her permission to continue studying the ancient technology.

Back at the Yiga hideout, Kohga and Sooga realize that if the Sheikah Towers are activated the Yiga will be exposed. Astor quiets their dissent, reminding them that they will have their parts to play. The corrupted Guardian is revealed to be possessed by Calamity Ganon itself, and Astor declares that he will use it to seize power over all of Hyrule. Sooga warns the prophet that Ganon cannot be controlled by mortals, but his words go unheard.

Link activates the first tower with the Sheikah Slate, triggering the appearance of the other towers across Hyrule. Link and his allies continue to activate the towers until they reach the last one in Akkala. There, they are informed that the Yiga Clan has captured Akkala Citadel. They break through the Yiga's defenses, defeating Sooga again and forcing the Yiga to retreat. With the last tower activated, Purah explains how the towers can provide maps for a region. Urbosa uses the maps to lead a preemptive strike on the Yiga Clan hideout, clearing a path for a follow-up assault. The party confronts Master Kohga and Sooga once more, and the Yiga leaders flee to save themselves after being defeated.

Kohga confronts Astor, demanding to know why he allowed the Yiga to be defeated. Astor merely comments that all is going according to plan, reminding the Yiga that they are bound to serve Calamity Ganon and that Ganon will punish them if they try to harm his chosen seer.

Purah continues to lead research on the Towers, demonstrating their ability to be used for teleportation. Zelda gives her support to further study, but she is troubled by her own lack of progress.

The Guardian's records indicate that Calamity Ganon will return on Zelda's 17th birthday. In the hopes of awakening Zelda's power in time, King Rhoam sends her to train at the Spring of Courage. Zelda's ruminations over her perceived failure are interrupted by a horde of monsters that besieges the spring. They are able to make it out of the spring thanks to Zelda's knowledge of the relics in the area, and Impa chides Zelda for thinking so little of her efforts.

Chapter 5

As nobody younger than 17 is permitted to set foot on Mount Lanayru, Zelda plans to train at the Spring of Wisdom as soon as she comes of age. As the Guardian's memory indicates that this would be the day that Calamity Ganon would awaken, Rhoam makes arrangements for evacuations and deploys the Divine Beasts to prepare for the Calamity's coming.

Robbie and Purah finish analyzing the Diminutive Guardian's memory, only for them to be captured by Yiga spies. Purah manages to slip the Sheikah Slate with the decoded data to the Guardian, which delivers the slate to Zelda just as she leaves for the Spring of Wisdom. It is at that exact moment that the Calamity arrives.

Link, Zelda, and Impa retreat from the castle as the Guardians are possessed one by one by Calamity Ganon. As they reach the exit, King Rhoam saves them from a Guardian attack. He entrusts Link with protecting Zelda at all costs, and stays behind to give them a chance to escape. Zelda is dragged away by Link as three Guardian Stalkers surround the king and his men, and he is seemingly killed by their lasers.

As Calamity Ganon emerges from the castle, Impa shows Zelda the Sheikah Slate, revealing that Ganon has attacked the Divine Beasts. She breaks down in despair, lamenting her inability to awaken the sealing magic. However, the Diminutive Guardian opens a new set of time portals and the party realizes that there is still a chance to stop the Great Calamity.

(The following two sections can be completed in any order, as decided by the player.)

Water and Fire

Daruk fends off Firebight Ganon's fireballs as Mipha struggles against Waterblight Ganon. As the blow that would have killed Mipha in the original timeline is about to land, an adult Sidon bursts out of one of the time portals summoned by the Diminutive Guardian, declaring that he will not lose his sister a second time. At the same time, Yunobo emerges from a second portal just in time to block the attack that would have slain Daruk.

As Vah Rudania is surrounded by lava, Link's party chooses to make their way to Vah Ruta first. Sidon's aid is able to keep Mipha alive long enough for Link and his allies to join them in fighting Waterblight Ganon. Vah Ruta is not at its full strength and so cannot summon enough rain to clear the lava, so Sidon moves ahead to slay the Igneo Talus producing the lava flows. With the Talus dead, Vah Ruta is able to cool down the lava.

Yunobo begins to panic as Fireblight Ganon continues to pressure the two Gorons, but Daruk rallies his spirits with a reminder that Yunobo was supposed to save him. Link and his party arrive, and Fireblight Ganon is destroyed. Daruk thanks both Link and Yunobo for their help, as Sidon explains to Mipha that he is indeed her brother from the future. Zelda then explains what had happened at Hyrule Castle.

Daruk and Yunobo move out to support the Hylian forces at Akkala Citadel, wiping out an army of monsters and Guardians.

Air and Lightning

Despite her best efforts, Urbosa is losing her battle against Thunderblight Ganon. Revali is faring little better against Windblight Ganon, notwithstanding his insistence otherwise. But at the fateful moments in which they would have died, Riju and Teba appear out of the time portals to support their respective Champions.

With Vah Medoh too high in the air to reach, the heroes set their sights on Vah Naboris. Riju and Urbosa are nearly overwhelmed by Thunderblight Ganon, but Link and his allies arrive in time to help defeat it. Riju helps the party clear the path to Vah Medoh, and they arrive to help Revali. Windblight Ganon is bested, but teleports away before it can be killed.

Urbosa thanks Riju for saving her, though the younger Gerudo is sure to ascribe credit to the whole party. Revali on the other hand insists that he would have been just fine on his own, to Teba's surprise. After Zelda tells the Champions about the events at Hyrule Castle, Revali and Teba move out with Vah Medoh to clear the skies around Hyrule Castle. During the onslaught, they confront Windblight Ganon again, ultimately slaying it.

Heroes from the Future

Zelda recalls how Sidon told her that he had a vision of Mipha being attacked by Waterblight Ganon, only to find himself within Vah Ruta with her. She realizes that the Diminutive Guardian was responsible for summoning him and the other future heroes and thanks it for its help. Their next destination is Akkala Citadel, where Robbie has escaped to.

Elsewhere, Astor is harvesting the souls of slain Yiga Clan members to resurrect the Blight Ganons. Kohga and Sooga are outraged by his treachery, and demand that the prophet explain himself. Astor informs them that their enemy has grown strong enough to warrant a change of tactics. Summoning a Hollow of Link to attack them, he declares that they can be useful "for once in their lives" as blood sacrifices for Calamity Ganon. Sooga requests that Kohga escape, but he cannot bring himself to abandon "his favorite lackey". Seeing his master's resolve, Sooga vows to protect Kohga even if it means he must die to do so.

Chapter 6

The defenders of Akkala Citadel are besieged by monsters and Guardians, and it seems as if the stronghold will fall to their assault. Robbie has a feeling that their luck will change, and he is proven right when Vah Ruta arrives. Mipha and Sidon clear the way for Link, Impa, and Zelda to reach the citadel. Mipha leaves the Divine Beast to provide aid to the defenders, and the rest of the party makes their way to Robbie. When they reach him, they fight off a Malice-infused Guardian and destroy the citadel bridge to keep any further monsters from reaching it.

Robbie directs the party to Fort Hateno, where Purah is located. However, it too is under siege. Urbosa and Riju fight off the army of Guardians and monsters occupying Hyrule Field as Link and the others depart. As the seemingly endless swarm draws closer, the other three Divine Beasts appear to reinforce them.

The party rushes to the fort, only to find Astor commanding the invaders. Taunting Zelda over her imminent death, he summons the four Blight Ganons to attack. Link is nearly defeated by their combined power, but Zelda unleashes her sealing magic to save him and destroys Fireblight Ganon and Waterblight Ganon. Purah attempts to shut down the Guardians using devices based on the Diminutive Guardian, but only succeeds after Thunderblight Ganon and Windblight Ganon are also defeated.

After the battle, Zelda gives a speech to motivate the soldiers, urging them not to let despair get the better of them and assuming command of the armies of the Hyrule. Some time later, Zelda and Impa meet with a soldier who turns out to be Master Kohga, who has come to join her forces in order to avenge the Yiga Clan members that Astor has betrayed.

Chapter 7

The party responds to news of Hylian forces in battle in the Great Plateau by rushing to their aid. While it is too far to reach by foot, Purah is able to reactivate the Sheikah Towers and enhance their teleportation abilities. The Yiga report that rubble is blocking the way to the Temple of Time where most of the soldiers are, and Purah comes up with the idea of using the Shrine of Resurrection as a travel gate. They break through into the temple and discover that King Rhoam is alive. He explains that the relic Zelda gave him turned out to be an ancient shield that saved his life, and father and daughter reconcile.

The unified Hylian forces march to Hyrule Field. They find that the castle is blocked off by a wall of Malice, generated by a group of Malice-infused monsters. Zelda is able to dispel the wall after they are slain, only for the Blood Moon to revive all the monsters in the field. However, the combined strength of the heroes is enough to make one final push towards the castle.

Astor confronts the heroes as they enter the castle. He is accompanied by the possessed Guardian, which is now clearly visible as the Diminutive Guardian's then-present self. The latter, now the being known as Harbinger Ganon, shapeshifts into a monstrous humanoid form as the mad prophet rants about how his destiny is to destroy Zelda and her allies.

Fighting their way through the castle, the party battles the Blight Ganons once more to reach the gatehouses. They battle Astor and Harbinger Ganon there, forcing them to withdraw. Enraged by his defeat, Astor commands Ganon to destroy the heroes; instead, Astor is consumed and Harbinger Ganon uses his power to manifest itself as Calamity Ganon. To make matters worse, it lets out a surge of power that possesses the Diminutive Guardian, forcing it to attack Link and Zelda. They have no choice but to battle it.

Zelda is grief-stricken by having to fight their friend, who is now critically damaged. As she weeps over it, it begins to play Zelda's Lullaby for her, as if trying to comfort her. A flashback reveals the origins of the Guardian, now revealed to be called Terrako: as a young girl, Zelda had activated it as a playmate. It had helped console her after her mother's death, and had been confiscated by King Rhoam when he assumed it was nothing more than a simple toy. Her resolve strengthened, Zelda swears to stop Calamity Ganon at all costs.

Despite their best efforts, the heroes cannot even harm Calamity Ganon. As the abomination prepares a devastating attack that Zelda struggles to hold back, Terrako reactivates. The Guardian uses the last of its energy to launch itself at Ganon and self-destructs, breaking through Ganon's shield but leaving behind only a single screw. Terrako's sacrifice renews the fighting spirit of the party, and after a long and grueling battle Link and Zelda seal away Calamity Ganon.

As the sun rises, the people of Hyrule rejoice to see that the Great Calamity is ended. Terrako's screw begins to shine, and Riju realizes that she, Teba, Yunobo, and Sidon must return to their own future. The Champions say their farewells to their descendants, and Zelda vows to treasure their friendship for all time.


An unknown amount of time after Calamity Ganon's sealing, Robbie, Purah, and Zelda have finished repairing Terrako.[2] While they initially fear that they were unsuccessful, the sight of Zelda's face causes Terrako to fully reactivate. Link, Impa, and the Champions happily look on as Zelda tearfully welcomes back the Guardian whose aid and sacrifice ultimately changed the course of history.


The gameplay is similar to Hyrule Warriors's which is itself a based on Koei Tecmo's Dynasty Warriors series of video games, in which characters fight large armies of enemies and generals on a battlefield, with the the setting and characters originating from The Legend of Zelda series, specifically from Breath of the Wild. As such, it is set to be much more combat-intensive that most Zelda games, with hordes of enemies on the screen at once.

The player controls multiple characters throughout the game including Link, Zelda, Mipha, Urbosa, Revali, Daruk, and Impa through the story, with the player being able to switch characters on the fly depending on the scenario. Most of the hordes of enemies are based on weaker enemies, like Bokoblins and Yiga Clan clansmen, with stronger enemies like Guardians, Lynels and Yiga Blademasters appear as stronger single units. Larger versions of Bokoblins acting as captains have also been seen.

Characters also fight alongside regular Soldiers and other playable characters, and the game will alert if an ally requires assistance. The game also features multiple locations throughout Breath of the Wild's Hyrule Kingdom that function as battlefields, including the Akkala Citadel Ruins, Hyrule Field and the Lanayru region.

The player will also be able to use many abilities seen in Breath of the Wild such as Magnesis, Cryonis, Stasis and Remote Bombs. The player will also be able to use multiple elemental rods, such as the Fire Rod, Ice Rod, and Lightning Rod.

This game takes place over 100 years before Link awoke in the Shrine of Resurrection, so locations that were shown in ruins in Breath of the Wild such as Lon Lon Ranch and other towns and cities will be shown as they were before the calamity.

The game features local simultaneous multiplayer co-op, allowing players to split up to complete objectives and cover more ground more effectively.

Footage of Hyrule Warriors: Age of Calamity gameplay from the Nintendo Treehouse live event.

Nintendo Treehouse: Live | October 2020

Game Information


By mid-2012, following the reception to Skyward Sword, The Legend of Zelda series producer Eiji Aonuma had determined that the franchise was in urgent need of reinvention, in order for it to remain relevant. Aonuma decided that the development team would focus on rethinking the conventions of Zelda, and that this would largely center around two misconceptions:[3]

  1. That Zelda games needed to be linear
  2. That Zelda games were strictly meant to be single player experiences

The development team tackled the notion of non-linear Zelda games with A Link Between Worlds and Breath of the Wild. While both games were in development, Nintendo was approached by Dynasty Warriors publisher Koei Tecmo, whose studios had previously worked with the company on titles like Metroid: Other M and Fatal Frame, with a proposal to develop a new kind of Zelda game.[4] The original pitch by Koei Tecmo producer Yosuke Hayashi involved elements that were staples of Zelda, such as dungeon exploration, but Nintendo fellow Shigeru Miyamoto asked that Hayashi graft the world of Zelda onto Dynasty Warriors gameplay instead.[5]

At the time, Aonuma had been playing One Piece: Pirate Warriors, another Warriors-style game developed by Koei Tecmo, and saw the potential in a similar crossover with Zelda.[6] Development of this game, dubbed Hyrule Warriors (Zelda Musou in Japan), was completed in 2014, making it the first multiplayer Zelda game since Four Swords Adventures. In parallel, a small portion of the Zelda team also worked with Grezzo, the studio responsible for Ocarina of Time 3D and Majora's Mask 3D, to develop Tri Force Heroes, a three-player Zelda game for the Nintendo 3DS.

While work progressed on Breath of the Wild, Aonuma had already begun thinking of ways to explore another multiplayer Zelda title, this time using lessons the team had learnt from the development of that game.[7] After development wrapped, director Hidemaro Fujibayashi and art director Satoru Takizawa pitched Aonuma the idea of a second Warriors title, this time set in Breath of the Wild's past, against the backdrop of that game's "Great Calamity" event. Fujibayashi and Takizawa already had some sense of the kind of game they wanted to see, and the extent to which they'd thought through their plans spurred Aonuma to discuss the matter with Koei Tecmo's Yosuke Hayashi.[8]

Hayashi would serve as producer on the new project alongside Masaki Furusawa, the director of the first Hyrule Warriors. Ryota Matsushita, who had served as a game designer on Samurai Warriors 4, Warriors Orochi 4, and Dynasty Warriors 9, was tapped to direct. Once development began, Hayashi and Koei Tecmo's Omega Force team were asked to collaborate more closely with the Zelda development team at Nintendo, on elements such as gameplay, graphics, the depiction of Hyrule, and all character dialogue.[9] Breath of the Wild's characters had fragments of lore scattered throughout that game, and Omega Force used these as a starting point. They held discussions with the Zelda team to gain an understanding of the team's impression of each character, which helped flesh out their personalities in Hyrule Warriors: Age of Calamity.[10] In the case of characters that were now going to require younger variants, such as Impah, Purah, and Robbie, Omega Force proposed new designs for each.[11]

During development, the team used its learnings from having worked on the first Hyrule Warriors, but encountered challenges while deciding how to integrate the open-world design of Breath of the Wild into the stage-based style of a Warriors game. The development team ultimately chose to design each stage to be more three-dimensional, with height or interconnected terrain, to create the feel of a more expansive world.[12] Omega Force found that working on Hyrule Warriors: Age of Calamity required less trial-an-error than its predecessor, as it had already understood how to incorporate Zelda-like concepts into a Warriors game, and was instead able to allocate resources towards creating a game that was of higher quality.[13] All throughout development, the Zelda team reviewed each aspect of Hyrule Warriors: Age of Calamity to ensure that the game inherited the look and tone of Breath of the Wild.[14]

Limited Edition

A limited treasure box edition of the game will be released in Japan. It will include a copy of the game, an acrylic art plate, a parasail blanket, and a metal charm.[15]










External Links


TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
JapanJapaneseゼルダ無双 厄災の黙示録 (Zeruda Musō Yakusai no Mokushiroku)[16]Zelda Unrivaled: Apocalypse of the Calamity
ChinaChineseSIZELDA无双 灾厄启示录 (Zerda wúshuāng zāi è qǐshì lù)[17]Zelda Unrivaled: Disaster Revelation
Taiwan, Hong Kong, MacaoChineseTRZELDA無雙 災厄啟示錄 (Zerda wúshuāng zāi è qǐshì lù)[18]Zelda Unrivaled: Disaster Revelation
CanadaFrenchCAHyrule Warriors: Age of Calamity[19] 
FranceFrenchEUHyrule Warriors : L'Ère du Fléau[20]Hyrule Warriors : The Era of the Scourge
GermanyGermanHyrule Warriors: Zeit der Verheerung[21] 
ItalyItalianHyrule Warriors: L'era della calamità[22]Hyrule Warriors: The era of the calamity
South KoreaKorean젤다무쌍 대재앙의 시대 (Jelda mussang daejaeang-ui sidae)[23]The Age of Zelda Warriors Apocalypse
SpainSpanishEUHyrule Warriors: La era del cataclismo[24]Hyrule Warriors: The era of the cataclysm
Latin AmericaSpanishLAHyrule Warriors: Age of Calamity[25] 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.
TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
Language Name Meaning
Japan Japanese ゼルダ無双 厄災の黙示録 (Zeruda Musō Yakusai no Mokushiroku) Zelda Unrivaled: Apocalypse of the Calamity
People's Republic of China ChineseSI ZELDA无双 灾厄启示录 (Zerda wúshuāng zāi è qǐshì lù) Zelda Unrivaled: Disaster Revelation
Republic of China, Hong Kong and Macao ChineseTR ZELDA無雙 災厄啟示錄 (Zerda wúshuāng zāi è qǐshì lù) Zelda Unrivaled: Disaster Revelation
Canada FrenchCA Hyrule Warriors: Age of Calamity
French Republic FrenchEU Hyrule Warriors : L'Ère du Fléau Hyrule Warriors : The Era of the Scourge
Federal Republic of Germany German Hyrule Warriors: Zeit der Verheerung
Italian Republic Italian Hyrule Warriors: L'era della calamità Hyrule Warriors: The era of the calamity
Republic of Korea Korean 젤다무쌍 대재앙의 시대 (Jelda mussang daejaeang-ui sidae) Zelda Unrivaled: Age of the Great Calamity
Kingdom of Spain SpanishEU Hyrule Warriors: La era del cataclismo Hyrule Warriors: The era of the cataclysm
Community of Latin American and Caribbean States SpanishLA Hyrule Warriors: Age of Calamity


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  1. Nintendo, Hyrule Warriors: Age of Calamity - Announcement Trailer - Nintendo Switch, YouTube, published September 8, 2020, retrieved September 8, 2020.
  2. "Aonuma: Our mission in developing this new Zelda game for Wii U is quite plainly to rethink the conventions of Zelda. I'm referring to things such as the player is supposed to complete dungeons in a certain order. That you are supposed to play by yourself, the things that we've come to take for granted recently. We want to set aside these "conventions," get back to basics to create a newborn Zelda so players today can enjoy the real essence of the franchise. We had actually worked on this kind of challenge with Skyward Sword, but we weren't able to put efforts in changing the linear structure of the game. I hope to be able to talk with you in more detail about how it will change after I see it come together a bit more." —Eiji Aonuma (Wii U Direct - Nintendo Games 1.23.2013)
  3. ""When Mr. Hayashi approached me for this collaboration, he said, 'let’s rethink our preconceived ideas of what we can do with a Zelda game'."" —Eiji Aonuma (Interview: Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto's Definitive Role)
  4. "At first, when Hayashi-san approached me, he wanted to make this title closer to a Zelda game than a Dynasty Warriors game — that extended to having boss battles in the dungeons and [having] certain characters in the game. However, Mr. Miyamoto came along and up-ended the tea table, saying, 'No, that should not be the case. What we’re doing here is grafting Zelda onto the Dynasty Warriors experience.' It was a reversal of the original proposal from Hayashi-san, which was adding elements of Dynasty Warriors onto the Zelda franchise. It ended up being the other way around based on Miyamoto’s direction." —Eiji Aonuma (Interview: Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto's Definitive Role)
  5. "At the time I was playing a Musou collaboration game called One Piece: Pirate Warriors. In this game, you are fighting a battle where there are many bases on the battlefield, and you have to figure out what order you take the bases in — and also the timing in which certain things occur. This is not something that had been in previous Zelda games, and so it was a very exciting idea for me to connect with." —Eiji Aonuma (Interview: Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto's Definitive Role)
  6. "I would like to take what I learned from Breath of the Wild and see if we can somehow fuse those learning points into another multiplayer Zelda. For example, with Tri Force Heroes, which followed a similar format of Four Swords, there was a multiplayer involved in that game. That's definitely a possibility and we will continue to [experiment] throughout the Zelda franchise." —Eiji Aonuma (Zelda Producer: After Breath of the Wild, Next Game Could Be Multiplayer)
  7. "The idea came from Breath of the Wild’s director Hidemaro Fujibayashi and art director Satoru Takizawa. When they first pitched the “Great Calamity” as a setting for a Musou game, I was very interested but wondered if there would be difficulties when crafting the story. From there, we deliberated on how things would go, and the two of them already had plans in mind. Driven by how serious Mr. Fujibayashi and Mr. Takizawa were, I decided to consult with Hyrule Warriors producer Yosuke Hayashi." —Eiji Aonuma (Hyrule Warriors: Age of Calamity devs on how the game came to be, Nintendo wanting it to be a new experience, more)
  8. "The previous Hyrule Warriors games were filled with Zelda conventions. The Legend of Zelda: Breath of the Wild broke these conventions entirely, and perhaps it's the same for everyone here, but for someone like me, who's been playing Zelda games for a long time, this was an extraordinary experience. It's a new, special title for me. Unlike the previous Hyrule Warriors games, Hyrule Warriors: Age of Calamity was developed by working closely with the Zelda team in every step of the process, including gameplay direction, graphics, world, and all dialogue. And while we maintain the distinct gameplay style of the Warriors series with exciting '1 vs. 1000' battles, and a wide variety of playable characters, this became the only game that will let you experience the world 100 years prior to the events of The Legend of Zelda: Breath of the Wild firsthand." —Eiji Aonuma (Hyrule Warriors: Age of Calamity - A story 100 years before The Legend of Zelda: Breath of the Wild)
  9. "We created various characters’ personalities and their relationships to Link during Breath of the Wild’s development. However, we consulted with the Musou team to flesh that out in this game. Like with Purah, who ages quite strangely. I feel like we allowed her charms – and just her as a character to shine in this title." —Eiji Aonuma (Hyrule Warriors: Age of Calamity devs on how the game came to be, Nintendo wanting it to be a new experience, more)
  10. "I’m so glad we at Koei Tecmo were able to propose designs for Impa, Purah, and Robbie. Every character had fragments of rich lore scattered throughout Breath of the Wild, so we used those as clues to match the Zelda team’s impression and establishment of the characters. That’s how we formed their depictions of 100 years past. I felt it resembled how Link regained his memories in Breath of the Wild through little spurs." —Ryota Matsushita (Hyrule Warriors: Age of Calamity devs on how the game came to be, Nintendo wanting it to be a new experience, more)
  11. "A lot of the direction for how we integrate the Zelda setting and its rewarding gameplay into the Warriors systems came from our prior experience with Hyrule Warriors, but we encountered new challenges this time when deciding how to integrate the open-world systems of BotW into the stage-based design of Warriors. Basically, instead of changing the stage-by-stage structure of the game, we designed each stage to be more three-dimensional (with height or interconnected terrain) to create the feel of a more expansive world than before." —Eiji Aonuma (Why The Hyrule Warriors: Age Of Calamity Team Made A Breath Of The Wild Prequel)
  12. "The previous game was a challenge in terms of incorporating the concepts of one game into a different game, and we went through a lot of trial and error on the ground. As a development team, we had a number of things that we weren't able to achieve or would've done differently in hindsight. We didn't need to repeat that trial and error for Age of Calamity, and I think that allowed us to allocate those resources towards increasing the quality of the game." —Yosuke Hayashi (Why The Hyrule Warriors: Age Of Calamity Team Made A Breath Of The Wild Prequel)
  13. "To ensure that the game inherited the look and tone of BotW, we asked the Zelda team to review every detail of what we made. They consistently suggested ways to make the game exponentially more fun, while simultaneously showing great respect for the ideas the Warriors team had for this game as an action game." —Ryota Matsushita (Why The Hyrule Warriors: Age Of Calamity Team Made A Breath Of The Wild Prequel)
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  17. 到不為人知的100年前戰場——《ZELDA無雙 災厄啟示錄》預定於11月20日發售, Nintendo (Hong Kong) Ltd.Games official website, retrieved September 28, 2020.
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  22. 『젤다무쌍 대재앙의 시대』 2nd 트레일러가 공개. 캐릭터 「임파」나 『젤다의 전설 브레스 오브 더 와일드』와의 저장 데이터 연동 특전도 공개., Nintendo of Korea Co., Ltd. official website, retrieved September 28, 2020.
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