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TAoL Horsehead Sprite.png
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Dungeon(s)Parapa Palace
Palace on the Sea

Mazura is the first boss in The Adventure of Link,[1][note 1] and is encountered in the penultimate chamber of the Parapa Palace, protecting the temple's statue. Upon his defeat, like all bosses in the game, a key drops from above that allows Link to pass through into the final room that contains the Stone Statue to set the Crystal into.

In the Famicom Disk System version, a second Mazura appears as a miniboss in the Palace on the Sea, prior to a false wall. Defeating him gives Link a key, much like fighting him in Parapa Palace. In the NES version, he was replaced with a Blue Iron Knuckle, and the locked door after the false wall was removed.


Mazura wields a mighty, spiked club and sports heavy armor around its entire body, except for the head. In this battle, Link must perform continuous jump slashes with his sword at the boss' weak skull; it is the only way to inflict damage. The boss' club is the most detrimental weapon Link encounters in the game thus far - in only a few blows, Link's health may be completely depleted. As such, Link is knocked back significantly harder and further when struck by Mazura's club, compared to distance Link is pushed away by other enemies' attacks. Mazura also attempts to slowly herd Link towards one side of the screen, giving Link little opportunity to escape while the boss bludgeons him with persistent blows. After a significant amount of hits, Mazura explodes and Link is provided 50 experience points.

Although it is not necessary to battle Mazura with anything other than the sword, use of the Shield magic will greatly reduce the damage dealt by Mazura's blows.

Non-canon appearances

Captain N: The Game Master

Horsehead appears in Captain N: The Game Master in the episode "Quest for the Potion of Power", under the name of Horsehead. He appears after Link takes the Golden Key in the Parapa Palace, revealing himself to be the guardian of the key.[8] Link decides to fight Horsehead alone, but he is easily bested by the monster and loses his sword after one of the monster's attacks, leaving the young hero defenseless.[9] Just as Horsehead is about to deliver a deadly blow to Link,[10] Kevin rescues Link and defeats Horsehead instead by remembering his weakness: his head. Knowing so, Kevin shoots at the ceiling using his Zapper, causing the ceiling to collapse on top of Horsehead and thus dispose of the foe.[11]


  • In the Japanese version of the game, Mazura roars during battle, similar to the bosses from The Legend of Zelda.


TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
Language Name Meaning
Japan Japanese γƒžγ‚Ίγƒ© (Mazura) Horse Face
French Republic FrenchEU Horsehead
Federal Republic of Germany German Horsehead



  1. ↑ "Mazura" does not appear as an in-game term in The Adventure of Link, it instead got this name in The Official Nintendo Player's Guide by Tokuma Shoten Publishing and Playing With Power Nintendo NES Classics by Prima Games.[2][3] It was also referred to as "Horsehead" in The NES Game Atlas and The Legend of Zelda: Collector's Edition Player's Guide,[4][5] both books by Nintendo of America, on,[6] and in NES Remix 2.[7] However, as Mazura's name was officially stated in Art & Artifacts, the term "Horsehead" is not considered Canon.


  1. ↑ "Mazura" (Art & Artifacts (Dark Horse Books), pg. 133)
  2. ↑ "The Temple Guardian is a strong enemy who guards the Stone Statues of the Temple. The horse-faced Mazura is in the First Temple. Fight it with increased power by using the Spell of the Shield." (The Official Nintendo Player's Guide (Tokuma Shoten Publishing Co, Ltd), pg. 47)
  3. ↑ "Mazura
    This strange beast has upheld its duty of guarding the statue of Parapa Palace since times long past. Will Link be able to contend with his fighting prowess?"
    (Playing with Power: Nintendo NES Classics (Prima Games), pg. 178)
  4. ↑ "Horsehead guards the statue with diligence. Link's attacks to his armored body are wasted effort; instead, he must jump up and strike him directly on his huge head." (The NES Game Atlas (Nintendo of America), pg. 66)
  5. ↑ "Horsehead's weak spot is his big head. Keep leaping to strike him between the eyes. If you've reached level two, you should have little difficulty." (The Legend of Zelda: Collector's Edition Player's Guide (Nintendo of America), pg. 30)
  6. ↑ "Horsehead was the guardian of Parapa Palace, where Link recovered one of the six Magic Crystal shards necessary to rouse Princess Zelda from her unnatural slumber." β€” The Great Hyrule Encyclopedia, (archive), retrieved November 21, 2016.
  7. ↑ ""Defeat Horsehead by aiming for his head!"" β€” N/A (NES Remix 2)
  8. ↑ "Who dares to steal my Golden Key?" β€” Horsehead (Captain N: The Game Master, Episode 16 )
  9. ↑ "You are too puny and weak for Horsehead." β€” Horsehead (Captain N: The Game Master, Episode 16 )
  10. ↑ "Prepare to meet thy fate, intruder." β€” Horsehead (Captain N: The Game Master, Episode 16 )
  11. ↑ "Sorry you had to eat dirt, pard, but I just remembered: Horsehead's only vulnerable in one spot - on his head." β€” Kevin (Captain N: The Game Master, Episode 16 )
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