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|Game(s)||Breath of the Wild|
In Master Mode, most enemies and bosses are powered up by one level, can detect Link's approach easier and regain health over time; however, there is a limit to their health recovery. Stronger, golden versions of enemies are also introduced. Some enemies, such as Lynels, also appear in more areas, including the Great Plateau. Enemies and Treasure Chests may also appear floating in the sky on planks being held by Sky Octoroks, usually containing strong and rare weapons such as the Royal Guard set.
There is ordinarily a mechanism preventing Link from getting killed in one hit by powerful attacks, leaving him alive with a quarter Heart instead. This protection is not present in Master Mode.
- The Master Mode was originally called Hard Mode during the Expansion Pass announcement.
|Names in Other Regions|
|Japanese||マスターモードー (Masutā Mōdō)||Master Mode|
|Russian||Режим мастера (Rezhim mastera)|
- "Master Mode" — N/A (Breath of the Wild)
- "In Hard Mode, you'll encounter tougher foes from the outset of your adventure – you won't find any Red Bokoblins in this quest! You might even see new ranks of enemies that you've never seen before. You'll need to rethink your strategies too – foes will be better at detecting your approach and they'll slowly recover health in battle. While exploring in Hard Mode, be on the lookout for planks floating in the sky. Tougher foes and useful treasures await those willing to tackle these airborne challenges!" — The Legend of Zelda: Breath of the Wild – The Master Trials DLC revealed!, Zelda UK, retrieved May 2, 2017.
- "Save data for your game in Master Mode will be kept separately from youre regular mode save data." — Brian, Zelda: Breath of the Wild DLC fact sheet, Nintendo Everything, published June 13, 2017, retrieved June 13, 2017.
- Nintendo, The Legend of Zelda: Breath of the Wild Expansion Pass, YouTube (Video), published February 14, 2017, retrieved May 2, 2017.