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Gust Jar

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Gust Jar
ArtworkRenderSprite
TFH Gust Jar Render.png
TFH
Game(s)
Location(s) Deepwood Shrine (TMC)
Use(s) Producing gusts of air
Sucking things in (TMC)
Comparable Item(s) Deku Leaf
Gust Bellows
Whirlwind

Gust Jars are recurring items in The Legend of Zelda series.[1]

Location and Uses

The Minish Cap

The Gust Jar can be found in the Deepwood Shrine. It can be used to suck in enemies and shoot them out, throw certain enemies off balance, absorb fire attacks, and remove fire scorching the ground. It can also pull hard-to-reach items towards Link, such as Mushrooms. The Gust Jar changes its color to indicate its power. Turning yellow indicates medium charge, while turning red indicates that it is at max power and air capacity.

The Gust Jar is also used for navigational purposes. While as Minish Link, Link can jump onto Lily Pad and use the Gust Jar to shoot bursts of Wind to the rear of the Lily Pad to cross bodies of water. The Gust Jar is effective against air-based enemies, such as Lakitus and Peahats. It can also be used to defeat Puffstools. It is the key item needed to defeat the Big Green Chuchu in the Deepwood Shrine and the Big Blue Chuchu in the Temple of Droplets. It can also be use to save Gregal from the ghost in the Palace of Winds.

Tri Force Heroes

TFH Nice Gust Jar Icon.png

Gust Jars in Tri Force Heroes can be used to propel other Links across gaps too wide to be thrown across, as well as blow items and enemies away. They are necessary for many puzzles involving teamwork, such as when a Link needs to propel another's Bomb across a gap to hit Switches or enemies. Gust Jars can also blow out fires, stun enemies, and push certain foes off of elevated platforms.

Gust Jars first appear in the Den of Flames, in which two of the three Links acquire them. They reappear in the Fire Temple, Sealed Gateway, Bomb Storage (two Gust Jars), Training Ground, The Lady's Lair, Infinity Dunes (two Gust Jars), Stone Corridors, Gibdo Mausoleum, Palace Noir, Lone Labyrinth, Deception Castle, and Sky Temple (one Gust Jar per Stage). They also appear in the Scorching Zone, Fortified Zone, Desert Zone and Baneful Zone of the Den of Trials, as well as the Coliseum's Volcano, Fortress and The Ruins arenas.

The effects of Gust Jars can be improved while Link is wearing the Gust Garb. This Outfit increases the size and range of a Gust Jar's puff of air.

Trivia

  • The Gust Jar from The Minish Cap was inspired by a gourd that could suck up anything in the 16th century Chinese novel, Journey to the West.[2]

Nomenclature

TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
Language Name Meaning
United Kingdom of Great Britain and Northern Ireland EnglishUK Gust Jar (TMC | TFH)
Japan Japanese 魔法のつぼ (Mahō no Tsubo) Pot of Magic
Canada FrenchCA Vase bourrasque (TFH) Stormy Vase
French Republic FrenchEU Pot Magique (TMC)
Souffle-vent (TFH)
Magic Pot
Wind Blow
Federal Republic of Germany German Magischer Krug (TMC)
Windkrug (TFH)
Magic Jar
Wind Jar
Italian Republic Italian Giara magica (TMC)
Giara dei venti (TFH)
Magic jar
Jar of winds
Kingdom of Spain SpanishEU Jarrón mágico (TMC)
Jarrón de aire (TFH)
Magic jar
Jar of air
Community of Latin American and Caribbean States SpanishLA Ánfora de Aire (TFH) Triforce piece.png Amphora of Air

Gallery

References

  1. Encyclopedia (Dark Horse Books), pg. 126 (TMC | TFH)
  2. Encyclopedia (Dark Horse Books), pg. 273