- 1 Characteristics
- 2 Other Appearances
- 3 Trivia
- 4 Nomenclature
- 5 Gallery
- 6 See Also
- 7 Notes
- 8 References
Ghini are one-eyed spirits that are normally found in Graveyards, often depicted with their tongues lolling out of their mouths. In nearly all of their appearances, Ghini fly in sporadic or circular patterns. Ghini are known to attack in groups, with a seemingly collective life force. In these instances, when the first Ghini is slain, the entire group will be destroyed in the same instant. Later games do not include this behavior, and most Ghini simply attack alone or in smaller groups. While they can be dispatched with a variety of weapons, Ghini often require many Sword swings to defeat.
The Legend of Zelda
The Legend of Zelda Manual Comment
Ghini inhabit the western Graveyards on the Overworld of Hyrule in The Legend of Zelda. One Ghini appears haunting each set of tombstones; however, more Ghini will spawn if Link disturbs any of the graves by touching them. More Ghini can appear from the same tombstone if Link continuously touches it. Ghini that appear from tombstones cannot be harmed by any means, attacks going through them with no effect. Instead, Ghini all share what appears to be a collective life force, as all Ghini on the screen will be destroyed if Link slays the first that appears in that area. They do, however, take several hits with the Sword to defeat. Even after the first is slain, more Ghini can still appear from tombstones and remain invincible. When both types of Ghini are on the screen at once, they can be differentiated from each other by their movements; the first type floats slowly and around the graves, whereas the others fly more sporadically. When defeated, Ghini may drop either a Heart, one Rupee, five Rupees or a Clock.[note 1]
Ghini appear in the Cemetery east of the Koholint Prairie and north of Ukuku Prairie in Link's Awakening. Like those in The Legend of Zelda, one Ghini appears haunting each set of tombstones. Only certain graves can summon Ghini by touching them, and only one can be summoned to that specific grave. As in The Legend of Zelda, slaying the first Ghini will destroy all other Ghini on the screen. Though the other Ghini are no longer invincible and can be attacked, defeating them will not destroy the others.
A Giant Ghini also appears by disturbing one of the Cemetery's tombstones. This larger Ghini takes many more hits to defeat, but like the other Ghini that spawn from graves, it can be instantly destroyed by defeating the first Ghini in the area.
Oracle of Seasons
Ghini appear similarly to those of The Legend of Zelda and Link's Awakening in Oracle of Seasons. They inhabit the Graveyard in western Holodrum close to the Western Coast, and like Ghini of previous games, a lone Ghini can be found haunting a set of graves, with more appearing when their tombstones are disturbed. Any grave can spawn a Ghini, but only one per grave. All Ghini that appear can be fought, and destroying the first one of that area will also destroy any on the screen. Despite the Ghini' characteristic resilience, they can be defeated with a single hit of the Rod of Seasons.
Oracle of Ages
Ghini vary slightly from their Oracle of Seasons appearance in Oracle of Ages, as they no longer inhabit Graveyards on the Overworld, but rather appear inside Dungeons. A lone Ghini appears in a single room in the Spirit's Grave, and must be defeated to open a door. Groups of Ghini appear in several rooms in the Ancient Tomb. These Ghini do not appear to share their life force, as defeating any one will not affect the others.
A Giant Ghini also appears as the Sub-Boss of the Spirit's Grave. This Ghini bears a distinctive appearance, without a single eye or a lolling tongue, and is surrounded by smaller Ghini with a similar look.
Friendly Ghini also play a role in a Linked Game. Two Ghini are involved with the Graveyard Secret, and a Ghini living in the abandoned house on the Western Coast is involved with the Library Secret. These Ghini only appear in a Linked Game.
Ghini appear as bright blue ghosts in Vaati's Palace in Four Swords. They also appear in The Legend of Zelda-themed stage of the Realm of Memories and the Hero's Trial in Four Swords Anniversary Edition. Ghini behave differently from previous appearances, appearing in smaller groups and grabbing onto the Links to drain their health. These Ghini are not connected to one another, and defeating one will not defeat any others.
Four Swords Adventures
Ghini appear in small groups in Four Swords Adventures, typically congregating in dark areas. They move in swaying motions and emit blue light as they fly, slightly illuminating the area around them. Ghini in Four Swords Adventures do not emerge from tombstones, nor do they share a collective life force between each other. They are also much less resilient than previous appearances, and now only take one Sword strike to defeat. Ghini will periodically turn invisible, leaving only their shadow behind. They can be found in the cemetery of The Swamp, in the dark castle basement in the Infiltration of Hyrule Castle, and during the blizzard portion of Frozen Hyrule. Ghini in The Swamp are susceptible to Light and can be defeated by lighting certain Torches, while Ghini in other stages are unaffected by torchlight. Some Ghini also hide inside Jars in the basement of Hyrule Castle. Ghini are also summoned by the Big Poe during both of its Boss battles.
Giant Ghini also appear in The Swamp. These large ghosts can only be defeated by lighting nearby Torches activated by Switches.
The Minish Cap
Ghini in The Minish Cap possess an entirely different set of behaviors than those of previous games. They can be found in the region surrounding the Royal Valley and within Dark Hyrule Castle, but no longer emerge from graves and appear individually. Ghini are first seen sleeping, but awaken and pursue Link once he approaches. They exhibit behaviors similar to Ghini from Four Swords, as well as ReDeads of other games; they will constrict Link's body using their tail once they catch him, and lick the life away for as long as they can secure him in their grasp. Link must struggle free to prevent his life being further drained.
|Ghini (Figurine from The Minish Cap)|
|Appears in the Royal Valley, etc. |
These dark beasties are attracted to
light, and if they attack you, they
may suck your life away!
A Link Between Worlds
Light Ghini appear in "Light" and "Dark" versions in A Link Between Worlds; Light Ghini resemble the ordinary white-colored Light Ghini, whereas Dark Ghini are black-colored and have a red eye. Both types appear in the pitch-dark corridors of the Dark Palace. Light Ghini hide themselves in the darkness of the Dungeon, but are easily seen when the area is lit, either by lighting Torches or using the Fire Rod or Lamp. Conversely, Dark Ghini are entirely visible in darkness but turn invisible when exposed to light. Both Light Ghini move in small circular patterns and usually appear alone or in very small groups. They can be attacked regardless if they are visible or not. Both Light Ghini also appear in the Treacherous Tower.
Tri Force Heroes
Both "Light" and "Dark" Light Ghini types from A Link Between Worlds appear in Tri Force Heroes, albeit with slightly different behaviors. Dark Ghini appear in the Palace Noir, inhabiting the dark chamber of the second stage, while Light Ghini appear in the Lone Labyrinth and the Sky Temple. While similar to those from A Link Between Worlds, neither type is affected by light. Dark Ghini are able to better conceal themselves in darkness, and remain visible even when exposed to light. Light Ghini continue to hide in darkness, but only on The Ruins-themed platform in the Sky Temple.
- In the prototype release of The Legend of Zelda, Ghini were originally depicted with two pairs of legs and an angrier glare. Artwork from Million Publishing's game guide depicts the Ghini identically to this sprite.
- Although nearly always depicted with a single eye, Ghini have two eyes in their official artwork from The Legend of Zelda, and in their sprites in BS The Legend of Zelda.
|Names in Other Regions|
|This table was generated using translation pages.|
To request an addition, please a staff member with a reference.
- If Link defeats 10 enemies without getting hit or teleporting with the Flute, then the 10th enemy defeated will drop five Rupees. However, if the 10th enemy is defeated with a Bomb, then it will drop four Bombs. If Link defeats 16 enemies without getting hit or teleporting, then the 16th enemy will drop a Fairy. After the 16th enemy, Link must get hit and reset the counter to zero in order to achieve this effect again. Defeating Armos, Like Likes, Keese, or Gels will not be counted.
- Encyclopedia (Dark Horse Books) pg. 180 (TLoZ | LADX | OoS | OoA | FS | FSA | TMC | ALBW | TFH)
- "Ghinis have about the same attacking force as Armos." (The Legend of Zelda manual, pg. 30)
- n.a., Forced Drops, redcandle.us, published n.d., retrieved August 17, 2017.
- The Legend of Zelda: A Link Between Worlds Prima Official Game Guide (Prima Games) pg. 37
- Proto:The Legend of Zelda - The Cutting Room Floor
- The Legend of Zelda manual, pg. 30
- The Legend of Zelda manual, pg. 30