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Electric Wizzrobe

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Electric Wizzrobe
BotW Electric Wizzrobe Model.png
Race/SpeciesWizzrobe
Game(s)
Other Media
Health150 (Botw)
Attack(s)Electricity balls
Effective Weapon(s)Bows
SpoilsLightning Rod

Electric Wizzrobes are recurring enemies in The Legend of Zelda series.[name reference missing][1]

Characteristics

Breath of the Wild

Hyrule Compendium Entry

099 (100) Electric Wizzrobe
BotW Hyrule Compendium Electric Wizzrobe.png
Description
These spell-casting monsters can be found all over Hyrule. They use their lightning rods to hurl balls of electricity or to summon monsters surging with electricity and have been known to cause thunderstorms in the area. The weather will normalize once the Wizzrobe is defeated.
Common Locations
Hyrule Ridge
West Necluda
Recoverable Materials
None

Electric Wizzrobes, like all Wizzrobes, are often found skipping around in the air near ruins. They have yellow eyes and wear white robes with a yellow hood. Electric Wizzrobes wield a Lightning Rod, which can shoot balls of electricity. When an Electric Wizzrobe spots Link, it waves to him before initiating battle. They will often become invisible and reappear before attacking Link with their Lightning Rod. When invisible, they can be tracked by the trail they leave with each step. If Link is struck with the Lightning Rod's electricity, he will drop his equipment, therefore, he must use wooden weapons and Shields to avoid it. Electric Wizzrobes can also summon Electric Chuchus and Electric Keese. They drop their Lightning Rod upon defeat.

Other Appearances

Cadence of Hyrule



CoH Electric Wizzrobe Sprite.png

Electric Wizzrobes appear as enemies in Cadence of Hyrule where they move to the beat of the music. They tend to act as medium- to long-range combatants for Cadence, Link, Yves, and Zelda, teleporting towards them whenever they are nearby and attempt to cast magical projectiles in their direction. However, they appear for a total of seven beats between each teleport, taking two beats to fully appear and will begin charging their attack on the third. On the fourth beat, they release their magic in a straight line, with it flying on every single beat until it makes contact with something. After attacking, they will remain stationary until the seventh beat, raising their orbs to the sky in order to teleport themselves and then disappearing on the following beat. Once gone, they will remain invisible for five beats or if there is significant distance between them and the heroes, won't reappear at all until they return to the Wizzrobe's last known location. Despite their appearance, they can still be attacked while fading in and out of teleportation.

Nomenclature

TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
LanguageName
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

See Also

References

  1. "Defeated By: Electric Wizzrobe" — Game Over (Cadence of Hyrule)