OoT Navi.png

Hey! Listen!

This wiki contains spoilers! Read at your own risk!

Eiji Aonuma

From Zelda Wiki, the Zelda encyclopedia
Jump to: navigation, search
NWiki.png This article is a short summary of Eiji Aonuma.
NintendoWiki features a more in-depth article.

Eiji Aonuma
HH Eiji Aonuma.png
Current Position Producer of The Legend of Zelda series
Game(s) Worked On
Birthplace and Date Nagano Prefecture, Japan
March 16, 1963

Eiji Aonuma (青沼 英二 (Aonuma Eiji)) is a video game designer, director, and producer. He is the current producer of The Legend of Zelda series.


After graduating in 1988, Aonuma joined Nintendo, where he met Shigeru Miyamoto during his interview. For the development of Ocarina of Time, he was recruited by Miyamoto himself to work as director and designer of the game. Subsequently, Aonuma worked as director of Majora's Mask, The Wind Waker, and Twilight Princess. Since then, he has worked as the producer of every game in The Legend of Zelda series.

The Legend of Zelda Games

Game Position
Ocarina of Time Game system director
Dungeon designer
Majora's Mask Game system director
A Link to the Past & Four Swords Producer
The Wind Waker Director
Four Swords Adventures Producer
The Minish Cap Supervising director
Twilight Princess Director
Phantom Hourglass Producer
Link's Crossbow Training Producer
Spirit Tracks Producer
Ocarina of Time 3D Producer
Four Swords Anniversary Edition Producer
Skyward Sword Producer
The Wind Waker HD Producer
A Link Between Worlds Producer
Hyrule Warriors Zelda franchise supervisor
Majora's Mask 3D Producer
Tri Force Heroes Producer
Twilight Princess HD Producer
Breath of the Wild Producer


  • A Link to the Past was the game that latched Aonuma onto The Legend of Zelda series, as he was never able to complete the original The Legend of Zelda due to its difficulty.[1]
  • Aonuma has stated that what motivates him to continue working in The Legend of Zelda series is to surpass Ocarina of Time.[2]


  1. Audrey Drake, Aonuma Never Beat the Original Legend of Zelda, IGN, published September 8, 2011, retrieved February 1, 2017.
  2. "I'm happy that a title I worked on some time ago remains highly praised to this day, but that also shows how none of the subsequent games in the series have surpassed it. As someone who is still working on the series, I have mixed feelings about that. Because I haven't yet surpassed it, I can't quit. Surprisingly, that simply motivation may be the reason I continue to work on the Zelda series." —Eiji Aonuma (Test of Time)
Promotional Content