March 5th, 2018
Editor's Week - Issue 9
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Eiji Aonuma
From Zelda Wiki, the Zelda encyclopedia
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This article is a short summary of Eiji Aonuma. NintendoWiki features a more in-depth article. |
Eiji Aonuma | |
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Current Position | Producer of The Legend of Zelda series |
Birthplace and Date | Nagano Prefecture, Japan March 16, 1963 |
Eiji Aonuma (青沼 英二 (Aonuma Eiji)) is a video game designer, director, and producer. He is the current producer of The Legend of Zelda series.
Biography
After graduating in 1988, Aonuma joined Nintendo, where he met Shigeru Miyamoto during his interview. For the development of Ocarina of Time, he was recruited by Miyamoto himself to work as director and designer of the game. Subsequently, Aonuma worked as director of Majora's Mask, The Wind Waker, and Twilight Princess. Since then, he has worked as the producer of every game in The Legend of Zelda series.
The Legend of Zelda Games
Game | Position |
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Ocarina of Time | Game system director Dungeon designer |
Majora's Mask | Game system director |
A Link to the Past & Four Swords | Producer |
The Wind Waker | Director |
Four Swords Adventures | Producer |
The Minish Cap | Supervising director |
Twilight Princess | Director |
Phantom Hourglass | Producer |
Link's Crossbow Training | Producer |
Spirit Tracks | Producer |
Ocarina of Time 3D | Producer |
Four Swords Anniversary Edition | Producer |
Skyward Sword | Producer |
The Wind Waker HD | Producer |
A Link Between Worlds | Producer |
Hyrule Warriors | Zelda franchise supervisor |
Majora's Mask 3D | Producer |
Tri Force Heroes | Producer |
Twilight Princess HD | Producer |
Breath of the Wild | Producer |
Trivia
- A Link to the Past was the game that latched Aonuma onto The Legend of Zelda series, as he was never able to complete the original The Legend of Zelda due to its difficulty.[1]
- Aonuma has stated that what motivates him to continue working in The Legend of Zelda series is to surpass Ocarina of Time.[2]
References
- ↑ Audrey Drake, Aonuma Never Beat the Original Legend of Zelda, IGN, published September 8, 2011, retrieved February 1, 2017.
- ↑ "I'm happy that a title I worked on some time ago remains highly praised to this day, but that also shows how none of the subsequent games in the series have surpassed it. As someone who is still working on the series, I have mixed feelings about that. Because I haven't yet surpassed it, I can't quit. Surprisingly, that simply motivation may be the reason I continue to work on the Zelda series." —Eiji Aonuma (Test of Time)
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