Today, 9/19, is the 6th Anniversary of Gamepedia's launch. Join us for an all-day Mega Stream on the Gamepedia Twitch channel! In addition, all users who log in during the anniversary week will receive a special achievement.
Dark Palace (A Link Between Worlds)
Interior of the Dark Palace
|Game(s)||A Link Between Worlds|
Entrance to the Temple
In order to access the Dark Palace, Link must traverse a maze by merging into walls to avoid detection by the Lorule Soldiers who guard it. If Link is seen, he will be placed in a prison cell which can be escaped by wall merging.
The Dark Palace shares a similar layout to the Eastern Palace. Link must use Bombs to trigger switches, destroy cracked walls, and even open the dungeon's entrance.
True to its name, the Dark Palace often requires Link to adventure through it without the aid of light. Many invisible walls, floors, and markings on walls showing the path to the objective only appear when the room is in total darkness. On the other hand, Link is unable to see otherwise-visible structures and enemies without the aid of light. To open the path to the Gemesaur King, Link must destroy obstructions blocking windows on a higher floor, allowing light to filter down to the room outside the Gemesaur King's lair to trigger switches.
The dungeon also has a theme of Rupees and gemstones. Many walls and barriers in the palace feature colored gems atop them, and the boss, the Gemesaur King, is covered in gems and releases Rupees when these gems are struck by exploding Bombs.
The Compass can be found in the northwest room of the first floor; activating both switches within the time limit reveals the chest. The Big Key is in the southwest room of the basement floor. Link must throw Bombs down three separate ramps while on a moving platform—this activates the three switches that cause the Big Key chest to appear.
Link can find one of the four pieces of Master Ore in a Big Chest on the second floor of the dungeon. Its Chest is hidden behind the other side of a revolving wall on a ledge, which can be reached by a lift operated by a nearby Switch. Another Switch further down the hall causes the wall to rotate when struck; if Link places a Bomb near this Switch, then he can hurry to the ledge and slip through the wall as it rotates when the Bomb explodes, bringing Link to the chest with the Master Ore.
Enemies and Traps
|Names in Other Regions|
|Japanese||闇の神殿 (Yami no shinden)||Temple of Darkness|
|FrenchCA||Palais des Ténèbres|
|German||Palast der Dunkelheit||Palace of Darkness|
|SpanishLA||Templo de las Sombras|