Buzz Blob Cave
|Buzz Blob Cave|
|Game(s)||Tri Force Heroes|
|Boss(es)||Electric Blob King|
Buzz Blob Cave is a large cavern with deep chasms and sparse foliage. The Level is simple in design, relying heavily on basic Totem and Bow puzzles. Because of this, the Kokiri Clothes serve well here.
Stage 1 has the Links separated in different elevated corners of the first room of the cave. A balloon rests in front of each Link that can be popped with a Sword strike, and a Bow next to that. Once every Bow is picked up, the Triforce Gateway is activated. A balloon floats in front of each of the Links, out of their Swords' reach, holding a bridge up and preventing the Links from getting down to reunite. Once an Arrow is shot to pop each balloon, their respective bridges fall, allowing the Links passage to the main part of the Stage, wherein three Blobs rest. The Triforce Gateway is blocked by a locked gate, and a Key floats in a balloon near it. To reach this balloon, the Links must throw each other up two nearby ledges. After the gate is unlocked, the Triforce Gateway can be reached beyond a narrow pathway. Bushes rest on elevated platforms around the Stage.
Stage 2 places the Links on a grassy ledge. Below is a large room with a closed gate, a bush-filled ledge that can only be reached by forming a Totem to the west, and a button that can only be activated once all three Links stand on it. Once they do, seven Blobs and one Buzz Blob appear around them. The latter electrocutes the Links upon contact, so it can only be damaged with Arrows. After the enemies are defeated, five more Blobs and two more Buzz Blobs appear in front of the gate. Defeating them all opens the gate, allowing passage to the Triforce Gateway. Beyond the gate is a narrow pathway, which branches off to the left to award the Links a Chest with a purple Rupee. Around the Triforce Gateway are several bushes.
Stage 3 starts the Links off on one of six cliffs over a deep chasm. Directly ahead of them is the second cliff, which can be reached using the four platforms that circle it. On this cliff are two Totem Dekus and a Switch, both of which cannot be hit if the Links are too close, as the latter will close if they approach it. On the east cliff are a second Switch and a Buzz Blob. On the north cliff, a third Switch and an elevated portion, and on the west cliff, a Blob and an elevated chest containing a red Rupee. Each Switch can only be reached by the Link atop a full Totem. Once all three are struck, the gate blocking the northeast cliff opens, allowing passage to the Triforce Gateway, which is beyond a short bridge. A Squiddy rests beside the Gateway, along with several Pots. Bushes litter the entire Stage.
Stage 4 is the final stage. The Links appear in a small room, which opens ahead of them into a large pit below. Before falling in, the Links can circle around the border to find Rocks and bushes. A single Heart rests behind some rocks to the east. Once all three Links fall in the hole, the Electric Blob King appears, and the battle ensues. Hearts and Rupees atop various elevated ledges can be found around the arena. Once the boss is defeated, the Triforce Gateway appears, and the Level is completed upon entering it. A hidden tunnel can also be found in the north-east of the pit, reachable only by forming a Totem and throwing the Links up. One Link can enter this tunnel to find several Rupees, including a Rupee worth 20 in an alcove above the Triforce Gateway.
During Drablands Challenges, different, more difficult enemies appear throughout the Level.
In "Pop all balloons!", several balloons float around each Stage, and the Triforce Gateway will not activate until every one is popped. The balloons float at different elevations, requiring various Totem formations to reach.
In "Clear within the time limit!", the Links must complete the Stage within a limited amount of time. While initially given one minute and thirty seconds, hourglasses can be picked up around the stage to increase their remaining time. If a Link falls, the Stage is reset, but the time is not. If the time runs out, the Links receive an immediate Game Over.
In "Clear using only Bombs!", the Stage's Bows are replaced with Bombs. Anything required to be hit indirectly or from a distance must now be struck using a Bomb blast, requiring that the Links must use precise timing and aiming in order to solve puzzles.
At the end of the Stage, three Chests can be opened. Two contain the same Material, and one contains another.
"Pop all balloons!"
"Clear within the time limit!"
"Clear using only Bombs!"
|Names in Other Regions|
|French||Caverne électrique||Electric Cavern|
|SpanishEU||Caverna Eléctrica||Electric Cavern|
|SpanishLA||Caverna eléctrica||Electric Cavern|
- Buzz Blob Cave was one of the Levels included in the E3 demo and in the distributed demo version. In the former, it was formerly known as The Forest.
- "I think you probably looked at this course on the first day of Treehouse Live, but you played it in its normal mode, where you were equipped with bows and arrows. But this time, because it's one of the challenge courses, all the players have just bombs." — Hiromasa Shikata, Nintendo Treehouse Live @ E3 2015 Day 3 The Legend of Zelda: Tri Force Heroes, YouTube (Video), published June 18, 2015, retrieved August 22, 2015.