|Other media||Link's Awakening (Cagiva)|
|Main Item||Power Bracelet|
|Quest Reward(s)||Conch Horn|
Bottle Grotto is the second Dungeon in Link's Awakening. It is the resting place of the Conch Horn, one of the eight Instruments of the Sirens. The entrance to this Dungeon is located within Goponga Swamp, north of the Mysterious Woods and is surrounded by swampy Water fitting with the Dungeon being named a Grotto, which is a cave located near a source of Water and is prone to flooding, although no Water can actually be found within the Dungeon. BowWow is needed to enter, as the entrance is completely blocked by Goponga Flowers, which cannot be destroyed by using any of the weapons Link currently has available to him. The interior of this Dungeon is mostly gray flooring and blue walls. The main tool of the Dungeon is the Power Bracelet, which is required to lift the numerous Pots and the Genie's Bottle which the level is named after. The mini-boss is a Hinox.
Entrance to the Grotto
After returning from the Tail Cave, Link is informed that a group of Moblins has kidnapped BowWow. Link goes to the Moblin Cave and rescues BowWow from the King Moblin and his henchmen. Link can then return BowWow to Madam MeowMeow, who insists that Link take him for a walk. This is fortunate, as letting BowWow eat the Goponga Flowers blocking the entrance is the only way at this point in the game that Link can clear them away and access the Bottle Grotto. BowWow does not follow Link inside, but will immediately rejoin Link if he leaves the Dungeon.
The mini-boss of the Dungeon is a Hinox, who attacks Link by picking him up and throwing him across the room. The edges of the room are cracked and can collapse easily. The main tool in this Dungeon is the Power Bracelet, which is necessary to pick up the Pots that block Link's way, as well as defeat the Boss. The Boss of the Dungeon is the Genie who guards the Conch Horn, the second of the eight Instruments of the Sirens.
When looked at on the Map, the Dungeon is in the shape of a large Pot. Likewise, this Dungeon houses a lot of Pots and the Genie also lives in one, which adds to the overall theme. A few of the rooms are also dark and require Magic Powder to light the Lamps within. In addition, the Dungeon features the first Crystal Switches in the game.
After Link clears this Dungeon and obtains the Conch Horn, he will then have to return BowWow to Madam MeowMeow. Doing so will prevent Link from revisiting the Bottle Grotto until he acquires the Hookshot, Boomerang, or Magical Rod.
Minor Enemies and Traps
|Names in Other Regions|
|Japanese||つぼの洞窟 (Tsubo no Dōkutsu)||Jar Cave|
|FrenchEU||Grotte du Génie||Genie's Grotto|
|German||Djinn Grotte||Genie Grotto|
- Encyclopedia (Dark Horse Books), pg. 148
- "Hoot! That is a fearsome looking animal you have there! Do not forget, the next Instrument is in Goponga Swamp!" — Owl (Link's Awakening DX)
- "AIEEEEEEEE! It's terrrrible! My BowWow was dognapped by... Mo-mo-MOBLINS!! OHHH! AHHHH! Please! Somebody help my poor BowWow!!" — Madam MeowMeow (Link's Awakening DX)
- "Oh thank you! I'm so happy you brought my baby back! Now, would you be a dear and take him for a walk? It would really help me out a lot! You will?! Thanks!" — Madam MeowMeow (Link's Awakening DX)
- "HO HO HO! I'm your bad guy this time!! HO HO HO!" — Genie (Link's Awakening DX)