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Block encased in ice from Twilight Princess
|Use(s)||Hold down Switches|
Climb onto high ledges
Blocks are a recurring element in The Legend of Zelda series.
Most types of Blocks can be pulled and/or pushed around to solve Block pushing puzzles. Blocks can also be used to reach higher ledges by climbing on top of one, and to keep a Switch pressed down by pushing a Block on top of the Switch. Depending on the game, Blocks may be pushed or pulled by pressing the A-button and moving the control stick or pad into the desired direction, or in the case of Phantom Hourglass and Spirit Tracks, by tapping the desired direction.
Types of Blocks
- Main article: Ice
In The Minish Cap, certain items, such as Keys, are encased in ice blocks in the Temple of Droplets. To free their contents, Link can move the blocks and use Light Beams to melt them. After defeating one of the temple's three mini-bosses, Link will find the Flame Lantern which allows him to melt blocks of ice without sunbeams. In Four Swords Adventures, blocks of ice appear in the Temple of Ice.
Some Key Blocks appear in Link's Awakening, Oracle of Seasons, Oracle of Ages, The Minish Cap, Four Swords Adventures, and Phantom Hourglass. These blocks stop Link's progress through Dungeons and paths. They can only be removed by using its respective Key. Phantom Hourglass and Spirit Tracks also include Boss Key Blocks, which block the entrance to the boos room. They can only be removed by using the dungeon's Boss Key.
Mobile Blocks are used to scale Stone Tower in Majora's Mask. Their position can be manipulated by stepping on floor switches along the tower. Multiple blocks can be moved at a time by leaving shells on their switches when playing the "Elegy of Emptiness."
The most common type of block found in the series. Most of the time, they can be pushed in any direction. However, in some games blocks can only be pushed on an specific direction. They can be used to press floor switches, to reach high ledges, or to reveal hidden passages. The design of blocks varies from game to game. In Ocarina of Time, they bear the Gerudo Symbol, which was later replaced in subsequent released of the game. In Majora's Mask, they bear Majora's Mask.
Blue blocks that have a Symbol of Time emblazoned on them can be removed and brought back by playing the "Song of Time." They are used in various puzzles in Ocarina of Time. A Time Block also blocks the exit of Dampé's Grave, which he references after his race with Link before departing. If Navi turns green and flies over to an area which cannot be targeted, the "Song of Time" can be played to summon Time Blocks. These instances include the sliding block puzzle in the Ice Cavern and the lava room in Goron City.
In A Link to the Past and Oracle of Ages, the Cane of Somaria can creates blocks that Link can push and sometimes carry around. Only a single block can be created at a time. In Four Swords Adventures, if Link gives the Fire Rod to a Great Fairy to upgrade it, the rod will also be able to create blocks that can be used as platforms. If Link uses the Fire Rod again, the block will explode, sending fire in four directions.
Sun Blocks appear in Majora's Mask, featuring a sun with a face in their design. They are used to seal passages in the Ikana region. They can only be removed by exposing them to light. Link can also remove them by reflecting light at them with the Mirror Shield or by shooting a Light Arrow. In Majora's Mask 3D, the sun design was replaced by an eye.
|Names in Other Regions|
|Block||Big Blocks||Locked blocks|
|FrenchCA||Blocs (FSAE)||Gros blocs (FSAE)||Blocs fermés (FSAE)|
|Italian||Blocco||Blocco grande||Blocco bloccato|
|SpanishLA||Bloques (FSAE)||Bloques grandes (FSAE)||Bloques con cerradura (FSAE)|
- "One more thing! Be careful on your way back! Heheheh...." — Dampé (Ocarina of Time)