- 1 Characteristics
- 1.1 The Legend of Zelda
- 1.2 A Link to the Past
- 1.3 Link's Awakening
- 1.4 Ocarina of Time
- 1.5 Majora's Mask
- 1.6 Oracle of Seasons
- 1.7 Oracle of Ages
- 1.8 Four Swords
- 1.9 The Wind Waker
- 1.10 Four Swords Adventures
- 1.11 The Minish Cap
- 1.12 Twilight Princess
- 1.13 Phantom Hourglass
- 1.14 Spirit Tracks
- 1.15 Skyward Sword
- 1.16 A Link Between Worlds
- 2 Other Appearances
- 3 Nomenclature
- 4 Gallery
- 5 See Also
- 6 References
The Legend of Zelda Manual Comment
Blade Traps are formidable, mechanized obstacles equipped with spikes or blades. They come in a variety of types and are almost always impervious to all attacks, with some staying dormant until approached and others moving in a set path. Blade Traps are common as dormant obstacles in titles such as The Legend of Zelda, Link's Awakening, Oracle of Seasons, and Oracle of Ages. Upon crossing the path of a Blade Trap, whether vertical or horizontal, it will react instantly by closing in rapidly on Link. Contact with a Blade Trap damages Link; after being set off, they will slowly return to their original position.
Other Blade Traps, such as those in Ocarina of Time and Majora's Mask, glide along a projected path. These Blade Traps move along the ground regardless of Link's presence, at a constant speed. The paths of these Traps vary; some move from one side to the next, while others move in a complete circle.
Other, although much less common, types of Blade Traps have also appeared throughout the series. A Link to the Past and Oracle of Seasons and Oracle of Ages introduced giant versions of Blade Traps, which move in a set path around the room and take up large amounts of space. Similar traps called Chasers appear in Oracle of Seasons and Oracle of Ages, Four Swords and The Minish Cap; they are sentient bladed traps that will follow Link down narrow corridors once he is within their line of vision.
The Legend of Zelda
A Link to the Past
Ocarina of Time
Oracle of Seasons
Oracle of Ages
The Wind Waker
Four Swords Adventures
The Minish Cap
|Trap (Figurine from The Minish Cap)|
|Appears in various areas.|
A trap with sharp blades. Some are
triggered by nearby intruders, while
others follow a set path.
Traps appear in Dungeons in The Minish Cap. There are two variants, blue and green, with different functions. Blue Traps remain still until Link passes through their line of sight, whereupon they move quickly toward him in an straight line. They strike him, if possible, and continue to the end of their path – whether that be the opposite wall, an obstacle, or another Trap – before returning to their original position. Green Traps follow a set path, either moving back and forth from wall to wall or encircling a group of Blocks.
Blade Traps appear in Dungeons in Twilight Princess. Stone models are found in the Arbiter's Grounds, while gilded models are found in the Temple of Time; both appear as obstacles that move along Spinner rails. They also appear during the battle with the Boss of the Arbiter's Grounds, Stallord.
Blade Traps in Twilight Princess are the only kind that can be destroyed; the Dominion Rod can be used to bring a statue to life in the Temple of Time, smashing the Blade Traps with its axe.
A Link Between Worlds
|Names in Other Regions|
|Japanese||トラップ (小) (Torappu (Ko)) (ALttP)||Trap (Small)|
|This table was generated using translation pages.|
To request an addition, please a staff member with a reference.
- The Legend of Zelda: Link's Awakening — Nintendo Player's Guide (Nintendo Co., Ltd.) pg. 101
- Art & Artifacts (Dark Horse Books) pg. 121
- "Trap" — Figurine (The Minish Cap)
- Nintendo Official Guidebook—The Legend of Zelda: A Link to the Past & Four Swords (Shogakukan) pg. 31
- The Legend of Zelda manual, pg. 39
- The Legend of Zelda manual, pg. 39