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Not to be confused with Sea Lily's Bell.

Bells are recurring Items and Objects in The Legend of Zelda series.[1][name reference needed]

Location and Uses[]

A Link Between Worlds[]

The Bell is a gift from Irene. Shortly after Yuga begins his attack on Hyrule Castle, Irene spots Link walking about Hyrule as she flies overhead on her broom. She explains that the Fortune-Teller told her to "take care of green" in order to avoid meeting disaster, and that she believes Link to be said "green".[2] Once Link is given the Bell, a new button for ringing it at any time appears permanently on the bottom screen.

The Bell is used to summon Irene in order to transport Link to any Weather Vane that has been activated within the world he currently inhabits. After Irene is kidnapped by Yuga and later awakens as a Sage, ringing the Bell will only summon her broom. The Bell has no effect when used indoors.

Link can warp to any of the following locations using the Bell:

Hyrule
Weather Vane Links House ALBW Link's House
Weather Vane Kakariko Village ALBW Kakariko Village
Weather Vane Sanctuary ALBW Sanctuary
Weather Vane Eastern Palace ALBW Eastern Palace
Weather Vane Witch's House ALBW Witch's House
Weather Vane House of Gales ALBW House of Gales
Weather Vane Death Mountain ALBW Death Mountain
Weather Vane Tower of Hera ALBW Tower of Hera
Weather Vane Desert Palace ALBW Desert Palace
Lorule
Weather Vane Vacant House ALBW Vacant House
Weather Vane Blacksmith ALBW Blacksmith
Weather Vane Thieves' Town ALBW Thieves' Town
Weather Vane Dark Palace ALBW Dark Palace
Weather Vane Swamp Palace ALBW Swamp Palace
Weather Vane Skull Woods ALBW Skull Woods
Weather Vane Graveyard ALBW Graveyard
Weather Vane Misery Mire ALBW Misery Mire
Weather Vane Turtle Rock ALBW Turtle Rock
Weather Vane Lorule Death Mountain ALBW Death Mountain
Weather Vane Treacherous Tower ALBW Treacherous Tower
Weather Vane Lorule Castle ALBW Lorule Castle
Weather Vane Ice Ruins ALBW Ice Ruins

Other Appearances[]

The Faces of Evil[]

BellIcon

In The Faces of Evil, the Bell is an item that can be rung to stop flying enemies for a short period of time, for about eight seconds. It costs 5 Rubies per use. It is obtained in the Goronu area after defeating Goronu.

Hyrule Warriors[]



HWS Marin Bell Artwork
Marin wielding the Bell

In Hyrule Warriors, the Bell is a class of Weapon used by Marin, which is available through the Link's Awakening Pack DLC in Hyrule Warriors and Hyrule Warriors Legends. The Bell and Marin are instead unlocked by clearing Battle F4 on the Koholint Island Map in Adventure Mode in Hyrule Warriors: Definitive Edition. It is associated with Water.

Variations[]

The default Bell is the Sea Lily Bell, which is named after and resembles artwork of the Sea Lily's Bell from Link's Awakening. The second form of the Bell is the Wavelet Bell, followed by the Awakening Bell.

Weapon Power
Weapon Number of Stars
Tier Icon Element(s) 0 1 2 3 4 5
Lv.1 HWS Sea Lily Bell Icon
Sea Lily Bell
HWDE Water Element Icon Water 80 88 96 104 112 120
Lv.2 HWS Wavelet Bell Icon
Wavelet Bell
HWDE Water Element Icon Water 150 165 180 195 210 225
Lv.3 HWS Awakening Bell Icon
Awakening Bell
HWDE Water Element Icon Water 280 308 336 364 392 420
Lv.4 (HWL | HWDE) HWS Awakening Bell Icon
Awakening Bell +
HWDE Water Element Icon Water 500 550 600 650 700 750
Lv.4+ (HWDE) HWS Awakening Bell Icon
Awakening Sunbell
HWDE Water Element Icon Water
HWDE Light Element Icon Light
500 550 600 650 700 750

Attack Combinations[]

Attack Pattern Effect
Y Y Y Y Y Y
Y Y Y Y X
Y Y Y Y Y Y Y
Y Y Y Y Y X
Weak Point Smash[]

Against commander enemies, Marin swings the Bell to splash big gushes of water to her sides; one to her right, one to her left, and then one straight up at her enemies. Against Giant Bosses, Marin swings her Bell onto the boss before jumping over and riding the Wind Fish as it flies in and rams itself at the Giant Boss.

Special Attack[]
Main article: Special Attack

Marin gives a small curtsy to her enemies before ringing the Bell to call forth the Wind Fish. She then checks above her to see if it is coming, followed by the Wind Fish heavily dropping down onto the enemies in front of her. Marin gives a small whine in surprise upon the Wind Fish's impact.

Focus Spirit[]
Main article: Focus Spirit

Upon activation, Marin swings her Bell once and then closes her eyes as she holds a fish to her chest, building the energy within her before jumping with a fist-pump in the air. When deactivating, Marin happily twirls around and starts to hover from the ground while singing the "Ballad of the Wind Fish". A Magic Circle then appears beneath her enemies in front of her as a music note in a bubble starts drawing in nearby enemies. She then ends her song, causing the bubble to burst. Upon depletion, Marin swings the Bell in the air before making one big swing that sends a huge water bubble into the air, which then comes crashing down as a burst of water against her enemies. The impact knocks Marin down in surprise.

Trivia[]

  • Using the Bell during Hyrule Hotfoot will disqualify Link from the race, giving him no awards upon reaching the goal. However, this will not occur if Link uses the Bell while in Lorule.

Nomenclature[]

TMC Forest Minish Artwork Names in other regions TMC Jabber Nut Sprite
LanguageNameMeaning
JapanJapaneseベル (Beru)[3]Bell
CanadaFrenchCACloche[4]
FranceFrenchEUClochette[5]
GermanyGermanGlocke[6]
ItalyItalianCampanella[7]
South KoreaKorean벨을 (Bel-eul)[8]
SpainSpanishEUCampana[9]
Latin AmericaSpanishLACampana[10]
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery[]

See Also[]

References

  1. Encyclopedia, Dark Horse Books, pg. 116 (ALBW)
  2. "All right. Get this. I had my fortune told this morning, right? And I was told I'd soon be visited by disaster. DISASTER! But if I want to change my future, I should take care of...green. I was like, GREEN?
    [...]
    And then you came along—and then it all made sense. I've got to take care of you, greenie.
    " — Irene (A Link Between Worlds)
  3. "ベルをもらった!
    鳴らせばいつでもアイリンに会える!
    " — N/A (A Link Between Worlds)
  4. "Vous avez obtenu la cloche! Utilisez-la à tout moment pour appeler Arinne!" — N/A (A Link Between Worlds)
  5. "Vous avez obtenu la clochette ! Utilisez-la à tout moment pour appeler Aëline !" — N/A (A Link Between Worlds)
  6. "Du hast die Glocke erhalten! Damit kannst du jederzeit Irene rufen!" — N/A (A Link Between Worlds)
  7. "Hai ottenuto la campanella! Suonala per chiamare Irene ogni volta che vuoi!" — N/A (A Link Between Worlds)
  8. "벨을 받았다!
    울리면 언제든지 아이린을 만날 수 있다!
    " — N/A (A Link Between Worlds)
  9. "¡Has conseguido la campana!
    Hazla sonar para llamar a Airín en cualquier momento.
    " — N/A (A Link Between Worlds)
  10. "¡Has obtenido la campana!
    Hazla sonar para llamar a Airín en cualquier momento.
    " — N/A (A Link Between Worlds)
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